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| author | Bruce Mitchener <bruce.mitchener@gmail.com> | 2024-07-22 16:32:08 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-22 11:32:08 +0200 |
| commit | 7374653338cf1a2669aa8b072ff5376262149474 (patch) | |
| tree | f57db02a6f9323351bfc1a246381d4973b04ca9f /src/pipeline/debug_render_pipeline/debug_render_style.rs | |
| parent | cf74150763dd575bc0399087e845e9be62aba56f (diff) | |
| download | rapier-7374653338cf1a2669aa8b072ff5376262149474.tar.gz rapier-7374653338cf1a2669aa8b072ff5376262149474.tar.bz2 rapier-7374653338cf1a2669aa8b072ff5376262149474.zip | |
docs: Fix minor typos and tweaks (#696)
---------
Co-authored-by: Thierry Berger <contact@thierryberger.com>
Diffstat (limited to 'src/pipeline/debug_render_pipeline/debug_render_style.rs')
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_style.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/pipeline/debug_render_pipeline/debug_render_style.rs b/src/pipeline/debug_render_pipeline/debug_render_style.rs index c977cab..ccc42aa 100644 --- a/src/pipeline/debug_render_pipeline/debug_render_style.rs +++ b/src/pipeline/debug_render_pipeline/debug_render_style.rs @@ -8,10 +8,10 @@ pub type DebugColor = [f32; 4]; /// Style used for computing colors when rendering the scene. #[derive(Copy, Clone, Debug, PartialEq)] pub struct DebugRenderStyle { - /// The number of subdivision used to approximate the curved + /// The number of subdivisions used to approximate the curved /// parts of a shape with smooth faces. pub subdivisions: u32, - /// The number of subdivision used to approimate the curved + /// The number of subdivisions used to approximate the curved /// borders of round shapes. pub border_subdivisions: u32, /// The color of colliders attached to dynamic rigid-bodies. @@ -42,13 +42,13 @@ pub struct DebugRenderStyle { pub disabled_color_multiplier: [f32; 4], /// The length of the local coordinate axes rendered for a rigid-body. pub rigid_body_axes_length: Real, - /// The collor for the segments joining the two contact points. + /// The color for the segments joining the two contact points. pub contact_depth_color: DebugColor, /// The color of the contact normals. pub contact_normal_color: DebugColor, /// The length of the contact normals. pub contact_normal_length: Real, - /// The color of the colliders Aabbs. + /// The color of the colliders' [`Aabb`]s. pub collider_aabb_color: DebugColor, } |
