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authorThierry Berger <contact@thierryberger.com>2024-08-05 11:32:43 +0200
committerGitHub <noreply@github.com>2024-08-05 11:32:43 +0200
commit7ff92b1cf5d019a0d6482eeb2438de38c1d5972e (patch)
treeaabed01a3026e43ad903ff94a94237e81fa25fb7 /src/geometry/interaction_graph.rs
parent617428e98855d072acd9d332b9782b4159dadfd8 (diff)
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Fix CI (#707)
Removes dead code + other rust 1.80 related fixes
Diffstat (limited to 'src/geometry/interaction_graph.rs')
-rw-r--r--src/geometry/interaction_graph.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/geometry/interaction_graph.rs b/src/geometry/interaction_graph.rs
index 4d037d1..de2948b 100644
--- a/src/geometry/interaction_graph.rs
+++ b/src/geometry/interaction_graph.rs
@@ -66,7 +66,7 @@ impl<N: Copy, E> InteractionGraph<N, E> {
/// a map between `CollisionObjectSlabHandle` and `ColliderGraphIndex`, then you should update this
/// map to associate `id` to the handle returned by this method. For example:
///
- /// ```.ignore
+ /// ```ignore
/// // Let `id` be the graph index of the collision object we want to remove.
/// if let Some(other_handle) = graph.remove_node(id) {
/// // The graph index of `other_handle` changed to `id` due to the removal.