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authorSébastien Crozet <sebcrozet@dimforge.com>2024-04-28 15:53:49 +0200
committerSébastien Crozet <sebastien@crozet.re>2024-04-30 23:10:46 +0200
commit929aa6b9259b95d48cf6a84df40486132b21f088 (patch)
treed50e3f483154ef33226eb2de25c5a54ff898d52f /src/geometry/contact_pair.rs
parent97f7c1b4b22c5ea29f5a34b5d02563dca4b0da35 (diff)
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feat: rename collision_skin to contact_skin
Diffstat (limited to 'src/geometry/contact_pair.rs')
-rw-r--r--src/geometry/contact_pair.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/geometry/contact_pair.rs b/src/geometry/contact_pair.rs
index 55fec2b..ee3a6ac 100644
--- a/src/geometry/contact_pair.rs
+++ b/src/geometry/contact_pair.rs
@@ -117,7 +117,7 @@ pub struct ContactPair {
///
/// All contact manifold contain themselves contact points between the colliders.
/// Note that contact points in the contact manifold do not take into account the
- /// [`Collider::collision_skin`] which only affects the constraint solver and the
+ /// [`Collider::contact_skin`] which only affects the constraint solver and the
/// [`SolverContact`].
pub manifolds: Vec<ContactManifold>,
/// Is there any active contact in this contact pair?