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authorSébastien Crozet <developer@crozet.re>2022-11-19 16:05:46 +0100
committerSébastien Crozet <developer@crozet.re>2022-12-11 15:20:33 +0100
commit46d976d97bc9334004a58a19bc9cab3ea78e9569 (patch)
tree0437f81f4c7882c89aafa685b2822b8c3e462b3c /src/pipeline
parentc600549aacbde1361eba862b34a23f63d806d6a9 (diff)
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Allow disabling colliders, rigid-bodies and impulse joints
Diffstat (limited to 'src/pipeline')
-rw-r--r--src/pipeline/collision_pipeline.rs11
-rw-r--r--src/pipeline/physics_pipeline.rs13
-rw-r--r--src/pipeline/query_pipeline.rs6
-rw-r--r--src/pipeline/user_changes.rs227
4 files changed, 171 insertions, 86 deletions
diff --git a/src/pipeline/collision_pipeline.rs b/src/pipeline/collision_pipeline.rs
index ac92a04..631388b 100644
--- a/src/pipeline/collision_pipeline.rs
+++ b/src/pipeline/collision_pipeline.rs
@@ -127,9 +127,20 @@ impl CollisionPipeline {
None,
bodies,
colliders,
+ &mut ImpulseJointSet::new(),
+ &mut MultibodyJointSet::new(),
&modified_bodies,
&mut modified_colliders,
);
+
+ // Disabled colliders are treated as if they were removed.
+ removed_colliders.extend(
+ modified_colliders
+ .iter()
+ .copied()
+ .filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
+ );
+
self.detect_collisions(
prediction_distance,
broad_phase,
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 391b39a..f05a3f0 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -422,6 +422,7 @@ impl PhysicsPipeline {
// Apply modifications.
let mut modified_colliders = colliders.take_modified();
let mut removed_colliders = colliders.take_removed();
+
super::user_changes::handle_user_changes_to_colliders(
bodies,
colliders,
@@ -433,10 +434,22 @@ impl PhysicsPipeline {
Some(islands),
bodies,
colliders,
+ impulse_joints,
+ multibody_joints,
&modified_bodies,
&mut modified_colliders,
);
+ // Disabled colliders are treated as if they were removed.
+ // NOTE: this must be called here, after handle_user_changes_to_rigid_bodies to take into
+ // account colliders disabled because of their parent rigid-body.
+ removed_colliders.extend(
+ modified_colliders
+ .iter()
+ .copied()
+ .filter(|h| colliders.get(*h).map(|c| !c.is_enabled()).unwrap_or(false)),
+ );
+
// TODO: do this only on user-change.
// TODO: do we want some kind of automatic inverse kinematics?
for multibody in &mut multibody_joints.multibodies {
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 00825e2..6682370 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -358,12 +358,12 @@ impl QueryPipeline {
fn for_each(&mut self, mut f: impl FnMut(ColliderHandle, Aabb)) {
match self.mode {
QueryPipelineMode::CurrentPosition => {
- for (h, co) in self.colliders.iter() {
+ for (h, co) in self.colliders.iter_enabled() {
f(h, co.shape.compute_aabb(&co.pos))
}
}
QueryPipelineMode::SweepTestWithNextPosition => {
- for (h, co) in self.colliders.iter() {
+ for (h, co) in self.colliders.iter_enabled() {
if let Some(co_parent) = co.parent {
let rb_next_pos = &self.bodies[co_parent.handle].pos.next_position;
let next_position = rb_next_pos * co_parent.pos_wrt_parent;
@@ -374,7 +374,7 @@ impl QueryPipeline {
}
}
QueryPipelineMode::SweepTestWithPredictedPosition { dt } => {
- for (h, co) in self.colliders.iter() {
+ for (h, co) in self.colliders.iter_enabled() {
if let Some(co_parent) = co.parent {
let rb = &self.bodies[co_parent.handle];
let predicted_pos = rb.pos.integrate_forces_and_velocities(
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index e7da68a..adfd023 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -1,7 +1,10 @@
use crate::dynamics::{
- IslandManager, RigidBodyChanges, RigidBodyHandle, RigidBodySet, RigidBodyType,
+ ImpulseJointSet, IslandManager, JointEnabled, MultibodyJointSet, RigidBodyChanges,
+ RigidBodyHandle, RigidBodySet, RigidBodyType,
+};
+use crate::geometry::{
+ ColliderChanges, ColliderEnabled, ColliderHandle, ColliderPosition, ColliderSet,
};
-use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
pub(crate) fn handle_user_changes_to_colliders(
bodies: &mut RigidBodySet,
@@ -21,10 +24,12 @@ pub(crate) fn handle_user_changes_to_colliders(
}
}
- if co
- .changes
- .intersects(ColliderChanges::SHAPE | ColliderChanges::LOCAL_MASS_PROPERTIES)
- {
+ if co.changes.intersects(
+ ColliderChanges::SHAPE
+ | ColliderChanges::LOCAL_MASS_PROPERTIES
+ | ColliderChanges::ENABLED_OR_DISABLED
+ | ColliderChanges::PARENT,
+ ) {
if let Some(rb) = co
.parent
.and_then(|p| bodies.get_mut_internal_with_modification_tracking(p.handle))
@@ -40,12 +45,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
mut islands: Option<&mut IslandManager>,
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
+ impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
modified_bodies: &[RigidBodyHandle],
modified_colliders: &mut Vec<ColliderHandle>,
) {
enum FinalAction {
- UpdateActiveKinematicSetId,
- UpdateActiveDynamicSetId,
+ UpdateActiveKinematicSetId(usize),
+ UpdateActiveDynamicSetId(usize),
+ RemoveFromIsland,
}
for handle in modified_bodies {
@@ -62,89 +70,95 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
let mut activation = rb.activation;
{
- // The body's status changed. We need to make sure
- // it is on the correct active set.
- if let Some(islands) = islands.as_deref_mut() {
- if changes.contains(RigidBodyChanges::TYPE) {
- match rb.body_type {
- RigidBodyType::Dynamic => {
- // Remove from the active kinematic set if it was there.
- if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
- islands.active_kinematic_set.swap_remove(ids.active_set_id);
- final_action = Some((
- FinalAction::UpdateActiveKinematicSetId,
- ids.active_set_id,
- ));
- }
-
- // Add to the active dynamic set.
- activation.wake_up(true);
- // Make sure the sleep change flag is set (even if for some
- // reasons the rigid-body was already awake) to make
- // sure the code handling sleeping change adds the body to
- // the active_dynamic_set.
- changes.set(RigidBodyChanges::SLEEP, true);
- }
- RigidBodyType::KinematicVelocityBased
- | RigidBodyType::KinematicPositionBased => {
- // Remove from the active dynamic set if it was there.
- if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
- islands.active_dynamic_set.swap_remove(ids.active_set_id);
- final_action = Some((
- FinalAction::UpdateActiveDynamicSetId,
- ids.active_set_id,
- ));
+ if rb.is_enabled() {
+ // The body's status changed. We need to make sure
+ // it is on the correct active set.
+ if let Some(islands) = islands.as_deref_mut() {
+ if changes.contains(RigidBodyChanges::TYPE) {
+ match rb.body_type {
+ RigidBodyType::Dynamic => {
+ // Remove from the active kinematic set if it was there.
+ if islands.active_kinematic_set.get(ids.active_set_id)
+ == Some(handle)
+ {
+ islands.active_kinematic_set.swap_remove(ids.active_set_id);
+ final_action = Some(FinalAction::UpdateActiveKinematicSetId(
+ ids.active_set_id,
+ ));
+ }
+
+ // Add to the active dynamic set.
+ activation.wake_up(true);
+ // Make sure the sleep change flag is set (even if for some
+ // reasons the rigid-body was already awake) to make
+ // sure the code handling sleeping change adds the body to
+ // the active_dynamic_set.
+ changes.set(RigidBodyChanges::SLEEP, true);
}
-
- // Add to the active kinematic set.
- if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
- ids.active_set_id = islands.active_kinematic_set.len();
- islands.active_kinematic_set.push(*handle);
+ RigidBodyType::KinematicVelocityBased
+ | RigidBodyType::KinematicPositionBased => {
+ // Remove from the active dynamic set if it was there.
+ if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle)
+ {
+ islands.active_dynamic_set.swap_remove(ids.active_set_id);
+ final_action = Some(FinalAction::UpdateActiveDynamicSetId(
+ ids.active_set_id,
+ ));
+ }
+
+ // Add to the active kinematic set.
+ if islands.active_kinematic_set.get(ids.active_set_id)
+ != Some(handle)
+ {
+ ids.active_set_id = islands.active_kinematic_set.len();
+ islands.active_kinematic_set.push(*handle);
+ }
}
+ RigidBodyType::Fixed => {}
}
- RigidBodyType::Fixed => {}
}
- }
- // Update the positions of the colliders.
- if changes.contains(RigidBodyChanges::POSITION)
- || changes.contains(RigidBodyChanges::COLLIDERS)
- {
- rb.colliders
- .update_positions(colliders, modified_colliders, &rb.pos.position);
+ // Update the active kinematic set.
+ if changes.contains(RigidBodyChanges::POSITION)
+ || changes.contains(RigidBodyChanges::COLLIDERS)
+ {
+ if rb.is_kinematic()
+ && islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
+ {
+ ids.active_set_id = islands.active_kinematic_set.len();
+ islands.active_kinematic_set.push(*handle);
+ }
+ }
- if rb.is_kinematic()
- && islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
+ // Push the body to the active set if it is not
+ // sleeping and if it is not already inside of the active set.
+ if changes.contains(RigidBodyChanges::SLEEP)
+ && rb.is_enabled()
+ && !activation.sleeping // May happen if the body was put to sleep manually.
+ && rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
+ && islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
{
- ids.active_set_id = islands.active_kinematic_set.len();
- islands.active_kinematic_set.push(*handle);
+ ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
+ islands.active_dynamic_set.push(*handle);
}
}
+ }
- // Push the body to the active set if it is not
- // sleeping and if it is not already inside of the active set.
- if changes.contains(RigidBodyChanges::SLEEP)
- && !activation.sleeping // May happen if the body was put to sleep manually.
- && rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
- && islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
- {
- ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
- islands.active_dynamic_set.push(*handle);
- }
- } else {
- // We don't use islands. So just update the colliders' positions.
- if changes.contains(RigidBodyChanges::POSITION)
- || changes.contains(RigidBodyChanges::COLLIDERS)
- {
- rb.colliders
- .update_positions(colliders, modified_colliders, &rb.pos.position);
- }
+ // Update the colliders' positions.
+ if changes.contains(RigidBodyChanges::POSITION)
+ || changes.contains(RigidBodyChanges::COLLIDERS)
+ {
+ rb.colliders
+ .update_positions(colliders, modified_colliders, &rb.pos.position);
}
if changes.contains(RigidBodyChanges::DOMINANCE)
|| changes.contains(RigidBodyChanges::TYPE)
{
for handle in rb.colliders.0.iter() {
+ // NOTE: we can’t just use `colliders.get_mut_internal_with_modification_tracking`
+ // here because that would modify the `modified_colliders` inside of the `ColliderSet`
+ // instead of the one passed to this method.
let co = colliders.index_mut_internal(*handle);
if !co.changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);
@@ -165,6 +179,43 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
);
}
+ if changes.contains(RigidBodyChanges::ENABLED_OR_DISABLED) {
+ // Propagate the rigid-body’s enabled/disable status to its colliders.
+ for handle in rb.colliders.0.iter() {
+ // NOTE: we can’t just use `colliders.get_mut_internal_with_modification_tracking`
+ // here because that would modify the `modified_colliders` inside of the `ColliderSet`
+ // instead of the one passed to this method.
+ let co = colliders.index_mut_internal(*handle);
+ if !co.changes.contains(ColliderChanges::MODIFIED) {
+ modified_colliders.push(*handle);
+ }
+
+ if rb.enabled && co.flags.enabled == ColliderEnabled::DisabledByParent {
+ co.flags.enabled = ColliderEnabled::Enabled;
+ } else if !rb.enabled && co.flags.enabled == ColliderEnabled::Enabled {
+ co.flags.enabled = ColliderEnabled::DisabledByParent;
+ }
+
+ co.changes |= ColliderChanges::MODIFIED | ColliderChanges::ENABLED_OR_DISABLED;
+ }
+
+ // Propagate the rigid-body’s enabled/disable status to its attached impulse joints.
+ impulse_joints.map_attached_joints_mut(*handle, |_, _, _, joint| {
+ if rb.enabled && joint.data.enabled == JointEnabled::DisabledByAttachedBody {
+ joint.data.enabled = JointEnabled::Enabled;
+ } else if !rb.enabled && joint.data.enabled == JointEnabled::Enabled {
+ joint.data.enabled = JointEnabled::DisabledByAttachedBody;
+ }
+ });
+
+ // FIXME: Propagate the rigid-body’s enabled/disable status to its attached multibody joints.
+
+ // Remove the rigid-body from the island manager.
+ if !rb.enabled {
+ final_action = Some(FinalAction::RemoveFromIsland);
+ }
+ }
+
rb.changes = RigidBodyChanges::empty();
rb.ids = ids;
rb.activation = activation;
@@ -172,15 +223,25 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
// Adjust some ids, if needed.
if let Some(islands) = islands.as_deref_mut() {
- if let Some((action, id)) = final_action {
- let active_set = match action {
- FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
- FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
+ if let Some(action) = final_action {
+ match action {
+ FinalAction::RemoveFromIsland => {
+ let ids = rb.ids;
+ islands.rigid_body_removed(*handle, &ids, bodies);
+ }
+ FinalAction::UpdateActiveKinematicSetId(id) => {
+ let active_set = &mut islands.active_kinematic_set;
+ if id < active_set.len() {
+ bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
+ }
+ }
+ FinalAction::UpdateActiveDynamicSetId(id) => {
+ let active_set = &mut islands.active_dynamic_set;
+ if id < active_set.len() {
+ bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
+ }
+ }
};
-
- if id < active_set.len() {
- bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
- }
}
}
}