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authorEmil Ernerfeldt <emil.ernerfeldt@gmail.com>2021-02-15 20:52:16 +0100
committerEmil Ernerfeldt <emil.ernerfeldt@gmail.com>2021-02-26 11:06:29 +0100
commit21247a123691de7a5f53454c7edba838af83c594 (patch)
treec9d30057755ce91c581845af1eefe0e19b0a0c9f /src
parent1c5601c84bf5ca3b7fd611cc4b4fd7030526f71f (diff)
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Add restorative impulse in velocity solver
Diffstat (limited to 'src')
-rw-r--r--src/dynamics/integration_parameters.rs22
-rw-r--r--src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs29
-rw-r--r--src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs78
-rw-r--r--src/dynamics/solver/velocity_constraint.rs15
-rw-r--r--src/dynamics/solver/velocity_ground_constraint.rs15
5 files changed, 125 insertions, 34 deletions
diff --git a/src/dynamics/integration_parameters.rs b/src/dynamics/integration_parameters.rs
index caad9b5..96d9eaf 100644
--- a/src/dynamics/integration_parameters.rs
+++ b/src/dynamics/integration_parameters.rs
@@ -27,6 +27,19 @@ pub struct IntegrationParameters {
/// Each cached impulse are multiplied by this coefficient in `[0, 1]`
/// when they are re-used to initialize the solver (default `1.0`).
pub warmstart_coeff: Real,
+
+ /// 0-1: how much of the velocity to dampen out in the constraint solver?
+ /// (default `1.0`).
+ pub velocity_solve_fraction: Real,
+
+ /// 0-1: multiplier for how much of the constraint violation (e.g. contact penetration)
+ /// will be compensated for during the velocity solve.
+ /// If zero, you need to enable the positional solver.
+ /// If non-zero, you do not need the positional solver.
+ /// A good non-zero value is around `0.2`.
+ /// (default `0.0`).
+ pub velocity_based_erp: Real,
+
/// Amount of penetration the engine wont attempt to correct (default: `0.005m`).
pub allowed_linear_error: Real,
/// The maximal distance separating two objects that will generate predictive contacts (default: `0.002`).
@@ -121,17 +134,12 @@ impl IntegrationParameters {
max_stabilization_multiplier,
max_velocity_iterations,
max_position_iterations,
- // FIXME: what is the optimal value for min_island_size?
- // It should not be too big so that we don't end up with
- // huge islands that don't fit in cache.
- // However we don't want it to be too small and end up with
- // tons of islands, reducing SIMD parallelism opportunities.
- min_island_size: 128,
max_ccd_position_iterations,
max_ccd_substeps,
return_after_ccd_substep,
multiple_ccd_substep_sensor_events_enabled,
ccd_on_penetration_enabled,
+ ..Default::default()
}
}
@@ -183,6 +191,8 @@ impl Default for IntegrationParameters {
return_after_ccd_substep: false,
erp: 0.2,
joint_erp: 0.2,
+ velocity_solve_fraction: 1.0,
+ velocity_based_erp: 0.0,
warmstart_coeff: 1.0,
allowed_linear_error: 0.005,
prediction_distance: 0.002,
diff --git a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
index a110fbb..33dc5ba 100644
--- a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
@@ -40,17 +40,21 @@ impl BallVelocityConstraint {
rb2: &RigidBody,
joint: &BallJoint,
) -> Self {
- let anchor1 = rb1.position * joint.local_anchor1 - rb1.world_com;
- let anchor2 = rb2.position * joint.local_anchor2 - rb2.world_com;
+ let anchor_world1 = rb1.position * joint.local_anchor1;
+ let anchor_world2 = rb2.position * joint.local_anchor2;
+ let anchor1 = anchor_world1 - rb1.world_com;
+ let anchor2 = anchor_world2 - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
let im1 = rb1.effective_inv_mass;
let im2 = rb2.effective_inv_mass;
- let rhs = -(vel1 - vel2);
- let lhs;
+ let mut rhs = params.velocity_solve_fraction * (vel2 - vel1);
+
+ rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1);
+ let lhs;
let cmat1 = anchor1.gcross_matrix();
let cmat2 = anchor2.gcross_matrix();
@@ -271,22 +275,27 @@ impl BallVelocityGroundConstraint {
joint: &BallJoint,
flipped: bool,
) -> Self {
- let (anchor1, anchor2) = if flipped {
+ let (anchor_world1, anchor_world2) = if flipped {
(
- rb1.position * joint.local_anchor2 - rb1.world_com,
- rb2.position * joint.local_anchor1 - rb2.world_com,
+ rb1.position * joint.local_anchor2,
+ rb2.position * joint.local_anchor1,
)
} else {
(
- rb1.position * joint.local_anchor1 - rb1.world_com,
- rb2.position * joint.local_anchor2 - rb2.world_com,
+ rb1.position * joint.local_anchor1,
+ rb2.position * joint.local_anchor2,
)
};
+ let anchor1 = anchor_world1 - rb1.world_com;
+ let anchor2 = anchor_world2 - rb2.world_com;
+
let im2 = rb2.effective_inv_mass;
let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1);
let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2);
- let rhs = vel2 - vel1;
+ let mut rhs = params.velocity_solve_fraction * (vel2 - vel1);
+
+ rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1);
let cmat2 = anchor2.gcross_matrix();
diff --git a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs
index 2868d4b..cf710b0 100644
--- a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs
@@ -103,12 +103,37 @@ impl FixedVelocityConstraint {
let ang_dvel = -rb1.angvel + rb2.angvel;
#[cfg(feature = "dim2")]
- let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
+ let mut rhs =
+ params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
- let rhs = Vector6::new(
- lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
- );
+ let mut rhs = params.velocity_solve_fraction
+ * Vector6::new(
+ lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
+ );
+
+ if params.velocity_based_erp != 0.0 {
+ let error = anchor2 * anchor1.inverse();
+ let lin_err = error.translation.vector;
+
+ #[cfg(feature = "dim2")]
+ {
+ let ang_err = error.rotation.angle();
+ rhs += params.velocity_based_erp
+ * params.inv_dt()
+ * Vector3::new(lin_err.x, lin_err.y, ang_err);
+ }
+
+ #[cfg(feature = "dim3")]
+ {
+ let ang_err = error.rotation.scaled_axis();
+ rhs += params.velocity_based_erp
+ * params.inv_dt()
+ * Vector6::new(
+ lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z,
+ );
+ }
+ }
FixedVelocityConstraint {
joint_id,
@@ -293,11 +318,48 @@ impl FixedVelocityGroundConstraint {
let ang_dvel = rb2.angvel - rb1.angvel;
#[cfg(feature = "dim2")]
- let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
+ let mut rhs =
+ params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel);
#[cfg(feature = "dim3")]
- let rhs = Vector6::new(
- lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
- );
+ let mut rhs = params.velocity_solve_fraction
+ * Vector6::new(
+ lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z,
+ );
+
+ if params.velocity_based_erp != 0.0 {
+ // let error = anchor2 * anchor1.inverse();
+ // let lin_err = error.translation.vector;
+ // let ang_err = error.rotation;
+
+ // Doesn't quite do what it should
+ // let target_pos = anchor1.lerp_slerp(
+ // &anchor2,
+ // params.velocity_based_erp * params.inv_dt(),
+ // );
+ // let error = target_pos * anchor1.inverse();
+ // let lin_err = error.translation.vector;
+
+ let lin_err = anchor2.translation.vector - anchor1.translation.vector;
+ let ang_err = anchor2.rotation * anchor1.rotation.inverse();
+
+ #[cfg(feature = "dim2")]
+ {
+ let ang_err = ang_err.angle();
+ rhs += params.velocity_based_erp
+ * params.inv_dt()
+ * Vector3::new(lin_err.x, lin_err.y, ang_err);
+ }
+
+ #[cfg(feature = "dim3")]
+ {
+ let ang_err = ang_err.scaled_axis();
+ rhs += params.velocity_based_erp
+ * params.inv_dt()
+ * Vector6::new(
+ lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z,
+ );
+ }
+ }
FixedVelocityGroundConstraint {
joint_id,
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs
index abc46c9..dff8ff0 100644
--- a/src/dynamics/solver/velocity_constraint.rs
+++ b/src/dynamics/solver/velocity_constraint.rs
@@ -244,17 +244,22 @@ impl VelocityConstraint {
+ gcross2.gdot(gcross2));
let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
- let rhs = (1.0 + is_bouncy * manifold_point.restitution)
- * (vel1 - vel2).dot(&force_dir1)
- + manifold_point.dist.max(0.0) * inv_dt;
+ let is_resting = 1.0 - is_bouncy;
- let impulse = manifold_point.data.impulse * warmstart_coeff;
+ let mut rhs = (1.0 + is_bouncy * manifold_point.restitution)
+ * (vel1 - vel2).dot(&force_dir1);
+ rhs += manifold_point.dist.max(0.0) * inv_dt;
+ rhs *= params.velocity_solve_fraction;
+ rhs += is_resting
+ * params.velocity_based_erp
+ * inv_dt
+ * manifold_point.dist.min(0.0);
constraint.elements[k].normal_part = VelocityConstraintElementPart {
gcross1,
gcross2,
rhs,
- impulse,
+ impulse: manifold_point.data.impulse * warmstart_coeff,
r,
};
}
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs
index a3a5563..b3d4eeb 100644
--- a/src/dynamics/solver/velocity_ground_constraint.rs
+++ b/src/dynamics/solver/velocity_ground_constraint.rs
@@ -156,16 +156,21 @@ impl VelocityGroundConstraint {
let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2));
let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
- let rhs = (1.0 + is_bouncy * manifold_point.restitution)
- * (vel1 - vel2).dot(&force_dir1)
- + manifold_point.dist.max(0.0) * inv_dt;
+ let is_resting = 1.0 - is_bouncy;
- let impulse = manifold_point.data.impulse * warmstart_coeff;
+ let mut rhs = (1.0 + is_bouncy * manifold_point.restitution)
+ * (vel1 - vel2).dot(&force_dir1);
+ rhs += manifold_point.dist.max(0.0) * inv_dt;
+ rhs *= params.velocity_solve_fraction;
+ rhs += is_resting
+ * params.velocity_based_erp
+ * inv_dt
+ * manifold_point.dist.min(0.0);
constraint.elements[k].normal_part = VelocityGroundConstraintElementPart {
gcross2,
rhs,
- impulse,
+ impulse: manifold_point.data.impulse * warmstart_coeff,
r,
};
}