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authorSébastien Crozet <developer@crozet.re>2020-11-03 12:37:27 +0100
committerGitHub <noreply@github.com>2020-11-03 12:37:27 +0100
commit0cc850dc505a4034103d229fdce22f9ec7bc410a (patch)
tree6aa4a805092e5f92ad2d4b25fcc5370608c8e9da /src
parent704496d9889d2037d6e5e479d398c78bf3a83f75 (diff)
parentbd6c0cb26c560efb9ba31d7151bbf657cf25a738 (diff)
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Merge pull request #52 from dimforge/set_mass
Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder
Diffstat (limited to 'src')
-rw-r--r--src/dynamics/mass_properties.rs19
-rw-r--r--src/dynamics/rigid_body.rs33
2 files changed, 49 insertions, 3 deletions
diff --git a/src/dynamics/mass_properties.rs b/src/dynamics/mass_properties.rs
index d64839c..73e9b0d 100644
--- a/src/dynamics/mass_properties.rs
+++ b/src/dynamics/mass_properties.rs
@@ -25,8 +25,11 @@ pub struct MassProperties {
}
impl MassProperties {
+ /// Initializes the mass properties with the given center-of-mass, mass, and angular inertia.
+ ///
+ /// The center-of-mass is specified in the local-space of the rigid-body.
#[cfg(feature = "dim2")]
- pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self {
+ pub fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self {
let inv_mass = utils::inv(mass);
let inv_principal_inertia_sqrt = utils::inv(principal_inertia.sqrt());
Self {
@@ -36,13 +39,23 @@ impl MassProperties {
}
}
+ /// Initializes the mass properties from the given center-of-mass, mass, and principal angular inertia.
+ ///
+ /// The center-of-mass is specified in the local-space of the rigid-body.
+ /// The principal angular inertia are the angular inertia along the coordinate axes in the local-space
+ /// of the rigid-body.
#[cfg(feature = "dim3")]
- pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: AngVector<f32>) -> Self {
+ pub fn new(local_com: Point<f32>, mass: f32, principal_inertia: AngVector<f32>) -> Self {
Self::with_principal_inertia_frame(local_com, mass, principal_inertia, Rotation::identity())
}
+ /// Initializes the mass properties from the given center-of-mass, mass, and principal angular inertia.
+ ///
+ /// The center-of-mass is specified in the local-space of the rigid-body.
+ /// The principal angular inertia are the angular inertia along the coordinate axes defined by
+ /// the `principal_inertia_local_frame` expressed in the local-space of the rigid-body.
#[cfg(feature = "dim3")]
- pub(crate) fn with_principal_inertia_frame(
+ pub fn with_principal_inertia_frame(
local_com: Point<f32>,
mass: f32,
principal_inertia: AngVector<f32>,
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 417ce34..6b897a6 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -344,6 +344,7 @@ pub struct RigidBodyBuilder {
linvel: Vector<f32>,
angvel: AngVector<f32>,
body_status: BodyStatus,
+ mass_properties: MassProperties,
can_sleep: bool,
user_data: u128,
}
@@ -356,6 +357,7 @@ impl RigidBodyBuilder {
linvel: Vector::zeros(),
angvel: na::zero(),
body_status,
+ mass_properties: MassProperties::zero(),
can_sleep: true,
user_data: 0,
}
@@ -411,6 +413,36 @@ impl RigidBodyBuilder {
self
}
+ /// Sets the mass properties of the rigid-body being built.
+ ///
+ /// Note that the final mass properties of the rigid-bodies depends
+ /// on the initial mass-properties of the rigid-body (set by this method)
+ /// to which is added the contributions of all the colliders with non-zero density
+ /// attached to this rigid-body.
+ ///
+ /// Therefore, if you want your provided mass properties to be the final
+ /// mass properties of your rigid-body, don't attach colliders to it, or
+ /// only attach colliders with densities equal to zero.
+ pub fn mass_properties(mut self, props: MassProperties) -> Self {
+ self.mass_properties = props;
+ self
+ }
+
+ /// Sets the mass of the rigid-body being built.
+ ///
+ /// Note that the final mass of the rigid-bodies depends
+ /// on the initial mass of the rigid-body (set by this method)
+ /// to which is added the contributions of all the colliders with non-zero density
+ /// attached to this rigid-body.
+ ///
+ /// Therefore, if you want your provided mass to be the final
+ /// mass of your rigid-body, don't attach colliders to it, or
+ /// only attach colliders with densities equal to zero.
+ pub fn mass(mut self, mass: f32) -> Self {
+ self.mass_properties.inv_mass = crate::utils::inv(mass);
+ self
+ }
+
/// Sets the initial linear velocity of the rigid-body to be created.
#[cfg(feature = "dim2")]
pub fn linvel(mut self, x: f32, y: f32) -> Self {
@@ -446,6 +478,7 @@ impl RigidBodyBuilder {
rb.angvel = self.angvel;
rb.body_status = self.body_status;
rb.user_data = self.user_data;
+ rb.mass_properties = self.mass_properties;
if !self.can_sleep {
rb.activation.threshold = -1.0;