diff options
| author | Emil Ernerfeldt <emil.ernerfeldt@gmail.com> | 2021-02-15 20:52:16 +0100 |
|---|---|---|
| committer | Emil Ernerfeldt <emil.ernerfeldt@gmail.com> | 2021-02-26 11:06:29 +0100 |
| commit | 21247a123691de7a5f53454c7edba838af83c594 (patch) | |
| tree | c9d30057755ce91c581845af1eefe0e19b0a0c9f /src | |
| parent | 1c5601c84bf5ca3b7fd611cc4b4fd7030526f71f (diff) | |
| download | rapier-21247a123691de7a5f53454c7edba838af83c594.tar.gz rapier-21247a123691de7a5f53454c7edba838af83c594.tar.bz2 rapier-21247a123691de7a5f53454c7edba838af83c594.zip | |
Add restorative impulse in velocity solver
Diffstat (limited to 'src')
5 files changed, 125 insertions, 34 deletions
diff --git a/src/dynamics/integration_parameters.rs b/src/dynamics/integration_parameters.rs index caad9b5..96d9eaf 100644 --- a/src/dynamics/integration_parameters.rs +++ b/src/dynamics/integration_parameters.rs @@ -27,6 +27,19 @@ pub struct IntegrationParameters { /// Each cached impulse are multiplied by this coefficient in `[0, 1]` /// when they are re-used to initialize the solver (default `1.0`). pub warmstart_coeff: Real, + + /// 0-1: how much of the velocity to dampen out in the constraint solver? + /// (default `1.0`). + pub velocity_solve_fraction: Real, + + /// 0-1: multiplier for how much of the constraint violation (e.g. contact penetration) + /// will be compensated for during the velocity solve. + /// If zero, you need to enable the positional solver. + /// If non-zero, you do not need the positional solver. + /// A good non-zero value is around `0.2`. + /// (default `0.0`). + pub velocity_based_erp: Real, + /// Amount of penetration the engine wont attempt to correct (default: `0.005m`). pub allowed_linear_error: Real, /// The maximal distance separating two objects that will generate predictive contacts (default: `0.002`). @@ -121,17 +134,12 @@ impl IntegrationParameters { max_stabilization_multiplier, max_velocity_iterations, max_position_iterations, - // FIXME: what is the optimal value for min_island_size? - // It should not be too big so that we don't end up with - // huge islands that don't fit in cache. - // However we don't want it to be too small and end up with - // tons of islands, reducing SIMD parallelism opportunities. - min_island_size: 128, max_ccd_position_iterations, max_ccd_substeps, return_after_ccd_substep, multiple_ccd_substep_sensor_events_enabled, ccd_on_penetration_enabled, + ..Default::default() } } @@ -183,6 +191,8 @@ impl Default for IntegrationParameters { return_after_ccd_substep: false, erp: 0.2, joint_erp: 0.2, + velocity_solve_fraction: 1.0, + velocity_based_erp: 0.0, warmstart_coeff: 1.0, allowed_linear_error: 0.005, prediction_distance: 0.002, diff --git a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs index a110fbb..33dc5ba 100644 --- a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs +++ b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs @@ -40,17 +40,21 @@ impl BallVelocityConstraint { rb2: &RigidBody, joint: &BallJoint, ) -> Self { - let anchor1 = rb1.position * joint.local_anchor1 - rb1.world_com; - let anchor2 = rb2.position * joint.local_anchor2 - rb2.world_com; + let anchor_world1 = rb1.position * joint.local_anchor1; + let anchor_world2 = rb2.position * joint.local_anchor2; + let anchor1 = anchor_world1 - rb1.world_com; + let anchor2 = anchor_world2 - rb2.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1); let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2); let im1 = rb1.effective_inv_mass; let im2 = rb2.effective_inv_mass; - let rhs = -(vel1 - vel2); - let lhs; + let mut rhs = params.velocity_solve_fraction * (vel2 - vel1); + + rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1); + let lhs; let cmat1 = anchor1.gcross_matrix(); let cmat2 = anchor2.gcross_matrix(); @@ -271,22 +275,27 @@ impl BallVelocityGroundConstraint { joint: &BallJoint, flipped: bool, ) -> Self { - let (anchor1, anchor2) = if flipped { + let (anchor_world1, anchor_world2) = if flipped { ( - rb1.position * joint.local_anchor2 - rb1.world_com, - rb2.position * joint.local_anchor1 - rb2.world_com, + rb1.position * joint.local_anchor2, + rb2.position * joint.local_anchor1, ) } else { ( - rb1.position * joint.local_anchor1 - rb1.world_com, - rb2.position * joint.local_anchor2 - rb2.world_com, + rb1.position * joint.local_anchor1, + rb2.position * joint.local_anchor2, ) }; + let anchor1 = anchor_world1 - rb1.world_com; + let anchor2 = anchor_world2 - rb2.world_com; + let im2 = rb2.effective_inv_mass; let vel1 = rb1.linvel + rb1.angvel.gcross(anchor1); let vel2 = rb2.linvel + rb2.angvel.gcross(anchor2); - let rhs = vel2 - vel1; + let mut rhs = params.velocity_solve_fraction * (vel2 - vel1); + + rhs += params.velocity_based_erp * params.inv_dt() * (anchor_world2 - anchor_world1); let cmat2 = anchor2.gcross_matrix(); diff --git a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs index 2868d4b..cf710b0 100644 --- a/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs +++ b/src/dynamics/solver/joint_constraint/fixed_velocity_constraint.rs @@ -103,12 +103,37 @@ impl FixedVelocityConstraint { let ang_dvel = -rb1.angvel + rb2.angvel; #[cfg(feature = "dim2")] - let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel); + let mut rhs = + params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel); #[cfg(feature = "dim3")] - let rhs = Vector6::new( - lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z, - ); + let mut rhs = params.velocity_solve_fraction + * Vector6::new( + lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z, + ); + + if params.velocity_based_erp != 0.0 { + let error = anchor2 * anchor1.inverse(); + let lin_err = error.translation.vector; + + #[cfg(feature = "dim2")] + { + let ang_err = error.rotation.angle(); + rhs += params.velocity_based_erp + * params.inv_dt() + * Vector3::new(lin_err.x, lin_err.y, ang_err); + } + + #[cfg(feature = "dim3")] + { + let ang_err = error.rotation.scaled_axis(); + rhs += params.velocity_based_erp + * params.inv_dt() + * Vector6::new( + lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z, + ); + } + } FixedVelocityConstraint { joint_id, @@ -293,11 +318,48 @@ impl FixedVelocityGroundConstraint { let ang_dvel = rb2.angvel - rb1.angvel; #[cfg(feature = "dim2")] - let rhs = Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel); + let mut rhs = + params.velocity_solve_fraction * Vector3::new(lin_dvel.x, lin_dvel.y, ang_dvel); #[cfg(feature = "dim3")] - let rhs = Vector6::new( - lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z, - ); + let mut rhs = params.velocity_solve_fraction + * Vector6::new( + lin_dvel.x, lin_dvel.y, lin_dvel.z, ang_dvel.x, ang_dvel.y, ang_dvel.z, + ); + + if params.velocity_based_erp != 0.0 { + // let error = anchor2 * anchor1.inverse(); + // let lin_err = error.translation.vector; + // let ang_err = error.rotation; + + // Doesn't quite do what it should + // let target_pos = anchor1.lerp_slerp( + // &anchor2, + // params.velocity_based_erp * params.inv_dt(), + // ); + // let error = target_pos * anchor1.inverse(); + // let lin_err = error.translation.vector; + + let lin_err = anchor2.translation.vector - anchor1.translation.vector; + let ang_err = anchor2.rotation * anchor1.rotation.inverse(); + + #[cfg(feature = "dim2")] + { + let ang_err = ang_err.angle(); + rhs += params.velocity_based_erp + * params.inv_dt() + * Vector3::new(lin_err.x, lin_err.y, ang_err); + } + + #[cfg(feature = "dim3")] + { + let ang_err = ang_err.scaled_axis(); + rhs += params.velocity_based_erp + * params.inv_dt() + * Vector6::new( + lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y, ang_err.z, + ); + } + } FixedVelocityGroundConstraint { joint_id, diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs index abc46c9..dff8ff0 100644 --- a/src/dynamics/solver/velocity_constraint.rs +++ b/src/dynamics/solver/velocity_constraint.rs @@ -244,17 +244,22 @@ impl VelocityConstraint { + gcross2.gdot(gcross2)); let is_bouncy = manifold_point.is_bouncy() as u32 as Real; - let rhs = (1.0 + is_bouncy * manifold_point.restitution) - * (vel1 - vel2).dot(&force_dir1) - + manifold_point.dist.max(0.0) * inv_dt; + let is_resting = 1.0 - is_bouncy; - let impulse = manifold_point.data.impulse * warmstart_coeff; + let mut rhs = (1.0 + is_bouncy * manifold_point.restitution) + * (vel1 - vel2).dot(&force_dir1); + rhs += manifold_point.dist.max(0.0) * inv_dt; + rhs *= params.velocity_solve_fraction; + rhs += is_resting + * params.velocity_based_erp + * inv_dt + * manifold_point.dist.min(0.0); constraint.elements[k].normal_part = VelocityConstraintElementPart { gcross1, gcross2, rhs, - impulse, + impulse: manifold_point.data.impulse * warmstart_coeff, r, }; } diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index a3a5563..b3d4eeb 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -156,16 +156,21 @@ impl VelocityGroundConstraint { let r = 1.0 / (rb2.effective_inv_mass + gcross2.gdot(gcross2)); let is_bouncy = manifold_point.is_bouncy() as u32 as Real; - let rhs = (1.0 + is_bouncy * manifold_point.restitution) - * (vel1 - vel2).dot(&force_dir1) - + manifold_point.dist.max(0.0) * inv_dt; + let is_resting = 1.0 - is_bouncy; - let impulse = manifold_point.data.impulse * warmstart_coeff; + let mut rhs = (1.0 + is_bouncy * manifold_point.restitution) + * (vel1 - vel2).dot(&force_dir1); + rhs += manifold_point.dist.max(0.0) * inv_dt; + rhs *= params.velocity_solve_fraction; + rhs += is_resting + * params.velocity_based_erp + * inv_dt + * manifold_point.dist.min(0.0); constraint.elements[k].normal_part = VelocityGroundConstraintElementPart { gcross2, rhs, - impulse, + impulse: manifold_point.data.impulse * warmstart_coeff, r, }; } |
