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authorSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
committerSébastien Crozet <developer@crozet.re>2020-08-25 22:10:25 +0200
commit754a48b7ff6d8c58b1ee08651e60112900b60455 (patch)
tree7d777a6c003f1f5d8f8d24f533f35a95a88957fe /src/pipeline
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First public release of Rapier.v0.1.0
Diffstat (limited to 'src/pipeline')
-rw-r--r--src/pipeline/collision_pipeline.rs111
-rw-r--r--src/pipeline/event_handler.rs51
-rw-r--r--src/pipeline/mod.rs9
-rw-r--r--src/pipeline/physics_pipeline.rs332
4 files changed, 503 insertions, 0 deletions
diff --git a/src/pipeline/collision_pipeline.rs b/src/pipeline/collision_pipeline.rs
new file mode 100644
index 0000000..0184295
--- /dev/null
+++ b/src/pipeline/collision_pipeline.rs
@@ -0,0 +1,111 @@
+//! Physics pipeline structures.
+
+use crate::dynamics::{JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
+use crate::geometry::{BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, NarrowPhase};
+use crate::pipeline::EventHandler;
+
+/// The collision pipeline, responsible for performing collision detection between colliders.
+///
+/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
+/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
+/// instance to benefit from the cached data.
+// NOTE: this contains only workspace data, so there is no point in making this serializable.
+pub struct CollisionPipeline {
+ broadphase_collider_pairs: Vec<ColliderPair>,
+ broad_phase_events: Vec<BroadPhasePairEvent>,
+ empty_joints: JointSet,
+}
+
+#[allow(dead_code)]
+fn check_pipeline_send_sync() {
+ fn do_test<T: Sync>() {}
+ do_test::<CollisionPipeline>();
+}
+
+impl CollisionPipeline {
+ /// Initializes a new physics pipeline.
+ pub fn new() -> CollisionPipeline {
+ CollisionPipeline {
+ broadphase_collider_pairs: Vec::new(),
+ broad_phase_events: Vec::new(),
+ empty_joints: JointSet::new(),
+ }
+ }
+
+ /// Executes one step of the collision detection.
+ pub fn step(
+ &mut self,
+ prediction_distance: f32,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ events: &dyn EventHandler,
+ ) {
+ bodies.maintain_active_set();
+ self.broadphase_collider_pairs.clear();
+
+ broad_phase.update_aabbs(prediction_distance, bodies, colliders);
+
+ self.broad_phase_events.clear();
+ broad_phase.find_pairs(&mut self.broad_phase_events);
+
+ narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
+
+ narrow_phase.compute_contacts(prediction_distance, bodies, colliders, events);
+ narrow_phase.compute_proximities(prediction_distance, bodies, colliders, events);
+
+ bodies.update_active_set_with_contacts(
+ colliders,
+ narrow_phase.contact_graph(),
+ self.empty_joints.joint_graph(),
+ 0,
+ );
+
+ // // Update kinematic bodies velocities.
+ // bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
+ // body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
+ // });
+
+ // Update colliders positions and kinematic bodies positions.
+ bodies.foreach_active_body_mut_internal(|_, rb| {
+ if rb.is_kinematic() {
+ rb.position = rb.predicted_position;
+ } else {
+ rb.update_predicted_position(0.0);
+ }
+
+ for handle in &rb.colliders {
+ let collider = &mut colliders[*handle];
+ collider.position = rb.position * collider.delta;
+ collider.predicted_position = rb.predicted_position * collider.delta;
+ }
+ });
+
+ bodies.modified_inactive_set.clear();
+ }
+
+ /// Remove a rigid-body and all its associated data.
+ pub fn remove_rigid_body(
+ &mut self,
+ handle: RigidBodyHandle,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ ) -> Option<RigidBody> {
+ // Remove the body.
+ let body = bodies.remove_internal(handle)?;
+
+ // Remove this rigid-body from the broad-phase and narrow-phase.
+ broad_phase.remove_colliders(&body.colliders, colliders);
+ narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
+
+ // Remove all colliders attached to this body.
+ for collider in &body.colliders {
+ colliders.remove_internal(*collider);
+ }
+
+ Some(body)
+ }
+}
diff --git a/src/pipeline/event_handler.rs b/src/pipeline/event_handler.rs
new file mode 100644
index 0000000..67e4a78
--- /dev/null
+++ b/src/pipeline/event_handler.rs
@@ -0,0 +1,51 @@
+use crate::geometry::{ContactEvent, ProximityEvent};
+use crossbeam::channel::Sender;
+
+/// Trait implemented by structures responsible for handling events generated by the physics engine.
+///
+/// Implementors of this trait will typically collect these events for future processing.
+pub trait EventHandler: Send + Sync {
+ /// Handle a proximity event.
+ ///
+ /// A proximity event is emitted when the state of proximity between two colliders changes.
+ fn handle_proximity_event(&self, event: ProximityEvent);
+ /// Handle a contact event.
+ ///
+ /// A contact event is emitted when two collider start or stop touching, independently from the
+ /// number of contact points involved.
+ fn handle_contact_event(&self, event: ContactEvent);
+}
+
+impl EventHandler for () {
+ fn handle_proximity_event(&self, _event: ProximityEvent) {}
+ fn handle_contact_event(&self, _event: ContactEvent) {}
+}
+
+/// A physics event handler that collects events into a crossbeam channel.
+pub struct ChannelEventCollector {
+ proximity_event_sender: Sender<ProximityEvent>,
+ contact_event_sender: Sender<ContactEvent>,
+}
+
+impl ChannelEventCollector {
+ /// Initialize a new physics event handler from crossbeam channel senders.
+ pub fn new(
+ proximity_event_sender: Sender<ProximityEvent>,
+ contact_event_sender: Sender<ContactEvent>,
+ ) -> Self {
+ Self {
+ proximity_event_sender,
+ contact_event_sender,
+ }
+ }
+}
+
+impl EventHandler for ChannelEventCollector {
+ fn handle_proximity_event(&self, event: ProximityEvent) {
+ let _ = self.proximity_event_sender.send(event);
+ }
+
+ fn handle_contact_event(&self, event: ContactEvent) {
+ let _ = self.contact_event_sender.send(event);
+ }
+}
diff --git a/src/pipeline/mod.rs b/src/pipeline/mod.rs
new file mode 100644
index 0000000..6298d18
--- /dev/null
+++ b/src/pipeline/mod.rs
@@ -0,0 +1,9 @@
+//! Structure for combining the various physics components to perform an actual simulation.
+
+pub use collision_pipeline::CollisionPipeline;
+pub use event_handler::{ChannelEventCollector, EventHandler};
+pub use physics_pipeline::PhysicsPipeline;
+
+mod collision_pipeline;
+mod event_handler;
+mod physics_pipeline;
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
new file mode 100644
index 0000000..6e18a03
--- /dev/null
+++ b/src/pipeline/physics_pipeline.rs
@@ -0,0 +1,332 @@
+//! Physics pipeline structures.
+
+use crate::counters::Counters;
+#[cfg(not(feature = "parallel"))]
+use crate::dynamics::IslandSolver;
+use crate::dynamics::{IntegrationParameters, JointSet, RigidBody, RigidBodyHandle, RigidBodySet};
+#[cfg(feature = "parallel")]
+use crate::dynamics::{JointGraphEdge, ParallelIslandSolver as IslandSolver};
+use crate::geometry::{
+ BroadPhase, BroadPhasePairEvent, ColliderPair, ColliderSet, ContactManifoldIndex, NarrowPhase,
+};
+use crate::math::Vector;
+use crate::pipeline::EventHandler;
+
+/// The physics pipeline, responsible for stepping the whole physics simulation.
+///
+/// This structure only contains temporary data buffers. It can be dropped and replaced by a fresh
+/// copy at any time. For performance reasons it is recommended to reuse the same physics pipeline
+/// instance to benefit from the cached data.
+///
+/// Rapier relies on a time-stepping scheme. Its force computations
+/// uses two solvers:
+/// - A velocity based solver based on PGS which computes forces for contact and joint constraints.
+/// - A position based solver based on non-linear PGS which performs constraint stabilization (i.e. correction of errors like penetrations).
+// NOTE: this contains only workspace data, so there is no point in making this serializable.
+pub struct PhysicsPipeline {
+ /// Counters used for benchmarking only.
+ pub counters: Counters,
+ manifold_indices: Vec<Vec<ContactManifoldIndex>>,
+ joint_constraint_indices: Vec<Vec<ContactManifoldIndex>>,
+ broadphase_collider_pairs: Vec<ColliderPair>,
+ broad_phase_events: Vec<BroadPhasePairEvent>,
+ solvers: Vec<IslandSolver>,
+}
+
+impl Default for PhysicsPipeline {
+ fn default() -> Self {
+ PhysicsPipeline::new()
+ }
+}
+
+#[allow(dead_code)]
+fn check_pipeline_send_sync() {
+ fn do_test<T: Sync>() {}
+ do_test::<PhysicsPipeline>();
+}
+
+impl PhysicsPipeline {
+ /// Initializes a new physics pipeline.
+ pub fn new() -> PhysicsPipeline {
+ PhysicsPipeline {
+ counters: Counters::new(false),
+ solvers: Vec::new(),
+ manifold_indices: Vec::new(),
+ joint_constraint_indices: Vec::new(),
+ broadphase_collider_pairs: Vec::new(),
+ broad_phase_events: Vec::new(),
+ }
+ }
+
+ /// Executes one timestep of the physics simulation.
+ pub fn step(
+ &mut self,
+ gravity: &Vector<f32>,
+ integration_parameters: &IntegrationParameters,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ joints: &mut JointSet,
+ events: &dyn EventHandler,
+ ) {
+ // println!("Step");
+ self.counters.step_started();
+ bodies.maintain_active_set();
+
+ self.counters.stages.collision_detection_time.start();
+ self.counters.cd.broad_phase_time.start();
+ self.broadphase_collider_pairs.clear();
+ // let t = instant::now();
+ broad_phase.update_aabbs(
+ integration_parameters.prediction_distance,
+ bodies,
+ colliders,
+ );
+ // println!("Update AABBs time: {}", instant::now() - t);
+
+ // let t = instant::now();
+ self.broad_phase_events.clear();
+ broad_phase.find_pairs(&mut self.broad_phase_events);
+ // println!("Find pairs time: {}", instant::now() - t);
+
+ narrow_phase.register_pairs(colliders, &self.broad_phase_events, events);
+ self.counters.cd.broad_phase_time.pause();
+
+ // println!("Num contact pairs: {}", pairs.len());
+
+ self.counters.cd.narrow_phase_time.start();
+
+ // let t = instant::now();
+ narrow_phase.compute_contacts(
+ integration_parameters.prediction_distance,
+ bodies,
+ colliders,
+ events,
+ );
+ narrow_phase.compute_proximities(
+ integration_parameters.prediction_distance,
+ bodies,
+ colliders,
+ events,
+ );
+ // println!("Compute contact time: {}", instant::now() - t);
+
+ self.counters.stages.island_construction_time.start();
+ bodies.update_active_set_with_contacts(
+ colliders,
+ narrow_phase.contact_graph(),
+ joints.joint_graph(),
+ integration_parameters.min_island_size,
+ );
+ self.counters.stages.island_construction_time.pause();
+
+ // Update kinematic bodies velocities.
+ bodies.foreach_active_kinematic_body_mut_internal(|_, body| {
+ body.compute_velocity_from_predicted_position(integration_parameters.inv_dt());
+ });
+
+ if self.manifold_indices.len() < bodies.num_islands() {
+ self.manifold_indices
+ .resize(bodies.num_islands(), Vec::new());
+ }
+
+ if self.joint_constraint_indices.len() < bodies.num_islands() {
+ self.joint_constraint_indices
+ .resize(bodies.num_islands(), Vec::new());
+ }
+
+ let mut manifolds = Vec::new();
+ narrow_phase.sort_and_select_active_contacts(
+ bodies,
+ &mut manifolds,
+ &mut self.manifold_indices,
+ );
+ joints.select_active_interactions(bodies, &mut self.joint_constraint_indices);
+
+ self.counters.cd.narrow_phase_time.pause();
+ self.counters.stages.collision_detection_time.pause();
+
+ self.counters.stages.update_time.start();
+ bodies.foreach_active_dynamic_body_mut_internal(|_, b| {
+ b.update_world_mass_properties();
+ b.integrate_accelerations(integration_parameters.dt(), *gravity)
+ });
+ self.counters.stages.update_time.pause();
+
+ self.counters.solver.reset();
+ self.counters.stages.solver_time.start();
+ if self.solvers.len() < bodies.num_islands() {
+ self.solvers
+ .resize_with(bodies.num_islands(), || IslandSolver::new());
+ }
+
+ #[cfg(not(feature = "parallel"))]
+ {
+ enable_flush_to_zero!();
+
+ for island_id in 0..bodies.num_islands() {
+ self.solvers[island_id].solve_island(
+ island_id,
+ &mut self.counters,
+ integration_parameters,
+ bodies,
+ &mut manifolds[..],
+ &self.manifold_indices[island_id],
+ joints.joints_mut(),
+ &self.joint_constraint_indices[island_id],
+ )
+ }
+ }
+
+ #[cfg(feature = "parallel")]
+ {
+ use crate::geometry::ContactManifold;
+ use rayon::prelude::*;
+ use std::sync::atomic::Ordering;
+
+ let num_islands = bodies.num_islands();
+ let solvers = &mut self.solvers[..num_islands];
+ let bodies = &std::sync::atomic::AtomicPtr::new(bodies as *mut _);
+ let manifolds = &std::sync::atomic::AtomicPtr::new(&mut manifolds as *mut _);
+ let joints = &std::sync::atomic::AtomicPtr::new(joints.joints_vec_mut() as *mut _);
+ let manifold_indices = &self.manifold_indices[..];
+ let joint_constraint_indices = &self.joint_constraint_indices[..];
+
+ rayon::scope(|scope| {
+ enable_flush_to_zero!();
+
+ solvers
+ .par_iter_mut()
+ .enumerate()
+ .for_each(|(island_id, solver)| {
+ let bodies: &mut RigidBodySet =
+ unsafe { std::mem::transmute(bodies.load(Ordering::Relaxed)) };
+ let manifolds: &mut Vec<&mut ContactManifold> =
+ unsafe { std::mem::transmute(manifolds.load(Ordering::Relaxed)) };
+ let joints: &mut Vec<JointGraphEdge> =
+ unsafe { std::mem::transmute(joints.load(Ordering::Relaxed)) };
+
+ solver.solve_island(
+ scope,
+ island_id,
+ integration_parameters,
+ bodies,
+ manifolds,
+ &manifold_indices[island_id],
+ joints,
+ &joint_constraint_indices[island_id],
+ )
+ });
+ });
+ }
+
+ // Update colliders positions and kinematic bodies positions.
+ // FIXME: do this in the solver?
+ bodies.foreach_active_body_mut_internal(|_, rb| {
+ if rb.is_kinematic() {
+ rb.position = rb.predicted_position;
+ rb.linvel = na::zero();
+ rb.angvel = na::zero();
+ } else {
+ rb.update_predicted_position(integration_parameters.dt());
+ }
+
+ for handle in &rb.colliders {
+ let collider = &mut colliders[*handle];
+ collider.position = rb.position * collider.delta;
+ collider.predicted_position = rb.predicted_position * collider.delta;
+ }
+ });
+
+ self.counters.stages.solver_time.pause();
+
+ bodies.modified_inactive_set.clear();
+ self.counters.step_completed();
+ }
+
+ /// Remove a rigid-body and all its associated data.
+ pub fn remove_rigid_body(
+ &mut self,
+ handle: RigidBodyHandle,
+ broad_phase: &mut BroadPhase,
+ narrow_phase: &mut NarrowPhase,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ joints: &mut JointSet,
+ ) -> Option<RigidBody> {
+ // Remove the body.
+ let body = bodies.remove_internal(handle)?;
+
+ // Remove this rigid-body from the broad-phase and narrow-phase.
+ broad_phase.remove_colliders(&body.colliders, colliders);
+ narrow_phase.remove_colliders(&body.colliders, colliders, bodies);
+
+ // Remove all joints attached to this body.
+ joints.remove_rigid_body(body.joint_graph_index, bodies);
+
+ // Remove all colliders attached to this body.
+ for collider in &body.colliders {
+ colliders.remove_internal(*collider);
+ }
+
+ Some(body)
+ }
+}
+
+#[cfg(test)]
+mod test {
+ use crate::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+ use crate::geometry::{BroadPhase, ColliderSet, NarrowPhase};
+ use crate::pipeline::PhysicsPipeline;
+
+ #[test]
+ fn rigid_body_removal_before_step() {
+ let mut colliders = ColliderSet::new();
+ let mut joints = JointSet::new();
+ let mut pipeline = PhysicsPipeline::new();
+ let mut bf = BroadPhase::new();
+ let mut nf = NarrowPhase::new();
+
+ let mut set = RigidBodySet::new();
+ let rb = RigidBodyBuilder::new_dynamic().build();
+
+ // Check that removing the body right after inserting it works.
+ let h1 = set.insert(rb.clone());
+ pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
+ }
+
+ #[test]
+ fn rigid_body_removal_snapshot_handle_determinism() {
+ let mut colliders = ColliderSet::new();
+ let mut joints = JointSet::new();
+ let mut pipeline = PhysicsPipeline::new();
+ let mut bf = BroadPhase::new();
+ let mut nf = NarrowPhase::new();
+
+ let mut set = RigidBodySet::new();
+ let rb = RigidBodyBuilder::new_dynamic().build();
+ let h1 = set.insert(rb.clone());
+ let h2 = set.insert(rb.clone());
+ let h3 = set.insert(rb.clone());
+
+ pipeline.remove_rigid_body(h1, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
+ pipeline.remove_rigid_body(h3, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
+ pipeline.remove_rigid_body(h2, &mut bf, &mut nf, &mut set, &mut colliders, &mut joints);
+
+ let ser_set = bincode::serialize(&set).unwrap();
+ let mut set2: RigidBodySet = bincode::deserialize(&ser_set).unwrap();
+
+ let h1a = set.insert(rb.clone());
+ let h2a = set.insert(rb.clone());
+ let h3a = set.insert(rb.clone());
+
+ let h1b = set2.insert(rb.clone());
+ let h2b = set2.insert(rb.clone());
+ let h3b = set2.insert(rb.clone());
+
+ assert_eq!(h1a, h1b);
+ assert_eq!(h2a, h2b);
+ assert_eq!(h3a, h3b);
+ }
+}