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authorSébastien Crozet <developer@crozet.re>2020-08-31 17:58:14 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-31 19:05:14 +0200
commitdf2156ffd02ea1b8c86e86f1d68c5e4e915e6d98 (patch)
tree53c08d57b3fdbfcb94654a61fd68fcec5d66bffd /src/geometry/collider.rs
parentcc05bad0410128b163e81e9f703ccb841f6a9a08 (diff)
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Allow the removal of a collider.
Diffstat (limited to 'src/geometry/collider.rs')
-rw-r--r--src/geometry/collider.rs41
1 files changed, 40 insertions, 1 deletions
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 2457212..01c78ac 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -3,7 +3,7 @@ use crate::geometry::{
Ball, Capsule, ColliderGraphIndex, Contact, Cuboid, HeightField, InteractionGraph, Polygon,
Proximity, Triangle, Trimesh,
};
-use crate::math::{Isometry, Point, Vector};
+use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
use na::Point3;
use ncollide::bounding_volume::{HasBoundingVolume, AABB};
use num::Zero;
@@ -159,6 +159,11 @@ impl Collider {
&self.position
}
+ /// The position of this collider wrt the body it is attached to.
+ pub fn position_wrt_parent(&self) -> &Isometry<f32> {
+ &self.delta
+ }
+
/// The density of this collider.
pub fn density(&self) -> f32 {
self.density
@@ -347,7 +352,41 @@ impl ColliderBuilder {
self
}
+ /// Sets the initial translation of the collider to be created,
+ /// relative to the rigid-body it is attached to.
+ #[cfg(feature = "dim2")]
+ pub fn translation(mut self, x: f32, y: f32) -> Self {
+ self.delta.translation.x = x;
+ self.delta.translation.y = y;
+ self
+ }
+
+ /// Sets the initial translation of the collider to be created,
+ /// relative to the rigid-body it is attached to.
+ #[cfg(feature = "dim3")]
+ pub fn translation(mut self, x: f32, y: f32, z: f32) -> Self {
+ self.delta.translation.x = x;
+ self.delta.translation.y = y;
+ self.delta.translation.z = z;
+ self
+ }
+
+ /// Sets the initial orientation of the collider to be created,
+ /// relative to the rigid-body it is attached to.
+ pub fn rotation(mut self, angle: AngVector<f32>) -> Self {
+ self.delta.rotation = Rotation::new(angle);
+ self
+ }
+
+ /// Sets the initial position (translation and orientation) of the collider to be created,
+ /// relative to the rigid-body it is attached to.
+ pub fn position(mut self, pos: Isometry<f32>) -> Self {
+ self.delta = pos;
+ self
+ }
+
/// Set the position of this collider in the local-space of the rigid-body it is attached to.
+ #[deprecated(note = "Use `.position` instead.")]
pub fn delta(mut self, delta: Isometry<f32>) -> Self {
self.delta = delta;
self