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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-01 14:02:59 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-09-01 14:02:59 +0200 |
| commit | 9622827dc6aadb391512b95381edb1efc26b1b90 (patch) | |
| tree | 3b15362d6f7736f8d30bc78b6e33ff51c893751f /src/dynamics | |
| parent | 03b437f278bbcbd391acd23a4d8fa074915eb00c (diff) | |
| download | rapier-9622827dc6aadb391512b95381edb1efc26b1b90.tar.gz rapier-9622827dc6aadb391512b95381edb1efc26b1b90.tar.bz2 rapier-9622827dc6aadb391512b95381edb1efc26b1b90.zip | |
Fix constraints resolution with non-identity relative collider position.
Diffstat (limited to 'src/dynamics')
| -rw-r--r-- | src/dynamics/solver/position_constraint.rs | 4 | ||||
| -rw-r--r-- | src/dynamics/solver/position_constraint_wide.rs | 7 | ||||
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint.rs | 28 | ||||
| -rw-r--r-- | src/dynamics/solver/position_ground_constraint_wide.rs | 16 | ||||
| -rw-r--r-- | src/dynamics/solver/velocity_constraint.rs | 8 | ||||
| -rw-r--r-- | src/dynamics/solver/velocity_constraint_wide.rs | 18 | ||||
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 28 | ||||
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint_wide.rs | 20 |
8 files changed, 84 insertions, 45 deletions
diff --git a/src/dynamics/solver/position_constraint.rs b/src/dynamics/solver/position_constraint.rs index 608a342..69fcf57 100644 --- a/src/dynamics/solver/position_constraint.rs +++ b/src/dynamics/solver/position_constraint.rs @@ -104,8 +104,8 @@ impl PositionConstraint { let mut local_p2 = [Point::origin(); MAX_MANIFOLD_POINTS]; for l in 0..manifold_points.len() { - local_p1[l] = manifold_points[l].local_p1 + shift1; - local_p2[l] = manifold_points[l].local_p2 + shift2; + local_p1[l] = manifold.delta1 * (manifold_points[l].local_p1 + shift1); + local_p2[l] = manifold.delta2 * (manifold_points[l].local_p2 + shift2); } let constraint = PositionConstraint { diff --git a/src/dynamics/solver/position_constraint_wide.rs b/src/dynamics/solver/position_constraint_wide.rs index 8828c3d..0633926 100644 --- a/src/dynamics/solver/position_constraint_wide.rs +++ b/src/dynamics/solver/position_constraint_wide.rs @@ -51,6 +51,9 @@ impl WPositionConstraint { let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); + let delta1 = Isometry::from(array![|ii| manifolds[ii].delta1; SIMD_WIDTH]); + let delta2 = Isometry::from(array![|ii| manifolds[ii].delta2; SIMD_WIDTH]); + let rb1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; @@ -85,8 +88,8 @@ impl WPositionConstraint { let local_p2 = Point::from(array![|ii| manifold_points[ii][i].local_p2; SIMD_WIDTH]); - constraint.local_p1[i] = local_p1 + shift1; - constraint.local_p2[i] = local_p2 + shift2; + constraint.local_p1[i] = delta1 * (local_p1 + shift1); + constraint.local_p2[i] = delta2 * (local_p2 + shift2); } if push { diff --git a/src/dynamics/solver/position_ground_constraint.rs b/src/dynamics/solver/position_ground_constraint.rs index e6e83c6..dcd2d64 100644 --- a/src/dynamics/solver/position_ground_constraint.rs +++ b/src/dynamics/solver/position_ground_constraint.rs @@ -34,22 +34,30 @@ impl PositionGroundConstraint { let local_n1; let local_n2; + let delta1; + let delta2; if flip { std::mem::swap(&mut rb1, &mut rb2); local_n1 = manifold.local_n2; local_n2 = manifold.local_n1; + delta1 = &manifold.delta2; + delta2 = &manifold.delta1; } else { local_n1 = manifold.local_n1; local_n2 = manifold.local_n2; + delta1 = &manifold.delta1; + delta2 = &manifold.delta2; }; + let coll_pos1 = rb1.position * delta1; let shift1 = local_n1 * -manifold.kinematics.radius1; let shift2 = local_n2 * -manifold.kinematics.radius2; + let n1 = coll_pos1 * local_n1; let radius = manifold.kinematics.radius1 + manifold.kinematics.radius2 /* - params.allowed_linear_error */; - for (l, manifold_points) in manifold + for (l, manifold_contacts) in manifold .active_contacts() .chunks(MAX_MANIFOLD_POINTS) .enumerate() @@ -59,16 +67,16 @@ impl PositionGroundConstraint { if flip { // Don't forget that we already swapped rb1 and rb2 above. - // So if we flip, only manifold_points[k].{local_p1,local_p2} have to + // So if we flip, only manifold_contacts[k].{local_p1,local_p2} have to // be swapped. - for k in 0..manifold_points.len() { - p1[k] = rb1.predicted_position * (manifold_points[k].local_p2 + shift1); - local_p2[k] = manifold_points[k].local_p1 + shift2; + for k in 0..manifold_contacts.len() { + p1[k] = coll_pos1 * (manifold_contacts[k].local_p2 + shift1); + local_p2[k] = delta2 * (manifold_contacts[k].local_p1 + shift2); } } else { - for k in 0..manifold_points.len() { - p1[k] = rb1.predicted_position * (manifold_points[k].local_p1 + shift1); - local_p2[k] = manifold_points[k].local_p2 + shift2; + for k in 0..manifold_contacts.len() { + p1[k] = coll_pos1 * (manifold_contacts[k].local_p1 + shift1); + local_p2[k] = delta2 * (manifold_contacts[k].local_p2 + shift2); } } @@ -76,11 +84,11 @@ impl PositionGroundConstraint { rb2: rb2.active_set_offset, p1, local_p2, - n1: rb1.predicted_position * local_n1, + n1, radius, im2: rb2.mass_properties.inv_mass, ii2: rb2.world_inv_inertia_sqrt.squared(), - num_contacts: manifold_points.len() as u8, + num_contacts: manifold_contacts.len() as u8, erp: params.erp, max_linear_correction: params.max_linear_correction, }; diff --git a/src/dynamics/solver/position_ground_constraint_wide.rs b/src/dynamics/solver/position_ground_constraint_wide.rs index faa928b..e423c0a 100644 --- a/src/dynamics/solver/position_ground_constraint_wide.rs +++ b/src/dynamics/solver/position_ground_constraint_wide.rs @@ -54,16 +54,24 @@ impl WPositionGroundConstraint { array![|ii| if flipped[ii] { manifolds[ii].local_n1 } else { manifolds[ii].local_n2 }; SIMD_WIDTH], ); + let delta1 = Isometry::from( + array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH], + ); + let delta2 = Isometry::from( + array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH], + ); + let radius1 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius1; SIMD_WIDTH]); let radius2 = SimdFloat::from(array![|ii| manifolds[ii].kinematics.radius2; SIMD_WIDTH]); - let position1 = Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]); + let coll_pos1 = + delta1 * Isometry::from(array![|ii| rbs1[ii].predicted_position; SIMD_WIDTH]); let rb2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; let radius = radius1 + radius2 /*- SimdFloat::splat(params.allowed_linear_error)*/; - let n1 = position1 * local_n1; + let n1 = coll_pos1 * local_n1; for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) { let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH]; @@ -90,8 +98,8 @@ impl WPositionGroundConstraint { array![|ii| if flipped[ii] { manifold_points[ii][i].local_p1 } else { manifold_points[ii][i].local_p2 }; SIMD_WIDTH], ); - constraint.p1[i] = position1 * local_p1 - n1 * radius1; - constraint.local_p2[i] = local_p2 - local_n2 * radius2; + constraint.p1[i] = coll_pos1 * local_p1 - n1 * radius1; + constraint.local_p2[i] = delta2 * (local_p2 - local_n2 * radius2); } if push { diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs index eb80018..190076d 100644 --- a/src/dynamics/solver/velocity_constraint.rs +++ b/src/dynamics/solver/velocity_constraint.rs @@ -148,7 +148,9 @@ impl VelocityConstraint { let rb2 = &bodies[manifold.body_pair.body2]; let mj_lambda1 = rb1.active_set_offset; let mj_lambda2 = rb2.active_set_offset; - let force_dir1 = rb1.position * (-manifold.local_n1); + let pos_coll1 = rb1.position * manifold.delta1; + let pos_coll2 = rb2.position * manifold.delta2; + let force_dir1 = pos_coll1 * (-manifold.local_n1); let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; for (l, manifold_points) in manifold @@ -215,8 +217,8 @@ impl VelocityConstraint { for k in 0..manifold_points.len() { let manifold_point = &manifold_points[k]; - let dp1 = (rb1.position * manifold_point.local_p1) - rb1.world_com; - let dp2 = (rb2.position * manifold_point.local_p2) - rb2.world_com; + let dp1 = (pos_coll1 * manifold_point.local_p1) - rb1.world_com; + let dp2 = (pos_coll2 * manifold_point.local_p2) - rb2.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); diff --git a/src/dynamics/solver/velocity_constraint_wide.rs b/src/dynamics/solver/velocity_constraint_wide.rs index 4204e68..f515d5e 100644 --- a/src/dynamics/solver/velocity_constraint_wide.rs +++ b/src/dynamics/solver/velocity_constraint_wide.rs @@ -72,6 +72,9 @@ impl WVelocityConstraint { let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH]; let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH]; + let delta1 = Isometry::from(array![|ii| manifolds[ii].delta1; SIMD_WIDTH]); + let delta2 = Isometry::from(array![|ii| manifolds[ii].delta2; SIMD_WIDTH]); + let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]); let ii1: AngularInertia<SimdFloat> = AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]); @@ -79,7 +82,7 @@ impl WVelocityConstraint { let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]); let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]); - let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); + let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]); @@ -89,10 +92,13 @@ impl WVelocityConstraint { let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); - let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); - let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]); + let coll_pos1 = pos1 * delta1; + let coll_pos2 = pos2 * delta2; + + let force_dir1 = coll_pos1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]); let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH]; let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH]; @@ -120,11 +126,11 @@ impl WVelocityConstraint { }; for k in 0..num_points { - // FIXME: can we avoid the multiplications by position1/position2 here? + // FIXME: can we avoid the multiplications by coll_pos1/coll_pos2 here? // By working as much as possible in local-space. - let p1 = position1 + let p1 = coll_pos1 * Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]); - let p2 = position2 + let p2 = coll_pos2 * Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]); let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]); diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index 65a61bd..d9229ff 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -66,20 +66,22 @@ impl VelocityGroundConstraint { let mut rb1 = &bodies[manifold.body_pair.body1]; let mut rb2 = &bodies[manifold.body_pair.body2]; let flipped = !rb2.is_dynamic(); + let force_dir1; + let coll_pos1; + let coll_pos2; if flipped { + coll_pos1 = rb2.position * manifold.delta2; + coll_pos2 = rb1.position * manifold.delta1; + force_dir1 = coll_pos1 * (-manifold.local_n2); std::mem::swap(&mut rb1, &mut rb2); + } else { + coll_pos1 = rb1.position * manifold.delta1; + coll_pos2 = rb2.position * manifold.delta2; + force_dir1 = coll_pos1 * (-manifold.local_n1); } let mj_lambda2 = rb2.active_set_offset; - let force_dir1 = if flipped { - // NOTE: we already swapped rb1 and rb2 - // so we multiply by rb1.position. - rb1.position * (-manifold.local_n2) - } else { - rb1.position * (-manifold.local_n1) - }; - let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; for (l, manifold_points) in manifold @@ -144,15 +146,15 @@ impl VelocityGroundConstraint { let manifold_point = &manifold_points[k]; let (p1, p2) = if flipped { // NOTE: we already swapped rb1 and rb2 - // so we multiply by rb2.position. + // so we multiply by coll_pos1/coll_pos2. ( - rb1.position * manifold_point.local_p2, - rb2.position * manifold_point.local_p1, + coll_pos1 * manifold_point.local_p2, + coll_pos2 * manifold_point.local_p1, ) } else { ( - rb1.position * manifold_point.local_p1, - rb2.position * manifold_point.local_p2, + coll_pos1 * manifold_point.local_p1, + coll_pos2 * manifold_point.local_p2, ) }; let dp2 = p2 - rb2.world_com; diff --git a/src/dynamics/solver/velocity_ground_constraint_wide.rs b/src/dynamics/solver/velocity_ground_constraint_wide.rs index af2e1e9..18e9257 100644 --- a/src/dynamics/solver/velocity_ground_constraint_wide.rs +++ b/src/dynamics/solver/velocity_ground_constraint_wide.rs @@ -86,13 +86,23 @@ impl WVelocityGroundConstraint { let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]); let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]); - let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); - let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]); + let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]); + + let delta1 = Isometry::from( + array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH], + ); + let delta2 = Isometry::from( + array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH], + ); + + let coll_pos1 = pos1 * delta1; + let coll_pos2 = pos2 * delta2; let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]); let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]); - let force_dir1 = position1 + let force_dir1 = coll_pos1 * -Vector::from( array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH], ); @@ -120,11 +130,11 @@ impl WVelocityGroundConstraint { }; for k in 0..num_points { - let p1 = position1 + let p1 = coll_pos1 * Point::from( array![|ii| if flipped[ii] { manifold_points[ii][k].local_p2 } else { manifold_points[ii][k].local_p1 }; SIMD_WIDTH], ); - let p2 = position2 + let p2 = coll_pos2 * Point::from( array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH], ); |
