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authorSébastien Crozet <developer@crozet.re>2020-11-03 15:33:11 +0100
committerGitHub <noreply@github.com>2020-11-03 15:33:11 +0100
commitf70a840f79943aa6da49db2590e13dcd3f3a89ed (patch)
tree1c743ed924b10ebd0eb0982e5c7d798235c12cee /src/dynamics
parent0cc850dc505a4034103d229fdce22f9ec7bc410a (diff)
parent71611d3e30ce2fddee20832db3c3e0c8b6ba0d07 (diff)
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Merge pull request #54 from dimforge/idiomatic_clone
Allow cloning all the physics components worth cloning
Diffstat (limited to 'src/dynamics')
-rw-r--r--src/dynamics/joint/joint.rs1
-rw-r--r--src/dynamics/rigid_body.rs25
-rw-r--r--src/dynamics/rigid_body_set.rs7
3 files changed, 17 insertions, 16 deletions
diff --git a/src/dynamics/joint/joint.rs b/src/dynamics/joint/joint.rs
index 074f802..9fe6488 100644
--- a/src/dynamics/joint/joint.rs
+++ b/src/dynamics/joint/joint.rs
@@ -95,6 +95,7 @@ impl From<PrismaticJoint> for JointParams {
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+#[derive(Clone)]
/// A joint attached to two bodies.
pub struct Joint {
/// Handle to the first body attached to this joint.
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 6b897a6..d3bd8d7 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -27,7 +27,7 @@ pub enum BodyStatus {
/// A rigid body.
///
/// To create a new rigid-body, use the `RigidBodyBuilder` structure.
-#[derive(Debug)]
+#[derive(Debug, Clone)]
pub struct RigidBody {
/// The world-space position of the rigid-body.
pub position: Isometry<f32>,
@@ -58,20 +58,6 @@ pub struct RigidBody {
pub user_data: u128,
}
-impl Clone for RigidBody {
- fn clone(&self) -> Self {
- Self {
- colliders: Vec::new(),
- joint_graph_index: RigidBodyGraphIndex::new(crate::INVALID_U32),
- active_island_id: crate::INVALID_USIZE,
- active_set_id: crate::INVALID_USIZE,
- active_set_offset: crate::INVALID_USIZE,
- active_set_timestamp: crate::INVALID_U32,
- ..*self
- }
- }
-}
-
impl RigidBody {
fn new() -> Self {
Self {
@@ -96,6 +82,15 @@ impl RigidBody {
}
}
+ pub(crate) fn reset_internal_references(&mut self) {
+ self.colliders = Vec::new();
+ self.joint_graph_index = InteractionGraph::<()>::invalid_graph_index();
+ self.active_island_id = 0;
+ self.active_set_id = 0;
+ self.active_set_offset = 0;
+ self.active_set_timestamp = 0;
+ }
+
pub(crate) fn integrate_accelerations(&mut self, dt: f32, gravity: Vector<f32>) {
if self.mass_properties.inv_mass != 0.0 {
self.linvel += (gravity + self.linacc) * dt;
diff --git a/src/dynamics/rigid_body_set.rs b/src/dynamics/rigid_body_set.rs
index 83f1c51..b857173 100644
--- a/src/dynamics/rigid_body_set.rs
+++ b/src/dynamics/rigid_body_set.rs
@@ -75,6 +75,7 @@ impl BodyPair {
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+#[derive(Clone)]
/// A set of rigid bodies that can be handled by a physics pipeline.
pub struct RigidBodySet {
// NOTE: the pub(crate) are needed by the broad phase
@@ -154,7 +155,11 @@ impl RigidBodySet {
}
/// Insert a rigid body into this set and retrieve its handle.
- pub fn insert(&mut self, rb: RigidBody) -> RigidBodyHandle {
+ pub fn insert(&mut self, mut rb: RigidBody) -> RigidBodyHandle {
+ // Make sure the internal links are reset, they may not be
+ // if this rigid-body was obtained by cloning another one.
+ rb.reset_internal_references();
+
let handle = self.bodies.insert(rb);
let rb = &mut self.bodies[handle];