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| author | Sébastien Crozet <developer@crozet.re> | 2022-04-28 18:24:01 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-28 18:24:01 +0200 |
| commit | 488aad0af3f772e14fd85b27bfff6c1db5d23829 (patch) | |
| tree | 4c19f613750fcd8779714915dbb752ce369a4173 /src | |
| parent | 21a31bc1026d17d30b3a5ac35e6bb716dc66be6e (diff) | |
| parent | 7dc038aec66783d72abda446d6251385e6ad30f4 (diff) | |
| download | rapier-488aad0af3f772e14fd85b27bfff6c1db5d23829.tar.gz rapier-488aad0af3f772e14fd85b27bfff6c1db5d23829.tar.bz2 rapier-488aad0af3f772e14fd85b27bfff6c1db5d23829.zip | |
Merge pull request #315 from dimforge/debug-renderer
Add a basic lines-based debug-renderer
Diffstat (limited to 'src')
| -rw-r--r-- | src/dynamics/ccd/ccd_solver.rs | 16 | ||||
| -rw-r--r-- | src/dynamics/integration_parameters.rs | 4 | ||||
| -rw-r--r-- | src/dynamics/joint/multibody_joint/multibody_joint_set.rs | 10 | ||||
| -rw-r--r-- | src/dynamics/rigid_body.rs | 22 | ||||
| -rw-r--r-- | src/geometry/contact_pair.rs | 45 | ||||
| -rw-r--r-- | src/geometry/mod.rs | 56 | ||||
| -rw-r--r-- | src/geometry/narrow_phase.rs | 46 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_backend.rs | 83 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_pipeline.rs | 481 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/debug_render_style.rs | 60 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/mod.rs | 8 | ||||
| -rw-r--r-- | src/pipeline/debug_render_pipeline/outlines.rs | 36 | ||||
| -rw-r--r-- | src/pipeline/event_handler.rs | 30 | ||||
| -rw-r--r-- | src/pipeline/mod.rs | 9 | ||||
| -rw-r--r-- | src/pipeline/physics_pipeline.rs | 11 |
15 files changed, 865 insertions, 52 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs index 77a1ff7..bdde135 100644 --- a/src/dynamics/ccd/ccd_solver.rs +++ b/src/dynamics/ccd/ccd_solver.rs @@ -4,7 +4,7 @@ use crate::geometry::{ColliderParent, ColliderSet, CollisionEvent, NarrowPhase}; use crate::math::Real; use crate::parry::utils::SortedPair; use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode}; -use crate::prelude::ActiveEvents; +use crate::prelude::{ActiveEvents, CollisionEventFlags}; use parry::query::{DefaultQueryDispatcher, QueryDispatcher}; use parry::utils::hashmap::HashMap; use std::collections::BinaryHeap; @@ -529,8 +529,18 @@ impl CCDSolver { .contains(ActiveEvents::COLLISION_EVENTS) { // Emit one intersection-started and one intersection-stopped event. - events.handle_collision_event(CollisionEvent::Started(toi.c1, toi.c2), None); - events.handle_collision_event(CollisionEvent::Stopped(toi.c1, toi.c2, false), None); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Started(toi.c1, toi.c2, CollisionEventFlags::SENSOR), + None, + ); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Stopped(toi.c1, toi.c2, CollisionEventFlags::SENSOR), + None, + ); } } diff --git a/src/dynamics/integration_parameters.rs b/src/dynamics/integration_parameters.rs index 84c8117..6a86a2a 100644 --- a/src/dynamics/integration_parameters.rs +++ b/src/dynamics/integration_parameters.rs @@ -93,12 +93,12 @@ impl IntegrationParameters { /// The ERP coefficient, multiplied by the inverse timestep length. pub fn erp_inv_dt(&self) -> Real { - self.erp / self.dt + self.erp * self.inv_dt() } /// The joint ERP coefficient, multiplied by the inverse timestep length. pub fn joint_erp_inv_dt(&self) -> Real { - self.joint_erp / self.dt + self.joint_erp * self.inv_dt() } /// The CFM factor to be used in the constraints resolution. diff --git a/src/dynamics/joint/multibody_joint/multibody_joint_set.rs b/src/dynamics/joint/multibody_joint/multibody_joint_set.rs index 748530f..06dff5d 100644 --- a/src/dynamics/joint/multibody_joint/multibody_joint_set.rs +++ b/src/dynamics/joint/multibody_joint/multibody_joint_set.rs @@ -299,10 +299,20 @@ impl MultibodyJointSet { } /// Gets a mutable reference to the multibody identified by its `handle`. + pub fn get_mut(&mut self, handle: MultibodyJointHandle) -> Option<(&mut Multibody, usize)> { + let link = self.rb2mb.get(handle.0)?; + let multibody = self.multibodies.get_mut(link.multibody.0)?; + Some((multibody, link.id)) + } + + /// Gets a mutable reference to the multibody identified by its `handle`. + /// + /// This method will bypass any modification-detection automatically done by the MultibodyJointSet. pub fn get_mut_internal( &mut self, handle: MultibodyJointHandle, ) -> Option<(&mut Multibody, usize)> { + // TODO: modification tracking? let link = self.rb2mb.get(handle.0)?; let multibody = self.multibodies.get_mut(link.multibody.0)?; Some((multibody, link.id)) diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs index cf52c1f..24e9754 100644 --- a/src/dynamics/rigid_body.rs +++ b/src/dynamics/rigid_body.rs @@ -305,20 +305,26 @@ impl RigidBody { self.ccd.ccd_active } - /// Sets the rigid-body's initial mass properties. + /// Sets the rigid-body's additional mass properties. /// /// If `wake_up` is `true` then the rigid-body will be woken up if it was /// put to sleep because it did not move for a while. #[inline] - pub fn set_mass_properties(&mut self, props: MassProperties, wake_up: bool) { - if self.mprops.local_mprops != props { - if self.is_dynamic() && wake_up { - self.wake_up(true); - } + pub fn set_additional_mass_properties(&mut self, props: MassProperties, wake_up: bool) { + if let Some(add_mprops) = &mut self.mprops.additional_local_mprops { + self.mprops.local_mprops += props; + self.mprops.local_mprops -= **add_mprops; + **add_mprops = props; + } else { + self.mprops.additional_local_mprops = Some(Box::new(props)); + self.mprops.local_mprops += props; + } - self.mprops.local_mprops = props; - self.update_world_mass_properties(); + if self.is_dynamic() && wake_up { + self.wake_up(true); } + + self.update_world_mass_properties(); } /// The handles of colliders attached to this rigid body. diff --git a/src/geometry/contact_pair.rs b/src/geometry/contact_pair.rs index a75d58d..551ffde 100644 --- a/src/geometry/contact_pair.rs +++ b/src/geometry/contact_pair.rs @@ -1,7 +1,8 @@ -use crate::dynamics::RigidBodyHandle; -use crate::geometry::{ColliderHandle, Contact, ContactManifold}; +use crate::dynamics::{RigidBodyHandle, RigidBodySet}; +use crate::geometry::{ColliderHandle, ColliderSet, Contact, ContactManifold}; use crate::math::{Point, Real, Vector}; use crate::pipeline::EventHandler; +use crate::prelude::CollisionEventFlags; use parry::query::ContactManifoldsWorkspace; use super::CollisionEvent; @@ -69,22 +70,36 @@ impl IntersectionPair { pub(crate) fn emit_start_event( &mut self, + bodies: &RigidBodySet, + colliders: &ColliderSet, collider1: ColliderHandle, collider2: ColliderHandle, events: &dyn EventHandler, ) { self.start_event_emited = true; - events.handle_collision_event(CollisionEvent::new(collider1, collider2, true), None); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Started(collider1, collider2, CollisionEventFlags::SENSOR), + None, + ); } pub(crate) fn emit_stop_event( &mut self, + bodies: &RigidBodySet, + colliders: &ColliderSet, collider1: ColliderHandle, collider2: ColliderHandle, events: &dyn EventHandler, ) { self.start_event_emited = false; - events.handle_collision_event(CollisionEvent::new(collider1, collider2, false), None); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Stopped(collider1, collider2, CollisionEventFlags::SENSOR), + None, + ); } } @@ -155,20 +170,34 @@ impl ContactPair { deepest } - pub(crate) fn emit_start_event(&mut self, events: &dyn EventHandler) { + pub(crate) fn emit_start_event( + &mut self, + bodies: &RigidBodySet, + colliders: &ColliderSet, + events: &dyn EventHandler, + ) { self.start_event_emited = true; events.handle_collision_event( - CollisionEvent::new(self.collider1, self.collider2, true), + bodies, + colliders, + CollisionEvent::Started(self.collider1, self.collider2, CollisionEventFlags::empty()), Some(self), ); } - pub(crate) fn emit_stop_event(&mut self, events: &dyn EventHandler) { + pub(crate) fn emit_stop_event( + &mut self, + bodies: &RigidBodySet, + colliders: &ColliderSet, + events: &dyn EventHandler, + ) { self.start_event_emited = false; events.handle_collision_event( - CollisionEvent::new(self.collider1, self.collider2, false), + bodies, + colliders, + CollisionEvent::Stopped(self.collider1, self.collider2, CollisionEventFlags::empty()), Some(self), ); } diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs index 7733ad2..34d3707 100644 --- a/src/geometry/mod.rs +++ b/src/geometry/mod.rs @@ -50,27 +50,29 @@ pub type PointProjection = parry::query::PointProjection; pub type TOI = parry::query::TOI; pub use parry::shape::SharedShape; +bitflags::bitflags! { + /// Flags providing more information regarding a collision event. + #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] + pub struct CollisionEventFlags: u32 { + /// Flag set if at least one of the colliders involved in the + /// collision was a sensor when the event was fired. + const SENSOR = 0b0001; + /// Flag set if a `CollisionEvent::Stopped` was fired because + /// at least one of the colliders was removed. + const REMOVED = 0b0010; + } +} + #[derive(Copy, Clone, Hash, Debug)] -/// Events occurring when two colliders start or stop being in contact (or intersecting) +/// Events occurring when two colliders start or stop colliding pub enum CollisionEvent { - /// Event occurring when two colliders start being in contact (or intersecting) - Started(ColliderHandle, ColliderHandle), - /// Event occurring when two colliders stop being in contact (or intersecting). - /// - /// The boolean is set to `true` of this event originates from at least one of - /// the colliders being removed from the `ColliderSet`. - Stopped(ColliderHandle, ColliderHandle, bool), + /// Event occurring when two colliders start colliding + Started(ColliderHandle, ColliderHandle, CollisionEventFlags), + /// Event occurring when two colliders stop colliding. + Stopped(ColliderHandle, ColliderHandle, CollisionEventFlags), } impl CollisionEvent { - pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self { - if start { - Self::Started(h1, h2) - } else { - Self::Stopped(h1, h2, false) - } - } - /// Is this a `Started` collision event? pub fn started(self) -> bool { matches!(self, CollisionEvent::Started(..)) @@ -84,14 +86,32 @@ impl CollisionEvent { /// The handle of the first collider involved in this collision event. pub fn collider1(self) -> ColliderHandle { match self { - Self::Started(h, _) | Self::Stopped(h, _, _) => h, + Self::Started(h, _, _) | Self::Stopped(h, _, _) => h, } } /// The handle of the second collider involved in this collision event. pub fn collider2(self) -> ColliderHandle { match self { - Self::Started(_, h) | Self::Stopped(_, h, _) => h, + Self::Started(_, h, _) | Self::Stopped(_, h, _) => h, + } + } + + /// Was at least one of the colliders involved in the collision a sensor? + pub fn sensor(self) -> bool { + match self { + Self::Started(_, _, f) | Self::Stopped(_, _, f) => { + f.contains(CollisionEventFlags::SENSOR) + } + } + } + + /// Was at least one of the colliders involved in the collision removed? + pub fn removed(self) -> bool { + match self { + Self::Started(_, _, f) | Self::Stopped(_, _, f) => { + f.contains(CollisionEventFlags::REMOVED) + } } } } diff --git a/src/geometry/narrow_phase.rs b/src/geometry/narrow_phase.rs index f4e8c58..3e7a13d 100644 --- a/src/geometry/narrow_phase.rs +++ b/src/geometry/narrow_phase.rs @@ -15,6 +15,7 @@ use crate::pipeline::{ ActiveEvents, ActiveHooks, ContactModificationContext, EventHandler, PairFilterContext, PhysicsHooks, }; +use crate::prelude::CollisionEventFlags; use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher}; use parry::utils::IsometryOpt; use std::collections::HashMap; @@ -317,14 +318,24 @@ impl NarrowPhase { } if pair.start_event_emited { - events.handle_collision_event(CollisionEvent::Stopped(a, b, true), Some(pair)); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Stopped(a, b, CollisionEventFlags::REMOVED), + Some(pair), + ); } } } else { // If there is no island, don’t wake-up bodies, but do send the Stopped collision event. for (a, b, pair) in self.contact_graph.interactions_with(contact_graph_id) { if pair.start_event_emited { - events.handle_collision_event(CollisionEvent::Stopped(a, b, true), Some(pair)); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Stopped(a, b, CollisionEventFlags::REMOVED), + Some(pair), + ); } } } @@ -332,7 +343,16 @@ impl NarrowPhase { // Generate Stopped collision events for intersections. for (a, b, pair) in self.intersection_graph.interactions_with(contact_graph_id) { if pair.start_event_emited { - events.handle_collision_event(CollisionEvent::Stopped(a, b, true), None); + events.handle_collision_event( + bodies, + colliders, + CollisionEvent::Stopped( + a, + b, + CollisionEventFlags::REMOVED | CollisionEventFlags::SENSOR, + ), + None, + ); } } @@ -495,7 +515,13 @@ impl NarrowPhase { if (co1.flags.active_events | co2.flags.active_events) .contains(ActiveEvents::COLLISION_EVENTS) { - intersection.emit_stop_event(pair.collider1, pair.collider2, events) + intersection.emit_stop_event( + bodies, + colliders, + pair.collider1, + pair.collider2, + events, + ) } } } @@ -521,7 +547,7 @@ impl NarrowPhase { if (co1.flags.active_events | co2.flags.active_events) .contains(ActiveEvents::COLLISION_EVENTS) { - ctct.emit_stop_event(events); + ctct.emit_stop_event(bodies, colliders, events); } } } @@ -724,9 +750,11 @@ impl NarrowPhase { && had_intersection != edge.weight.intersecting { if edge.weight.intersecting { - edge.weight.emit_start_event(handle1, handle2, events); + edge.weight + .emit_start_event(bodies, colliders, handle1, handle2, events); } else { - edge.weight.emit_stop_event(handle1, handle2, events); + edge.weight + .emit_stop_event(bodies, colliders, handle1, handle2, events); } } }); @@ -928,9 +956,9 @@ impl NarrowPhase { if pair.has_any_active_contact != had_any_active_contact { if active_events.contains(ActiveEvents::COLLISION_EVENTS) { if pair.has_any_active_contact { - pair.emit_start_event(events); + pair.emit_start_event(bodies, colliders, events); } else { - pair.emit_stop_event(events); + pair.emit_stop_event(bodies, colliders, events); } } } diff --git a/src/pipeline/debug_render_pipeline/debug_render_backend.rs b/src/pipeline/debug_render_pipeline/debug_render_backend.rs new file mode 100644 index 0000000..4fa86e4 --- /dev/null +++ b/src/pipeline/debug_render_pipeline/debug_render_backend.rs @@ -0,0 +1,83 @@ +use crate::dynamics::{ + ImpulseJoint, ImpulseJointHandle, Multibody, MultibodyLink, RigidBody, RigidBodyHandle, +}; +use crate::geometry::Collider; +use crate::math::{Isometry, Point, Real, Vector}; +use crate::prelude::{ColliderHandle, MultibodyJointHandle}; +use na::Scale; + +/// The object currently being rendered by the debug-renderer. +#[derive(Copy, Clone)] +pub enum DebugRenderObject<'a> { + /// A rigid-body is being rendered. + RigidBody(RigidBodyHandle, &'a RigidBody), + /// A collider is being rendered. + Collider(ColliderHandle, &'a Collider), + /// An impulse-joint is being rendered. + ImpulseJoint(ImpulseJointHandle, &'a ImpulseJoint), + /// A multibody joint is being rendered. + MultibodyJoint(MultibodyJointHandle, &'a Multibody, &'a MultibodyLink), + /// Another element is being rendered. + Other, +} + +/// Trait implemented by graphics backends responsible for rendering the physics scene. +/// +/// The only thing that is required from the graphics backend is to be able to render +/// a colored line. Note that the color is only a suggestion and is computed from the +/// `DebugRenderStyle`. The backend is free to apply its own style, for example based on +/// the `object` being rendered. +pub trait DebugRenderBackend { + /// Draws a colored line. + /// + /// Note that this method can be called multiple time for the same `object`. + fn draw_line( + &mut self, + object: DebugRenderObject, + a: Point<Real>, + b: Point<Real>, + color: [f32; 4], + ); + + /// Draws a set of line. + fn draw_polyline( + &mut self, + object: DebugRenderObject, + vertices: &[Point<Real>], + indices: &[[u32; 2]], + transform: &Isometry<Real>, + scale: &Vector<Real>, + color: [f32; 4], + ) { + for idx in indices { + let a = transform * (Scale::from(*scale) * vertices[idx[0] as usize]); + let b = transform * (Scale::from(*scale) * vertices[idx[1] as usize]); + self.draw_line(object, a, b, color); + } + } + + /// Draws a chain of line. + fn draw_line_strip( + &mut self, + object: DebugRenderObject, + vertices: &[Point<Real>], + transform: &Isometry<Real>, + scale: &Vector<Real>, + color: [f32; 4], + closed: bool, + ) { + for vtx in vertices.windows(2) { + let a = transform * (Scale::from(*scale) * vtx[0]); + let b = transform * (Scale::from(*scale) * vtx[1]); + self.draw_line(object, a, b, color); + } + + if closed { + if vertices.len() > 2 { + let a = transform * (Scale::from(*scale) * vertices[0]); + let b = transform * (Scale::from(*scale) * vertices.last().unwrap()); + self.draw_line(object, a, b, color); + } + } + } +} diff --git a/src/pipeline/debug_render_pipeline/debug_render_pipeline.rs b/src/pipeline/debug_render_pipeline/debug_render_pipeline.rs new file mode 100644 index 0000000..14da40d --- /dev/null +++ b/src/pipeline/debug_render_pipeline/debug_render_pipeline.rs @@ -0,0 +1,481 @@ +use super::{outlines, DebugRenderBackend}; +use crate::dynamics::{ + GenericJoint, ImpulseJointSet, MultibodyJointSet, RigidBodySet, RigidBodyType, +}; +use crate::geometry::{Ball, ColliderSet, Cuboid, Shape, TypedShape}; +#[cfg(feature = "dim3")] +use crate::geometry::{Cone, Cylinder}; +use crate::math::{Isometry, Point, Real, Vector, DIM}; +use crate::pipeline::debug_render_pipeline::debug_render_backend::DebugRenderObject; +use crate::pipeline::debug_render_pipeline::DebugRenderStyle; +use crate::utils::WBasis; +use std::any::TypeId; +use std::collections::HashMap; + +bitflags::bitflags! { + /// Flags indicating what part of the physics engine should be rendered + /// by the debug-renderer. + pub struct DebugRenderMode: u32 { + /// If this flag is set, the collider shapes will be rendered. + const COLLIDER_SHAPES = 1 << 0; + /// If this flag is set, the local coordinate axes of rigid-bodies will be rendered. + const RIGID_BODY_AXES = 1 << 1; + /// If this flag is set, the multibody joints will be rendered. + const MULTIBODY_JOINTS = 1 << 2; + /// If this flag is set, the impulse joints will be rendered. + const IMPULSE_JOINTS = 1 << 3; + } +} + +/// Pipeline responsible for rendering the state of the physics engine for debugging purpose. +pub struct DebugRenderPipeline { + #[cfg(feature = "dim2")] + instances: HashMap<TypeId, Vec<Point<Real>>>, + #[cfg(feature = "dim3")] + instances: HashMap<TypeId, (Vec<Point<Real>>, Vec<[u32; 2]>)>, + /// The style used to compute the line colors for each element + /// to render. + pub style: DebugRenderStyle, + /// Flags controlling what part of the physics engine need to + /// be rendered. + pub mode: DebugRenderMode, +} + +impl Default for DebugRenderPipeline { + fn default() -> Self { + Self::render_all(DebugRenderStyle::default()) + } +} + +impl DebugRenderPipeline { + /// Creates a new debug-render pipeline from a given style and flags. + pub fn new(style: DebugRenderStyle, mode: DebugRenderMode) -> Self { + Self { + instances: outlines::instances(style.subdivisions), + style, + mode, + } + } + + /// Creates a new debug-render pipeline that renders everything + /// it can from the physics state. + pub fn render_all(style: DebugRenderStyle) -> Self { + Self::new(style, DebugRenderMode::all()) + } + + /// Render the scene. + pub fn render( + &mut self, + backend: &mut impl DebugRenderBackend, + bodies: &RigidBodySet, + colliders: &ColliderSet, + impulse_joints: &ImpulseJointSet, + multibody_joints: &MultibodyJointSet, + ) { + self.render_rigid_bodies(backend, bodies); + self.render_colliders(backend, bodies, colliders); + self.render_joints(backend, bodies, impulse_joints, multibody_joints); + } + + /// Render only the joints from the scene. + pub fn render_joints( + &mut self, + backend: &mut impl DebugRenderBackend, + bodies: &RigidBodySet, + impulse_joints: &ImpulseJointSet, + multibody_joints: &MultibodyJointSet, + ) { + let mut render_joint = |body1, + body2, + data: &GenericJoint, + mut anchor_color: [f32; 4], + mut separation_color: [f32; 4], + object| { + if let (Some(rb1), Some(rb2)) = (bodies.get(body1), bodies.get(body2)) { + let coeff = if (rb1.is_fixed() || rb1.is_sleeping()) + && (rb2.is_fixed() || rb2.is_sleeping()) + { + self.style.sleep_color_multiplier + } else { + [1.0; 4] + }; + + let frame1 = rb1.position() * data.local_frame1; + let frame2 = rb2.position() * data.local_frame2; + + let a = *rb1.translation(); + let b = frame1.translation.vector; + let c = frame2.translation.vector; + let d = *rb2.translation(); + + for k in 0..4 { + anchor_color[k] *= coeff[k]; + separation_color[k] *= coeff[k]; + } + + backend.draw_line(object, a.into(), b.into(), anchor_color); + backend.draw_line(object, b.into(), c.into(), separation_color); + backend.draw_line(object, c.into(), d.into(), anchor_color); + } + }; + + if self.mode.contains(DebugRenderMode::IMPULSE_JOINTS) { + for (handle, joint) in impulse_joints.iter() { + let anc_color = self.style.impulse_joint_anchor_color; + let sep_color = self.style.impulse_joint_separation_color; + let object = DebugRenderObject::ImpulseJoint(handle, joint); + render_joint( + joint.body1, + joint.body2, + &joint.data, + anc_color, + sep_color, + object, + ); + } + } + + if self.mode.contains(DebugRenderMode::MULTIBODY_JOINTS) { + for (handle, multibody, link) in multibody_joints.iter() { + let anc_color = self.style.multibody_joint_anchor_color; + let sep_color = self.style.multibody_joint_separation_color; + let parent = multibody.link(link.parent_id().unwrap()).unwrap(); + let object = DebugRenderObject::MultibodyJoint(handle, multibody, link); + render_joint( + parent.rigid_body_handle(), + link.rigid_body_handle(), + &link.joint.data, + anc_color, + sep_color, + object, + ); + } + } + } + + /// Render only the rigid-bodies from the scene. + pub fn render_rigid_bodies( + &mut self, + backend: &mut impl DebugRenderBackend, + bodies: &RigidBodySet, + ) { + for (handle, rb) in bodies.iter() { + let object = DebugRenderObject::RigidBody(handle, rb); + + if self.style.rigid_body_axes_length != 0.0 + && self.mode.contains(DebugRenderMode::RIGID_BODY_AXES) + { + let basis = rb.rotation().to_rotation_matrix().into_inner(); + let coeff = if rb.is_sleeping() { + self.style.sleep_color_multiplier + } else { + [1.0; 4] + }; + let colors = [ + [0.0 * coeff[0], 1.0 * coeff[1], 0.25 * coeff[2], coeff[3]], + [120.0 * coeff[0], 1.0 * coeff[1], 0.1 * coeff[2], coeff[3]], + [240.0 * coeff[0], 1.0 * coeff[1], 0.2 * coeff[2], coeff[3]], + ]; + let com = rb.mprops.world_com; + + for k in 0..DIM { + let axis = basis.column(k) * self.style.rigid_body_axes_length; + backend.draw_line(object, com, com + axis, colors[k]); + } + } + } + } + + /// Render only the colliders from the scene. + pub fn render_colliders( + &mut self, + backend: &mut impl DebugRenderBackend, + bodies: &RigidBodySet, + colliders: &ColliderSet, + ) { + if self.mode.contains(DebugRenderMode::COLLIDER_SHAPES) { + for (h, co) in colliders.iter() { + let object = DebugRenderObject::Collider(h, co); + let color = if let Some(parent) = co.parent().and_then(|p| bodies.get(p)) { + let coeff = if parent.is_sleeping() { + self.style.sleep_color_multiplier + } else { + [1.0; 4] + }; + let c = match parent.body_type { + RigidBodyType::Fixed => self.style.collider_fixed_color, + RigidBodyType::Dynamic => self.style.collider_dynamic_color, + RigidBodyType::KinematicPositionBased + | RigidBodyType::KinematicVelocityBased => { + self.style.collider_kinematic_color + } + }; + + [ + c[0] * coeff[0], + c[1] * coeff[1], + c[2] * coeff[2], + c[3] * coeff[3], + ] + } else { + self.style.collider_parentless_color + }; + + self.render_shape(object, backend, co.shape(), co.position(), color) + } + } + } + + #[cfg(feature = "dim2")] + fn render_shape( + &mut self, + object: DebugRenderObject, + backend: &mut impl DebugRenderBackend, + shape: &dyn Shape, + pos: &Isometry<Real>, + color: [f32; 4], + ) { + match shape.as_typed_shape() { + TypedShape::Ball(s) => { + let vtx = &self.instances[&TypeId::of::<Ball>()]; + backend.draw_line_strip( + object, + vtx, + pos, + &Vector::repeat(s.radius * 2.0), + color, + true, + ) + } + TypedShape::Cuboid(s) => { + let vtx = &self.instances[&TypeId::of::<Cuboid>()]; + backend.draw_line_strip(object, vtx, pos, &(s.half_extents * 2.0), color, true) + } + TypedShape::Capsule(s) => { + let vtx = s.to_polyline(self.style.subdivisions); + backend.draw_line_strip(object, &vtx, pos, &Vector::repeat(1.0), color, true) + } + TypedShape::Segment(s) => backend.draw_line_strip( + object, + &[s.a, s.b], + pos, + &Vector::repeat(1.0), + color, + false, + ), + TypedShape::Triangle(s) => backend.draw_line_strip( + object, + &[s.a, s.b, s.c], + pos, + &Vector::repeat(1.0), + color, + true, + ), + TypedShape::TriMesh(s) => { + for tri in s.triangles() { + self.render_shape(object, backend, &tri, pos, color) + } + } + TypedShape::Polyline(s) => backend.draw_polyline( + object, + s.vertices(), + s.indices(), + pos, + &Vector::repeat(1.0), + color, + ), + TypedShape::HalfSpace(s) => { + let basis = s.normal.orthonormal_basis()[0]; + let a = Point::from(basis) * 10_000.0; + let b = Point::from(basis) * -10_000.0; + backend.draw_line_strip(object, &[a, b], pos, &Vector::repeat(1.0), color, false) + } + TypedShape::HeightField(s) => { + for seg in s.segments() { + self.render_shape(object, backend, &seg, pos, color) + } + } + TypedShape::Compound(s) => { + for (sub_pos, shape) in s.shapes() { + self.render_shape(object, backend, &**shape, &(pos * sub_pos), color) + } + } + TypedShape::ConvexPolygon(s) => { + backend.draw_line_strip(object, s.points(), pos, &Vector::repeat(1.0), color, true) + } + /* + * Round shapes. + */ + TypedShape::RoundCuboid(s) => { + let vtx = s.to_polyline(self.style.border_subdivisions); + |
