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| author | Sébastien Crozet <developer@crozet.re> | 2020-10-06 16:53:54 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-06 16:53:54 +0200 |
| commit | 24a25f8ae7a62c5c5afa24825b063fbb1b603922 (patch) | |
| tree | 5302f5282fe963b72dbd9e94f422994b6ab11eca /src_testbed/box2d_backend.rs | |
| parent | 99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff) | |
| parent | 25b8486ebf8bdfa0d165300a30877293e9e40c51 (diff) | |
| download | rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.tar.gz rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.tar.bz2 rapier-24a25f8ae7a62c5c5afa24825b063fbb1b603922.zip | |
Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
Diffstat (limited to 'src_testbed/box2d_backend.rs')
| -rw-r--r-- | src_testbed/box2d_backend.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src_testbed/box2d_backend.rs b/src_testbed/box2d_backend.rs index 07cef1e..c25ff1f 100644 --- a/src_testbed/box2d_backend.rs +++ b/src_testbed/box2d_backend.rs @@ -98,10 +98,10 @@ impl Box2dWorld { fn insert_joints(&mut self, joints: &JointSet) { for joint in joints.iter() { - let body_a = self.rapier2box2d[&joint.body1]; - let body_b = self.rapier2box2d[&joint.body2]; + let body_a = self.rapier2box2d[&joint.1.body1]; + let body_b = self.rapier2box2d[&joint.1.body2]; - match &joint.params { + match &joint.1.params { JointParams::BallJoint(params) => { let def = RevoluteJointDef { body_a, @@ -158,7 +158,7 @@ impl Box2dWorld { } fn create_fixture(collider: &Collider, body: &mut b2::MetaBody<NoUserData>) { - let center = na_vec_to_b2_vec(collider.delta().translation.vector); + let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector); let mut fixture_def = b2::FixtureDef::new(); fixture_def.restitution = 0.0; @@ -182,7 +182,7 @@ impl Box2dWorld { let points: Vec<_> = poly .vertices() .iter() - .map(|p| collider.delta() * p) + .map(|p| collider.position_wrt_parent() * p) .map(|p| na_vec_to_b2_vec(p.coords)) .collect(); let b2_shape = b2::PolygonShape::new_with(&points); @@ -229,7 +229,7 @@ impl Box2dWorld { for coll_handle in body.colliders() { let collider = &mut colliders[*coll_handle]; - collider.set_position_debug(pos * collider.delta()); + collider.set_position_debug(pos * collider.position_wrt_parent()); } } } |
