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authorCrozet Sébastien <developer@crozet.re>2020-10-27 14:29:58 +0100
committerCrozet Sébastien <developer@crozet.re>2020-10-27 14:35:01 +0100
commitb4d322a6ca8dc363c5085ba5539281d50be7a525 (patch)
treeac17e604d27f307b8f31626b248bdaf98ea7d4f7 /src
parent5a5ba9cf5992a71f8bbdf594d17f0385bf7f86ba (diff)
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Take collision groups into account for ray-casting.
Diffstat (limited to 'src')
-rw-r--r--src/pipeline/query_pipeline.rs43
1 files changed, 27 insertions, 16 deletions
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 03103be..00d4396 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -1,5 +1,7 @@
use crate::dynamics::RigidBodySet;
-use crate::geometry::{Collider, ColliderHandle, ColliderSet, Ray, RayIntersection, WQuadtree};
+use crate::geometry::{
+ Collider, ColliderHandle, ColliderSet, InteractionGroups, Ray, RayIntersection, WQuadtree,
+};
/// A pipeline for performing queries on all the colliders of a scene.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -59,6 +61,7 @@ impl QueryPipeline {
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: f32,
+ groups: InteractionGroups,
) -> Option<(ColliderHandle, &'a Collider, RayIntersection)> {
// TODO: avoid allocation?
let mut inter = Vec::new();
@@ -69,14 +72,17 @@ impl QueryPipeline {
for handle in inter {
let collider = &colliders[handle];
- if let Some(inter) =
- collider
- .shape()
- .toi_and_normal_with_ray(collider.position(), ray, max_toi, true)
- {
- if inter.toi < best {
- best = inter.toi;
- result = Some((handle, collider, inter));
+ if collider.collision_groups.test(groups) {
+ if let Some(inter) = collider.shape().toi_and_normal_with_ray(
+ collider.position(),
+ ray,
+ max_toi,
+ true,
+ ) {
+ if inter.toi < best {
+ best = inter.toi;
+ result = Some((handle, collider, inter));
+ }
}
}
}
@@ -99,6 +105,7 @@ impl QueryPipeline {
colliders: &'a ColliderSet,
ray: &Ray,
max_toi: f32,
+ groups: InteractionGroups,
mut callback: impl FnMut(ColliderHandle, &'a Collider, RayIntersection) -> bool,
) {
// TODO: avoid allocation?
@@ -107,13 +114,17 @@ impl QueryPipeline {
for handle in inter {
let collider = &colliders[handle];
- if let Some(inter) =
- collider
- .shape()
- .toi_and_normal_with_ray(collider.position(), ray, max_toi, true)
- {
- if !callback(handle, collider, inter) {
- return;
+
+ if collider.collision_groups.test(groups) {
+ if let Some(inter) = collider.shape().toi_and_normal_with_ray(
+ collider.position(),
+ ray,
+ max_toi,
+ true,
+ ) {
+ if !callback(handle, collider, inter) {
+ return;
+ }
}
}
}