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authorCrozet Sébastien <developer@crozet.re>2021-02-22 12:12:24 +0100
committerCrozet Sébastien <developer@crozet.re>2021-02-22 12:12:24 +0100
commitaaba6c8927b0cdd0de7739b37f2bdfe267074dbb (patch)
tree1bf526e70602aaabaa1fc294b0cfef0381a50f57 /src/dynamics
parentf204a5f7361fea92ff0f795246a667afb738d56d (diff)
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Add motors to prismatic joints.
Diffstat (limited to 'src/dynamics')
-rw-r--r--src/dynamics/joint/prismatic_joint.rs72
-rw-r--r--src/dynamics/joint/revolute_joint.rs2
-rw-r--r--src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs240
3 files changed, 240 insertions, 74 deletions
diff --git a/src/dynamics/joint/prismatic_joint.rs b/src/dynamics/joint/prismatic_joint.rs
index 6e32a01..4f5c984 100644
--- a/src/dynamics/joint/prismatic_joint.rs
+++ b/src/dynamics/joint/prismatic_joint.rs
@@ -1,3 +1,4 @@
+use crate::dynamics::SpringModel;
use crate::math::{Isometry, Point, Real, Vector, DIM};
use crate::utils::WBasis;
use na::Unit;
@@ -36,10 +37,23 @@ pub struct PrismaticJoint {
///
/// The impulse applied to the second body is given by `-impulse`.
pub limits_impulse: Real,
- // pub motor_enabled: bool,
- // pub target_motor_vel: Real,
- // pub max_motor_impulse: Real,
- // pub motor_impulse: Real,
+
+ /// The target relative angular velocity the motor will attempt to reach.
+ pub motor_target_vel: Real,
+ /// The target relative angle along the joint axis the motor will attempt to reach.
+ pub motor_target_pos: Real,
+ /// The motor's stiffness.
+ /// See the documentation of `SpringModel` for more information on this parameter.
+ pub motor_stiffness: Real,
+ /// The motor's damping.
+ /// See the documentation of `SpringModel` for more information on this parameter.
+ pub motor_damping: Real,
+ /// The maximal impulse the motor is able to deliver.
+ pub motor_max_impulse: Real,
+ /// The angular impulse applied by the motor.
+ pub motor_impulse: Real,
+ /// The spring-like model used by the motor to reach the target velocity and .
+ pub motor_model: SpringModel,
}
impl PrismaticJoint {
@@ -63,10 +77,13 @@ impl PrismaticJoint {
limits_enabled: false,
limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0,
- // motor_enabled: false,
- // target_motor_vel: 0.0,
- // max_motor_impulse: Real::MAX,
- // motor_impulse: 0.0,
+ motor_target_vel: 0.0,
+ motor_target_pos: 0.0,
+ motor_stiffness: 0.0,
+ motor_damping: 0.0,
+ motor_max_impulse: Real::MAX,
+ motor_impulse: 0.0,
+ motor_model: SpringModel::VelocityBased,
}
}
@@ -118,10 +135,13 @@ impl PrismaticJoint {
limits_enabled: false,
limits: [-Real::MAX, Real::MAX],
limits_impulse: 0.0,
- // motor_enabled: false,
- // target_motor_vel: 0.0,
- // max_motor_impulse: Real::MAX,
- // motor_impulse: 0.0,
+ motor_target_vel: 0.0,
+ motor_target_pos: 0.0,
+ motor_stiffness: 0.0,
+ motor_damping: 0.0,
+ motor_max_impulse: Real::MAX,
+ motor_impulse: 0.0,
+ motor_model: SpringModel::VelocityBased,
}
}
@@ -137,7 +157,8 @@ impl PrismaticJoint {
/// Can a SIMD constraint be used for resolving this joint?
pub fn supports_simd_constraints(&self) -> bool {
- true
+ // SIMD revolute constraints don't support motors right now.
+ self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
}
// FIXME: precompute this?
@@ -195,4 +216,29 @@ impl PrismaticJoint {
let translation = self.local_anchor2.coords.into();
Isometry::from_parts(translation, rotation)
}
+
+ pub fn configure_motor_model(&mut self, model: SpringModel) {
+ self.motor_model = model;
+ }
+
+ pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
+ self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
+ }
+
+ pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
+ self.configure_motor(target_pos, 0.0, stiffness, damping)
+ }
+
+ pub fn configure_motor(
+ &mut self,
+ target_pos: Real,
+ target_vel: Real,
+ stiffness: Real,
+ damping: Real,
+ ) {
+ self.motor_target_vel = target_vel;
+ self.motor_target_pos = target_pos;
+ self.motor_stiffness = stiffness;
+ self.motor_damping = damping;
+ }
}
diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs
index e1e1441..6895d3d 100644
--- a/src/dynamics/joint/revolute_joint.rs
+++ b/src/dynamics/joint/revolute_joint.rs
@@ -23,6 +23,7 @@ pub struct RevoluteJoint {
///
/// The impulse applied to the second body is given by `-impulse`.
pub impulse: Vector5<Real>,
+
/// The target relative angular velocity the motor will attempt to reach.
pub motor_target_vel: Real,
/// The target relative angle along the joint axis the motor will attempt to reach.
@@ -39,6 +40,7 @@ pub struct RevoluteJoint {
pub motor_impulse: Real,
/// The spring-like model used by the motor to reach the target velocity and .
pub motor_model: SpringModel,
+
// Used to handle cases where the position target ends up being more than pi radians away.
pub(crate) motor_last_angle: Real,
// The angular impulse expressed in world-space.
diff --git a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
index a361a37..9aaf172 100644
--- a/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/prismatic_velocity_constraint.rs
@@ -41,6 +41,13 @@ pub(crate) struct PrismaticVelocityConstraint {
#[cfg(feature = "dim2")]
impulse: Vector2<Real>,
+ motor_axis1: Vector<Real>,
+ motor_axis2: Vector<Real>,
+ motor_impulse: Real,
+ motor_rhs: Real,
+ motor_inv_lhs: Real,
+ motor_max_impulse: Real,
+
limits_impulse: Real,
limits_forcedirs: Option<(Vector<Real>, Vector<Real>)>,
limits_rhs: Real,
@@ -63,35 +70,21 @@ impl PrismaticVelocityConstraint {
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
- cparams: &PrismaticJoint,
+ joint: &PrismaticJoint,
) -> Self {
// Linear part.
- let anchor1 = rb1.position * cparams.local_anchor1;
- let anchor2 = rb2.position * cparams.local_anchor2;
- let axis1 = rb1.position * cparams.local_axis1;
- let axis2 = rb2.position * cparams.local_axis2;
+ let anchor1 = rb1.position * joint.local_anchor1;
+ let anchor2 = rb2.position * joint.local_anchor2;
+ let axis1 = rb1.position * joint.local_axis1;
+ let axis2 = rb2.position * joint.local_axis2;
#[cfg(feature = "dim2")]
- let basis1 = rb1.position * cparams.basis1[0];
+ let basis1 = rb1.position * joint.basis1[0];
#[cfg(feature = "dim3")]
let basis1 = Matrix3x2::from_columns(&[
- rb1.position * cparams.basis1[0],
- rb1.position * cparams.basis1[1],
+ rb1.position * joint.basis1[0],
+ rb1.position * joint.basis1[1],
]);
- // #[cfg(feature = "dim2")]
- // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
- // .to_rotation_matrix()
- // .into_inner();
- // #[cfg(feature = "dim3")]
- // let r21 = Rotation::rotation_between_axis(&axis1, &axis2)
- // .unwrap_or_else(Rotation::identity)
- // .to_rotation_matrix()
- // .into_inner();
- // let basis2 = r21 * basis1;
- // NOTE: we use basis2 := basis1 for now is that allows
- // simplifications of the computation without introducing
- // much instabilities.
-
let im1 = rb1.effective_inv_mass;
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1 - rb1.world_com;
@@ -149,25 +142,57 @@ impl PrismaticVelocityConstraint {
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
- // Setup limit constraint.
+ /*
+ * Setup motor.
+ */
+ let mut motor_rhs = 0.0;
+ let mut motor_inv_lhs = 0.0;
+ let mut motor_max_impulse = joint.motor_max_impulse;
+
+ let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
+ params.dt,
+ joint.motor_stiffness,
+ joint.motor_damping,
+ );
+
+ if stiffness != 0.0 {
+ let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
+ motor_rhs += (dist - joint.motor_target_pos) * stiffness;
+ }
+
+ if damping != 0.0 {
+ let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
+ motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
+ }
+
+ if stiffness != 0.0 || damping != 0.0 {
+ motor_inv_lhs = if keep_lhs { gamma / (im1 + im2) } else { gamma };
+ motor_rhs /= gamma;
+ }
+
+ let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
+
+ /*
+ * Setup limit constraint.
+ */
let mut limits_forcedirs = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
- if cparams.limits_enabled {
+ if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
- // FIXME: we should allow both limits to be active at
+ // TODO: we should allow both limits to be active at
// the same time, and allow predictive constraint activation.
- if dist < cparams.limits[0] {
+ if dist < joint.limits[0] {
limits_forcedirs = Some((-axis1.into_inner(), axis2.into_inner()));
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
- limits_impulse = cparams.limits_impulse;
- } else if dist > cparams.limits[1] {
+ limits_impulse = joint.limits_impulse;
+ } else if dist > joint.limits[1] {
limits_forcedirs = Some((axis1.into_inner(), -axis2.into_inner()));
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
- limits_impulse = cparams.limits_impulse;
+ limits_impulse = joint.limits_impulse;
}
}
@@ -179,10 +204,16 @@ impl PrismaticVelocityConstraint {
ii1_sqrt: rb1.effective_world_inv_inertia_sqrt,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
- impulse: cparams.impulse * params.warmstart_coeff,
+ impulse: joint.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
limits_forcedirs,
limits_rhs,
+ motor_rhs,
+ motor_inv_lhs,
+ motor_impulse,
+ motor_axis1: *axis1,
+ motor_axis2: *axis2,
+ motor_max_impulse,
basis1,
inv_lhs,
rhs,
@@ -211,6 +242,11 @@ impl PrismaticVelocityConstraint {
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+ // Warmstart motors.
+ mj_lambda1.linear += self.motor_axis1 * (self.im1 * self.motor_impulse);
+ mj_lambda2.linear -= self.motor_axis2 * (self.im2 * self.motor_impulse);
+
+ // Warmstart limits.
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
@@ -225,7 +261,7 @@ impl PrismaticVelocityConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/*
- * Joint consraint.
+ * Joint constraint.
*/
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -257,11 +293,28 @@ impl PrismaticVelocityConstraint {
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
+ * Motors.
+ */
+ if self.motor_inv_lhs != 0.0 {
+ let lin_dvel = self.motor_axis2.dot(&mj_lambda2.linear)
+ - self.motor_axis1.dot(&mj_lambda1.linear)
+ + self.motor_rhs;
+ let new_impulse = na::clamp(
+ self.motor_impulse + lin_dvel * self.motor_inv_lhs,
+ -self.motor_max_impulse,
+ self.motor_max_impulse,
+ );
+ let dimpulse = new_impulse - self.motor_impulse;
+ self.motor_impulse = new_impulse;
+
+ mj_lambda1.linear += self.motor_axis1 * (self.im1 * dimpulse);
+ mj_lambda2.linear -= self.motor_axis2 * (self.im2 * dimpulse);
+ }
+
+ /*
* Joint limits.
*/
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
- // FIXME: the transformation by ii2_sqrt could be avoided by
- // reusing some computations above.
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -284,6 +337,7 @@ impl PrismaticVelocityConstraint {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
+ revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse;
}
}
@@ -315,6 +369,11 @@ pub(crate) struct PrismaticVelocityGroundConstraint {
limits_rhs: Real,
axis2: Vector<Real>,
+ motor_impulse: Real,
+ motor_rhs: Real,
+ motor_inv_lhs: Real,
+ motor_max_impulse: Real,
+
#[cfg(feature = "dim2")]
basis1: Vector2<Real>,
#[cfg(feature = "dim3")]
@@ -331,7 +390,7 @@ impl PrismaticVelocityGroundConstraint {
joint_id: JointIndex,
rb1: &RigidBody,
rb2: &RigidBody,
- cparams: &PrismaticJoint,
+ joint: &PrismaticJoint,
flipped: bool,
) -> Self {
let anchor2;
@@ -341,35 +400,35 @@ impl PrismaticVelocityGroundConstraint {
let basis1;
if flipped {
- anchor2 = rb2.position * cparams.local_anchor1;
- anchor1 = rb1.position * cparams.local_anchor2;
- axis2 = rb2.position * cparams.local_axis1;
- axis1 = rb1.position * cparams.local_axis2;
+ anchor2 = rb2.position * joint.local_anchor1;
+ anchor1 = rb1.position * joint.local_anchor2;
+ axis2 = rb2.position * joint.local_axis1;
+ axis1 = rb1.position * joint.local_axis2;
#[cfg(feature = "dim2")]
{
- basis1 = rb1.position * cparams.basis2[0];
+ basis1 = rb1.position * joint.basis2[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
- rb1.position * cparams.basis2[0],
- rb1.position * cparams.basis2[1],
+ rb1.position * joint.basis2[0],
+ rb1.position * joint.basis2[1],
]);
}
} else {
- anchor2 = rb2.position * cparams.local_anchor2;
- anchor1 = rb1.position * cparams.local_anchor1;
- axis2 = rb2.position * cparams.local_axis2;
- axis1 = rb1.position * cparams.local_axis1;
+ anchor2 = rb2.position * joint.local_anchor2;
+ anchor1 = rb1.position * joint.local_anchor1;
+ axis2 = rb2.position * joint.local_axis2;
+ axis1 = rb1.position * joint.local_axis1;
#[cfg(feature = "dim2")]
{
- basis1 = rb1.position * cparams.basis1[0];
+ basis1 = rb1.position * joint.basis1[0];
}
#[cfg(feature = "dim3")]
{
basis1 = Matrix3x2::from_columns(&[
- rb1.position * cparams.basis1[0],
- rb1.position * cparams.basis1[1],
+ rb1.position * joint.basis1[0],
+ rb1.position * joint.basis1[1],
]);
}
};
@@ -438,26 +497,62 @@ impl PrismaticVelocityGroundConstraint {
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
- // Setup limit constraint.
+ /*
+ * Setup motor.
+ */
+
+ /*
+ * Setup motor.
+ */
+ let mut motor_rhs = 0.0;
+ let mut motor_inv_lhs = 0.0;
+ let mut motor_max_impulse = joint.motor_max_impulse;
+
+ let (stiffness, damping, gamma, keep_lhs) = joint.motor_model.combine_coefficients(
+ params.dt,
+ joint.motor_stiffness,
+ joint.motor_damping,
+ );
+
+ if stiffness != 0.0 {
+ let dist = anchor2.coords.dot(&axis2) - anchor1.coords.dot(&axis1);
+ motor_rhs += (dist - joint.motor_target_pos) * stiffness;
+ }
+
+ if damping != 0.0 {
+ let curr_vel = rb2.linvel.dot(&axis2) - rb1.linvel.dot(&axis1);
+ motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
+ }
+
+ if stiffness != 0.0 || damping != 0.0 {
+ motor_inv_lhs = if keep_lhs { gamma / im2 } else { gamma };
+ motor_rhs /= gamma;
+ }
+
+ let motor_impulse = na::clamp(joint.motor_impulse, -motor_max_impulse, motor_max_impulse);
+
+ /*
+ * Setup limit constraint.
+ */
let mut limits_forcedir2 = None;
let mut limits_rhs = 0.0;
let mut limits_impulse = 0.0;
- if cparams.limits_enabled {
+ if joint.limits_enabled {
let danchor = anchor2 - anchor1;
let dist = danchor.dot(&axis1);
- // FIXME: we should allow both limits to be active at
+ // TODO: we should allow both limits to be active at
// the same time.
- // FIXME: allow predictive constraint activation.
- if dist < cparams.limits[0] {
+ // TODO: allow predictive constraint activation.
+ if dist < joint.limits[0] {
limits_forcedir2 = Some(axis2.into_inner());
limits_rhs = anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1);
- limits_impulse = cparams.limits_impulse;
- } else if dist > cparams.limits[1] {
+ limits_impulse = joint.limits_impulse;
+ } else if dist > joint.limits[1] {
limits_forcedir2 = Some(-axis2.into_inner());
limits_rhs = -anchor_linvel2.dot(&axis2) + anchor_linvel1.dot(&axis1);
- limits_impulse = cparams.limits_impulse;
+ limits_impulse = joint.limits_impulse;
}
}
@@ -466,8 +561,12 @@ impl PrismaticVelocityGroundConstraint {
mj_lambda2: rb2.active_set_offset,
im2,
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
- impulse: cparams.impulse * params.warmstart_coeff,
+ impulse: joint.impulse * params.warmstart_coeff,
limits_impulse: limits_impulse * params.warmstart_coeff,
+ motor_rhs,
+ motor_inv_lhs,
+ motor_impulse,
+ motor_max_impulse,
basis1,
inv_lhs,
rhs,
@@ -492,6 +591,10 @@ impl PrismaticVelocityGroundConstraint {
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
+ // Warmstart motors.
+ mj_lambda2.linear -= self.axis2 * (self.im2 * self.motor_impulse);
+
+ // Warmstart limits.
if let Some(limits_forcedir2) = self.limits_forcedir2 {
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
}
@@ -503,7 +606,7 @@ impl PrismaticVelocityGroundConstraint {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
/*
- * Joint consraint.
+ * Joint constraint.
*/
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_vel2 = mj_lambda2.linear + ang_vel2.gcross(self.r2);
@@ -528,11 +631,25 @@ impl PrismaticVelocityGroundConstraint {
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
/*
+ * Motors.
+ */
+ if self.motor_inv_lhs != 0.0 {
+ let lin_dvel = self.axis2.dot(&mj_lambda2.linear) + self.motor_rhs;
+ let new_impulse = na::clamp(
+ self.motor_impulse + lin_dvel * self.motor_inv_lhs,
+ -self.motor_max_impulse,
+ self.motor_max_impulse,
+ );
+ let dimpulse = new_impulse - self.motor_impulse;
+ self.motor_impulse = new_impulse;
+
+ mj_lambda2.linear -= self.axis2 * (self.im2 * dimpulse);
+ }
+
+ /*
* Joint limits.
*/
if let Some(limits_forcedir2) = self.limits_forcedir2 {
- // FIXME: the transformation by ii2_sqrt could be avoided by
- // reusing some computations above.
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
let lin_dvel = limits_forcedir2.dot(&(mj_lambda2.linear + ang_vel2.gcross(self.r2)))
@@ -547,11 +664,12 @@ impl PrismaticVelocityGroundConstraint {
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
- // FIXME: duplicated code with the non-ground constraint.
+ // TODO: duplicated code with the non-ground constraint.
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
let joint = &mut joints_all[self.joint_id].weight;
if let JointParams::PrismaticJoint(revolute) = &mut joint.params {
revolute.impulse = self.impulse;
+ revolute.motor_impulse = self.motor_impulse;
revolute.limits_impulse = self.limits_impulse;
}
}