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| author | Jan Nils Ferner <contact@jnferner.com> | 2023-01-26 21:21:09 +0100 |
|---|---|---|
| committer | Jan Nils Ferner <contact@jnferner.com> | 2023-01-26 21:21:09 +0100 |
| commit | 3cabe58ac650fa6054af761ba59329d4d00d1154 (patch) | |
| tree | 2f2e6c351559c6ab846ae9cf9c9c37a11de2f5c2 /src | |
| parent | 6701108f6f0f8b2543c503958a5d93cc1b91d71f (diff) | |
| download | rapier-3cabe58ac650fa6054af761ba59329d4d00d1154.tar.gz rapier-3cabe58ac650fa6054af761ba59329d4d00d1154.tar.bz2 rapier-3cabe58ac650fa6054af761ba59329d4d00d1154.zip | |
Remove debug prints
Diffstat (limited to 'src')
| -rw-r--r-- | src/control/character_controller.rs | 64 |
1 files changed, 26 insertions, 38 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs index e16ca39..2aec8a7 100644 --- a/src/control/character_controller.rs +++ b/src/control/character_controller.rs @@ -247,42 +247,32 @@ impl KinematicCharacterController { toi, }); - // If the slope is too big, try to step on the stair. - if !self.handle_stairs( - bodies, - colliders, - queries, - character_shape, - &(Translation::from(result.translation) * character_pos), - &dims, - filter, - handle, - &mut translation_remaining, - &mut result, - &self.up - ) && !self.handle_stairs( - bodies, - colliders, - queries, - character_shape, - &(Translation::from(result.translation) * character_pos), - &dims, - filter, - handle, - &mut translation_remaining, - &mut result, - &-self.up - ){ - if let Some(translation_on_slope) = - self.handle_slopes(&toi, &mut translation_remaining, offset) - { - translation_remaining = translation_on_slope; - } else { - // No slopes or stairs ahead; try to move along obstacles. - let allowed_translation = subtract_hit(translation_remaining, &toi, offset); - result.translation += allowed_translation; - translation_remaining -= allowed_translation; - } + if ![self.up, -self.up] // Try to move up or down stairs + .iter() + .any(|up| self.handle_stairs( + bodies, + colliders, + queries, + character_shape, + &(Translation::from(result.translation) * character_pos), + &dims, + filter, + handle, + &mut translation_remaining, + &mut result, + up + )) { + // No stairs, try to move along slopes. + if let Some(translation_on_slope) = + self.handle_slopes(&toi, &mut translation_remaining, offset) + { + translation_remaining = translation_on_slope; + } else { + // No slopes or stairs ahead; try to move along obstacles. + let allowed_translation = subtract_hit(translation_remaining, &toi, offset); + result.translation += allowed_translation; + translation_remaining -= allowed_translation; + } } } else { @@ -498,8 +488,6 @@ impl KinematicCharacterController { // Check if there is a slope to climb. let angle_with_floor = self.up.angle(&hit.normal1); let climbing = self.up.dot(&slope_translation) >= 0.0; - println!("angle_with_floor: {}, climbing: {}", angle_with_floor, climbing); - println!("max_slope_climb_angle: {}, min_slope_slide_angle: {}", self.max_slope_climb_angle, self.min_slope_slide_angle); climbing .then(||(angle_with_floor <= self.max_slope_climb_angle) // Are we allowed to climb? |
