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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-27 16:11:20 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-27 16:12:40 +0100 |
| commit | cc44b65094766aab40561f22431a95877ed5ff11 (patch) | |
| tree | 252d5e89b568a845446563af2dbd0e08f49ae7d2 /src/geometry | |
| parent | a52fb8d7e4649dce02e2131d848b84166df82d64 (diff) | |
| download | rapier-cc44b65094766aab40561f22431a95877ed5ff11.tar.gz rapier-cc44b65094766aab40561f22431a95877ed5ff11.tar.bz2 rapier-cc44b65094766aab40561f22431a95877ed5ff11.zip | |
Added user-implementable traits for collision/proximity pair filtering.
Diffstat (limited to 'src/geometry')
| -rw-r--r-- | src/geometry/mod.rs | 2 | ||||
| -rw-r--r-- | src/geometry/narrow_phase.rs | 70 | ||||
| -rw-r--r-- | src/geometry/user_callbacks.rs | 60 |
3 files changed, 118 insertions, 14 deletions
diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 9da35d9..c8ad28e 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -22,6 +22,7 @@ pub use self::proximity_detector::{DefaultProximityDispatcher, ProximityDispatch #[cfg(feature = "dim3")] pub use self::round_cylinder::RoundCylinder; pub use self::trimesh::Trimesh; +pub use self::user_callbacks::{ContactPairFilter, PairFilterContext, ProximityPairFilter}; pub use ncollide::query::Proximity; /// A segment shape. @@ -104,3 +105,4 @@ mod polygonal_feature_map; #[cfg(feature = "dim3")] mod round_cylinder; mod shape; +mod user_callbacks; diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs index f5517ba..fb5da99 100644 --- a/src/geometry/narrow_phase.rs +++ b/src/geometry/narrow_phase.rs @@ -14,8 +14,9 @@ use crate::geometry::proximity_detector::{ // proximity_detector::ProximityDetectionContextSimd, WBall, //}; use crate::geometry::{ - BroadPhasePairEvent, ColliderGraphIndex, ColliderHandle, ContactEvent, ProximityEvent, - ProximityPair, RemovedCollider, SolverFlags, + BroadPhasePairEvent, ColliderGraphIndex, ColliderHandle, ContactEvent, ContactPairFilter, + PairFilterContext, ProximityEvent, ProximityPair, ProximityPairFilter, RemovedCollider, + SolverFlags, }; use crate::geometry::{ColliderSet, ContactManifold, ContactPair, InteractionGraph}; //#[cfg(feature = "simd-is-enabled")] @@ -290,6 +291,7 @@ impl NarrowPhase { prediction_distance: f32, bodies: &RigidBodySet, colliders: &ColliderSet, + pair_filter: Option<&dyn ProximityPairFilter>, events: &dyn EventHandler, ) { par_iter_mut!(&mut self.proximity_graph.graph.edges).for_each(|edge| { @@ -301,16 +303,35 @@ impl NarrowPhase { let rb1 = &bodies[co1.parent]; let rb2 = &bodies[co2.parent]; - if (rb1.is_sleeping() || rb1.is_static()) && (rb2.is_sleeping() || rb2.is_static()) { - // No need to update this contact because nothing moved. + if (rb1.is_sleeping() && rb2.is_static()) || (rb2.is_sleeping() && rb1.is_static()) { + // No need to update this proximity because nothing moved. return; } if !co1.collision_groups.test(co2.collision_groups) { - // The collision is not allowed. + // The proximity is not allowed. + return; + } + + if pair_filter.is_none() && !rb1.is_dynamic() && !rb2.is_dynamic() { + // Default filtering rule: no proximity between two non-dynamic bodies. return; } + if let Some(filter) = pair_filter { + let context = PairFilterContext { + collider1: co1, + collider2: co2, + rigid_body1: rb1, + rigid_body2: rb2, + }; + + if !filter.filter_proximity_pair(&context) { + // No proximity allowed. + return; + } + } + let dispatcher = DefaultProximityDispatcher; if pair.detector.is_none() { // We need a redispatch for this detector. @@ -341,6 +362,7 @@ impl NarrowPhase { prediction_distance: f32, bodies: &RigidBodySet, colliders: &ColliderSet, + pair_filter: Option<&dyn ContactPairFilter>, events: &dyn EventHandler, ) { par_iter_mut!(&mut self.contact_graph.graph.edges).for_each(|edge| { @@ -352,9 +374,7 @@ impl NarrowPhase { let rb1 = &bodies[co1.parent]; let rb2 = &bodies[co2.parent]; - if ((rb1.is_sleeping() || rb1.is_static()) && (rb2.is_sleeping() || rb2.is_static())) - || (!rb1.is_dynamic() && !rb2.is_dynamic()) - { + if (rb1.is_sleeping() && rb2.is_static()) || (rb2.is_sleeping() && rb1.is_static()) { // No need to update this contact because nothing moved. return; } @@ -364,6 +384,33 @@ impl NarrowPhase { return; } + if pair_filter.is_none() && !rb1.is_dynamic() && !rb2.is_dynamic() { + // Default filtering rule: no contact between two non-dynamic bodies. + return; + } + + let solver_flags = if let Some(filter) = pair_filter { + let context = PairFilterContext { + collider1: co1, + collider2: co2, + rigid_body1: rb1, + rigid_body2: rb2, + }; + + if let Some(solver_flags) = filter.filter_contact_pair(&context) { + solver_flags + } else { + // No contact allowed. + return; + } + } else { + if co1.solver_groups.test(co2.solver_groups) { + SolverFlags::COMPUTE_FORCES + } else { + SolverFlags::empty() + } + }; + let dispatcher = DefaultContactDispatcher; if pair.generator.is_none() { // We need a redispatch for this generator. @@ -374,12 +421,6 @@ impl NarrowPhase { pair.generator_workspace = workspace; } - let solver_flags = if co1.solver_groups.test(co2.solver_groups) { - SolverFlags::COMPUTE_FORCES - } else { - SolverFlags::empty() - }; - let context = ContactGenerationContext { dispatcher: &dispatcher, prediction_distance, @@ -415,6 +456,7 @@ impl NarrowPhase { let rb2 = &bodies[manifold.body_pair.body2]; if manifold.solver_flags.contains(SolverFlags::COMPUTE_FORCES) && manifold.num_active_contacts() != 0 + && (rb1.is_dynamic() || rb2.is_dynamic()) && (!rb1.is_dynamic() || !rb1.is_sleeping()) && (!rb2.is_dynamic() || !rb2.is_sleeping()) { diff --git a/src/geometry/user_callbacks.rs b/src/geometry/user_callbacks.rs new file mode 100644 index 0000000..3602faf --- /dev/null +++ b/src/geometry/user_callbacks.rs @@ -0,0 +1,60 @@ +use crate::dynamics::RigidBody; +use crate::geometry::{Collider, SolverFlags}; + +/// Context given to custom collision filters to filter-out collisions. +pub struct PairFilterContext<'a> { + /// The first collider involved in the potential collision. + pub collider1: &'a Collider, + /// The first collider involved in the potential collision. + pub collider2: &'a Collider, + /// The first collider involved in the potential collision. + pub rigid_body1: &'a RigidBody, + /// The first collider involved in the potential collision. + pub rigid_body2: &'a RigidBody, +} + +/// User-defined filter for potential contact pairs detected by the broad-phase. +/// +/// This can be used to apply custom logic in order to decide whether two colliders +/// should have their contact computed by the narrow-phase, and if these contact +/// should be solved by the constraints solver +pub trait ContactPairFilter: Send + Sync { + /// Applies the contact pair filter. + /// + /// Note that using a contact pair filter will replace the default contact filtering + /// which consists of preventing contact computation between two non-dynamic bodies. + /// + /// Note that using a contact pair filter will replace the default determination + /// of solver flags, based on the colliders solver groups. + /// + /// This filtering method is called after taking into account the colliders collision groups. + /// + /// If this returns `None`, then the narrow-phase will ignore this contact pair and + /// not compute any contact manifolds for it. + /// If this returns `Some`, then the narrow-phase will compute contact manifolds for + /// this pair of colliders, and configure them with the returned solver flags. For + /// example, if this returns `Some(SolverFlags::COMPUTE_FORCES)` then the contacts + /// will be taken into account by the constraints solver. If this returns + /// `Some(SolverFlags::empty())` then the constraints solver will ignore these + /// contacts. + fn filter_contact_pair(&self, context: &PairFilterContext) -> Option<SolverFlags>; +} + +/// User-defined filter for potential proximity pairs detected by the broad-phase. +/// +/// This can be used to apply custom logic in order to decide whether two colliders +/// should have their proximity computed by the narrow-phase. +pub trait ProximityPairFilter: Send + Sync { + /// Applies the proximity pair filter. + /// + /// Note that using a proximity pair filter will replace the default proximity filtering + /// which consists of preventing proximity computation between two non-dynamic bodies. + /// + /// This filtering method is called after taking into account the colliders collision groups. + /// + /// If this returns `false`, then the narrow-phase will ignore this pair and + /// not compute any proximity information for it. + /// If this return `true` then the narrow-phase will compute proximity + /// information for this pair. + fn filter_proximity_pair(&self, context: &PairFilterContext) -> bool; +} |
