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authorCrozet Sébastien <developer@crozet.re>2021-01-20 15:40:00 +0100
committerCrozet Sébastien <developer@crozet.re>2021-01-20 15:40:00 +0100
commit28b7866aee68ca844406bea4761d630a7913188d (patch)
treec664c3dae65e5300f606e4f8cfb1198023173ea6 /src/geometry
parente2006599a8fa90090393ff4fed326ee78fd7c0b7 (diff)
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Switch to [u32; DIM] instead of Point<u32> for element indices.
Diffstat (limited to 'src/geometry')
-rw-r--r--src/geometry/collider.rs13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 8533c81..96fcbf9 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -12,7 +12,6 @@ use cdl::shape::{
};
#[cfg(feature = "dim2")]
use cdl::shape::{ConvexPolygon, RoundConvexPolygon};
-use na::Point3;
use std::ops::Deref;
use std::sync::Arc;
@@ -123,7 +122,7 @@ impl ColliderShape {
}
/// Initializes a triangle mesh shape defined by its vertex and index buffers.
- pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
+ pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self {
ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
}
@@ -140,7 +139,7 @@ impl ColliderShape {
}
#[cfg(feature = "dim3")]
- pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[Point3<u32>]) -> Option<Self> {
+ pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[[u32; 3]]) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
}
@@ -174,7 +173,7 @@ impl ColliderShape {
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
points: Vec<Point<Real>>,
- indices: &[Point<u32>],
+ indices: &[[u32; 3]],
border_radius: Real,
) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
@@ -555,7 +554,7 @@ impl ColliderBuilder {
}
/// Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
- pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
+ pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<[u32; 3]>) -> Self {
Self::new(ColliderShape::trimesh(vertices, indices))
}
@@ -578,14 +577,14 @@ impl ColliderBuilder {
}
#[cfg(feature = "dim3")]
- pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[Point3<u32>]) -> Option<Self> {
+ pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[[u32; 3]]) -> Option<Self> {
ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
points: Vec<Point<Real>>,
- indices: &[Point<u32>],
+ indices: &[[u32; 3]],
border_radius: Real,
) -> Option<Self> {
ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))