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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-03-17 21:20:18 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-03-17 21:24:28 +0100 |
| commit | ecd308338b189ab569816a38a03e3f8b89669dde (patch) | |
| tree | fa612abff2f23ea6a5ff04c64c07296d9fb065c8 /src/linalg/linalg_glam_simd.rs | |
| parent | da92e5c2837b27433286cf0dd9d887fd44dda254 (diff) | |
| download | rapier-bevy-glam.tar.gz rapier-bevy-glam.tar.bz2 rapier-bevy-glam.zip | |
feat: start experimenting with a glam/bevy versionbevy-glam
Diffstat (limited to 'src/linalg/linalg_glam_simd.rs')
| -rw-r--r-- | src/linalg/linalg_glam_simd.rs | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/src/linalg/linalg_glam_simd.rs b/src/linalg/linalg_glam_simd.rs new file mode 100644 index 0000000..4b37018 --- /dev/null +++ b/src/linalg/linalg_glam_simd.rs @@ -0,0 +1,262 @@ +use crate::utils::{ + SimdBasis, SimdCapMagnitude, SimdComponent, SimdCross, SimdCrossMatrix, SimdDot, SimdQuat, + SimdSign, SimdVec, +}; + +use glam::{Vec2, Vec3}; +use num::Zero; +use parry::math::{SimdMat3, SimdReal, SimdVec2, SimdVec3}; + +use {crate::math::*, na::SimdValue}; + +/* + * + * SimdSign + * + */ +impl SimdSign<SimdVec2> for SimdReal { + fn copy_sign_to(self, to: SimdVec2) -> SimdVec2 { + SimdVec2::new(self.copy_sign_to(to.x), self.copy_sign_to(to.y)) + } +} + +impl SimdSign<SimdVec3> for SimdReal { + fn copy_sign_to(self, to: SimdVec3) -> SimdVec3 { + SimdVec3::new( + self.copy_sign_to(to.x), + self.copy_sign_to(to.y), + self.copy_sign_to(to.z), + ) + } +} + +impl SimdSign<SimdVec2> for SimdVec2 { + fn copy_sign_to(self, to: SimdVec2) -> SimdVec2 { + SimdVec2::new(self.x.copy_sign_to(to.x), self.y.copy_sign_to(to.y)) + } +} + +impl SimdSign<SimdVec3> for SimdVec3 { + fn copy_sign_to(self, to: SimdVec3) -> SimdVec3 { + SimdVec3::new( + self.x.copy_sign_to(to.x), + self.y.copy_sign_to(to.y), + self.z.copy_sign_to(to.z), + ) + } +} + +impl SimdBasis for SimdVec2 { + type Basis = [SimdVec2; 1]; + fn orthonormal_basis(self) -> [SimdVec2; 1] { + [SimdVec2::new(-self.y, self.x)] + } + fn orthonormal_vector(self) -> SimdVec2 { + SimdVec2::new(-self.y, self.x) + } +} + +impl SimdBasis for SimdVec3 { + type Basis = [SimdVec3; 2]; + // Robust and branchless implementation from Pixar: + // https://graphics.pixar.com/library/OrthonormalB/paper.pdf + fn orthonormal_basis(self) -> [SimdVec3; 2] { + let one = SimdReal::splat(1.0); + let sign = self.z.copy_sign_to(one); + let a = -one / (sign + self.z); + let b = self.x * self.y * a; + + [ + SimdVec3::new(one + sign * self.x * self.x * a, sign * b, -sign * self.x), + SimdVec3::new(b, sign + self.y * self.y * a, -self.y), + ] + } + + fn orthonormal_vector(self) -> SimdVec3 { + let one = SimdReal::splat(1.0); + let sign = self.z.copy_sign_to(one); + let a = -one / (sign + self.z); + let b = self.x * self.y * a; + SimdVec3::new(b, sign + self.y * self.y * a, -self.y) + } +} + +impl SimdCapMagnitude<SimdReal> for SimdVec2 { + fn simd_cap_magnitude(&self, max: SimdReal) -> Self { + use na::SimdPartialOrd; + let n = self.length(); + let scaled = *self * (max / n); + let use_scaled = n.simd_gt(max); + scaled.select(use_scaled, *self) + } +} + +impl SimdVec for SimdVec2 { + type Element = Vec2; + + fn horizontal_inf(&self) -> Self::Element { + Vec2::new(self.x.min_component(), self.y.min_component()) + } + + fn horizontal_sup(&self) -> Self::Element { + Vec2::new(self.x.max_component(), self.y.max_component()) + } + + fn component_mul_simd(&self, rhs: &Self) -> Self { + *self * *rhs + } +} + +impl SimdVec for SimdVec3 { + type Element = Vec3; + + fn horizontal_inf(&self) -> Self::Element { + Vec3::new( + self.x.min_component(), + self.y.min_component(), + self.z.min_component(), + ) + } + + fn horizontal_sup(&self) -> Self::Element { + Vec3::new( + self.x.max_component(), + self.y.max_component(), + self.z.max_component(), + ) + } + + fn component_mul_simd(&self, rhs: &Self) -> Self { + self.component_mul(rhs) + } +} + +impl SimdCrossMatrix for SimdVec3 { + type CrossMat = SimdMat3; + type CrossMatTr = SimdMat3; + + #[inline] + #[rustfmt::skip] + fn gcross_matrix(self) -> Self::CrossMat { + let zero = SimdReal::splat(0.0); + SimdMat3::new( + zero, -self.z, self.y, + self.z, zero, -self.x, + -self.y, self.x, zero, + ) + } + + #[inline] + #[rustfmt::skip] + fn gcross_matrix_tr(self) -> Self::CrossMatTr { + let zero = SimdReal::splat(0.0); + SimdMat3::new( + zero, self.z, -self.y, + -self.z, zero, self.x, + self.y, -self.x, zero, + ) + } +} + +impl SimdCrossMatrix for SimdVec2 { + type CrossMat = SimdVec2; + type CrossMatTr = SimdVec2; + + #[inline] + fn gcross_matrix(self) -> Self::CrossMat { + SimdVec2::new(-self.y, self.x) + } + #[inline] + fn gcross_matrix_tr(self) -> Self::CrossMatTr { + SimdVec2::new(-self.y, self.x) + } +} + +impl SimdCrossMatrix for SimdReal { + type CrossMat = SimdMat2; + type CrossMatTr = SimdMat2; + + #[inline] + fn gcross_matrix(self) -> SimdMat2 { + let zero = SimdReal::zero(); + SimdMat2::new(zero, -self, self, zero) + } + + #[inline] + fn gcross_matrix_tr(self) -> SimdMat2 { + let zero = SimdReal::zero(); + SimdMat2::new(zero, self, -self, zero) + } +} + +impl SimdCross<SimdVec3> for SimdVec3 { + type Result = Self; + + fn gcross(&self, rhs: SimdVec3) -> Self::Result { + self.cross(rhs) + } + #[cfg(feature = "dim3")] + fn cross_(&self, rhs: &Self) -> Self { + self.cross(*rhs) + } +} + +impl SimdCross<SimdVec2> for SimdVec2 { + type Result = SimdReal; + + fn gcross(&self, rhs: SimdVec2) -> Self::Result { + self.x * rhs.y - self.y * rhs.x + } + + #[cfg(feature = "dim3")] + fn cross_(&self, _: &Self) -> Self { + unreachable!() + } +} + +impl SimdDot<SimdVec3> for SimdVec3 { + type Result = SimdReal; + + fn gdot(&self, rhs: SimdVec3) -> Self::Result { + self.x * rhs.x + self.y * rhs.y + self.z * rhs.z + } +} + +impl SimdDot<SimdVec2> for SimdVec2 { + type Result = SimdReal; + + fn gdot(&self, rhs: SimdVec2) -> Self::Result { + self.x * rhs.x + self.y * rhs.y + } +} + +impl SimdCross<SimdVec2> for SimdReal { + type Result = SimdVec2; + + fn gcross(&self, rhs: SimdVec2) -> Self::Result { + SimdVec2::new(-rhs.y * *self, rhs.x * *self) + } + + #[cfg(feature = "dim3")] + fn cross_(&self, rhs: &Self) -> Self { + unreachable!() + } +} + +impl SimdQuat<SimdReal> for parry::math::SimdQuat { + type Result = SimdMat3; + + fn diff_conj1_2(&self, rhs: &Self) -> Self::Result { + let half = SimdReal::splat(0.5); + let v1 = self.xyz(); + let v2 = rhs.xyz(); + let w1 = self.w; + let w2 = rhs.w; + + // TODO: this can probably be optimized a lot by unrolling the ops. + (v1.outer_product(v2) + SimdMat3::from_diagonal_element(w1 * w2) + - (v1 * w2 + v2 * w1).gcross_matrix() + + v1.gcross_matrix() * v2.gcross_matrix()) + * half + } +} |
