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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:46:38 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:46:38 +0100 |
| commit | 32b6e122c154ecc21b20314c11b084ad93a0e836 (patch) | |
| tree | a7258e8ca61dfdbd843c9a4bd7c42569db615afe /src | |
| parent | 704496d9889d2037d6e5e479d398c78bf3a83f75 (diff) | |
| download | rapier-32b6e122c154ecc21b20314c11b084ad93a0e836.tar.gz rapier-32b6e122c154ecc21b20314c11b084ad93a0e836.tar.bz2 rapier-32b6e122c154ecc21b20314c11b084ad93a0e836.zip | |
Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder
Diffstat (limited to 'src')
| -rw-r--r-- | src/dynamics/mass_properties.rs | 14 | ||||
| -rw-r--r-- | src/dynamics/rigid_body.rs | 33 |
2 files changed, 44 insertions, 3 deletions
diff --git a/src/dynamics/mass_properties.rs b/src/dynamics/mass_properties.rs index d64839c..9cc22a9 100644 --- a/src/dynamics/mass_properties.rs +++ b/src/dynamics/mass_properties.rs @@ -25,8 +25,9 @@ pub struct MassProperties { } impl MassProperties { + /// Initializes the mass properties from the given center-of-mass, mass, and angular inertia. #[cfg(feature = "dim2")] - pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self { + pub fn new(local_com: Point<f32>, mass: f32, principal_inertia: f32) -> Self { let inv_mass = utils::inv(mass); let inv_principal_inertia_sqrt = utils::inv(principal_inertia.sqrt()); Self { @@ -36,13 +37,20 @@ impl MassProperties { } } + /// Initializes the mass properties from the given center-of-mass, mass, and principal angular inertia. + /// + /// The principal angular inertia are the angular inertia along the coordinate axes. #[cfg(feature = "dim3")] - pub(crate) fn new(local_com: Point<f32>, mass: f32, principal_inertia: AngVector<f32>) -> Self { + pub fn new(local_com: Point<f32>, mass: f32, principal_inertia: AngVector<f32>) -> Self { Self::with_principal_inertia_frame(local_com, mass, principal_inertia, Rotation::identity()) } + /// Initializes the mass properties from the given center-of-mass, mass, and principal angular inertia. + /// + /// The principal angular inertia are the angular inertia along the coordinate axes defined by + /// the `principal_inertia_local_frame`. #[cfg(feature = "dim3")] - pub(crate) fn with_principal_inertia_frame( + pub fn with_principal_inertia_frame( local_com: Point<f32>, mass: f32, principal_inertia: AngVector<f32>, diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index 417ce34..bf35947 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -344,6 +344,7 @@ pub struct RigidBodyBuilder { linvel: Vector<f32>, angvel: AngVector<f32>, body_status: BodyStatus, + mass_properties: MassProperties, can_sleep: bool, user_data: u128, } @@ -356,6 +357,7 @@ impl RigidBodyBuilder { linvel: Vector::zeros(), angvel: na::zero(), body_status, + mass_properties: MassProperties::zero(), can_sleep: true, user_data: 0, } @@ -411,6 +413,36 @@ impl RigidBodyBuilder { self } + /// Sets the mass properties of the rigid-body being built. + /// + /// Note that the final mass properties of the rigid-bodies depends + /// on the initial mass-properties of the rigid-body (set by this method) + /// to which is added the contributions of all the colliders with non-zero density + /// attached to this rigid-body. + /// + /// Therefore, if you want your provided mass properties to be the final + /// mass properties of your rigid-bodies, don't attach colliders to it, or + /// only attach colliders with densities equal to zero. + pub fn mass_properties(mut self, props: MassProperties) -> Self { + self.mass_properties = props; + self + } + + /// Sets the mass of the rigid-body being built. + /// + /// Note that the final mass of the rigid-bodies depends + /// on the initial mass of the rigid-body (set by this method) + /// to which is added the contributions of all the colliders with non-zero density + /// attached to this rigid-body. + /// + /// Therefore, if you want your provided mass to be the final + /// mass of your rigid-bodies, don't attach colliders to it, or + /// only attach colliders with densities equal to zero. + pub fn mass(mut self, mass: f32) -> Self { + self.mass_properties.inv_mass = crate::utils::inv(mass); + self + } + /// Sets the initial linear velocity of the rigid-body to be created. #[cfg(feature = "dim2")] pub fn linvel(mut self, x: f32, y: f32) -> Self { @@ -446,6 +478,7 @@ impl RigidBodyBuilder { rb.angvel = self.angvel; rb.body_status = self.body_status; rb.user_data = self.user_data; + rb.mass_properties = self.mass_properties; if !self.can_sleep { rb.activation.threshold = -1.0; |
