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authorCrozet Sébastien <developer@crozet.re>2020-10-26 15:12:10 +0100
committerCrozet Sébastien <developer@crozet.re>2020-10-26 15:12:10 +0100
commit3da333f11c93898808eb9233c0cf333743bbf906 (patch)
tree0ef0972450f615125c64f4cc8742d5486ce71e45 /src_testbed/box2d_backend.rs
parente028f4504065b228bea8b736265e8b1bfb58f7f3 (diff)
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Fix testbed compilation with other backends.
Diffstat (limited to 'src_testbed/box2d_backend.rs')
-rw-r--r--src_testbed/box2d_backend.rs74
1 files changed, 36 insertions, 38 deletions
diff --git a/src_testbed/box2d_backend.rs b/src_testbed/box2d_backend.rs
index c25ff1f..9156c2a 100644
--- a/src_testbed/box2d_backend.rs
+++ b/src_testbed/box2d_backend.rs
@@ -167,44 +167,42 @@ impl Box2dWorld {
fixture_def.is_sensor = collider.is_sensor();
fixture_def.filter = b2::Filter::new();
- match collider.shape() {
- Shape::Ball(b) => {
- let mut b2_shape = b2::CircleShape::new();
- b2_shape.set_radius(b.radius);
- b2_shape.set_position(center);
- body.create_fixture(&b2_shape, &mut fixture_def);
- }
- Shape::Cuboid(c) => {
- let b2_shape = b2::PolygonShape::new_box(c.half_extents.x, c.half_extents.y);
- body.create_fixture(&b2_shape, &mut fixture_def);
- }
- Shape::Polygon(poly) => {
- let points: Vec<_> = poly
- .vertices()
- .iter()
- .map(|p| collider.position_wrt_parent() * p)
- .map(|p| na_vec_to_b2_vec(p.coords))
- .collect();
- let b2_shape = b2::PolygonShape::new_with(&points);
- body.create_fixture(&b2_shape, &mut fixture_def);
- }
- Shape::HeightField(heightfield) => {
- let mut segments = heightfield.segments();
- let seg1 = segments.next().unwrap();
- let mut vertices = vec![
- na_vec_to_b2_vec(seg1.a.coords),
- na_vec_to_b2_vec(seg1.b.coords),
- ];
-
- // TODO: this will not handle holes properly.
- segments.for_each(|seg| {
- vertices.push(na_vec_to_b2_vec(seg.b.coords));
- });
-
- let b2_shape = b2::ChainShape::new_chain(&vertices);
- body.create_fixture(&b2_shape, &mut fixture_def);
- }
- _ => eprintln!("Creating a shape unknown to the Box2d backend."),
+ let shape = collider.shape();
+
+ if let Some(b) = shape.as_ball() {
+ let mut b2_shape = b2::CircleShape::new();
+ b2_shape.set_radius(b.radius);
+ b2_shape.set_position(center);
+ body.create_fixture(&b2_shape, &mut fixture_def);
+ } else if let Some(c) = shape.as_cuboid() {
+ let b2_shape = b2::PolygonShape::new_box(c.half_extents.x, c.half_extents.y);
+ body.create_fixture(&b2_shape, &mut fixture_def);
+ // } else if let Some(polygon) = shape.as_polygon() {
+ // let points: Vec<_> = poly
+ // .vertices()
+ // .iter()
+ // .map(|p| collider.position_wrt_parent() * p)
+ // .map(|p| na_vec_to_b2_vec(p.coords))
+ // .collect();
+ // let b2_shape = b2::PolygonShape::new_with(&points);
+ // body.create_fixture(&b2_shape, &mut fixture_def);
+ } else if let Some(heightfield) = shape.as_heightfield() {
+ let mut segments = heightfield.segments();
+ let seg1 = segments.next().unwrap();
+ let mut vertices = vec![
+ na_vec_to_b2_vec(seg1.a.coords),
+ na_vec_to_b2_vec(seg1.b.coords),
+ ];
+
+ // TODO: this will not handle holes properly.
+ segments.for_each(|seg| {
+ vertices.push(na_vec_to_b2_vec(seg.b.coords));
+ });
+
+ let b2_shape = b2::ChainShape::new_chain(&vertices);
+ body.create_fixture(&b2_shape, &mut fixture_def);
+ } else {
+ eprintln!("Creating a shape unknown to the Box2d backend.");
}
}