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authorSébastien Crozet <developer@crozet.re>2020-10-06 16:53:54 +0200
committerGitHub <noreply@github.com>2020-10-06 16:53:54 +0200
commit24a25f8ae7a62c5c5afa24825b063fbb1b603922 (patch)
tree5302f5282fe963b72dbd9e94f422994b6ab11eca /src_testbed/engine.rs
parent99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff)
parent25b8486ebf8bdfa0d165300a30877293e9e40c51 (diff)
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Merge pull request #28 from dimforge/raycast
Add the QueryPipeline for ray-casting and other geometrical queries in the future
Diffstat (limited to 'src_testbed/engine.rs')
-rw-r--r--src_testbed/engine.rs16
1 files changed, 15 insertions, 1 deletions
diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs
index 62ab37e..217da48 100644
--- a/src_testbed/engine.rs
+++ b/src_testbed/engine.rs
@@ -609,7 +609,7 @@ impl GraphicsManager {
}
}
- pub fn draw(&mut self, colliders: &ColliderSet, window: &mut Window) {
+ pub fn draw(&mut self, _bodies: &RigidBodySet, colliders: &ColliderSet, window: &mut Window) {
// use kiss3d::camera::Camera;
// println!(
// "camera eye {:?}, at: {:?}",
@@ -618,6 +618,20 @@ impl GraphicsManager {
// );
for (_, ns) in self.b2sn.iter_mut() {
for n in ns.iter_mut() {
+ /*
+ if let Some(co) = colliders.get(n.collider()) {
+ let bo = &bodies[co.parent()];
+
+ if bo.is_dynamic() {
+ if bo.is_sleeping() {
+ n.set_color(Point3::new(1.0, 0.0, 0.0));
+ } else {
+ n.set_color(Point3::new(0.0, 1.0, 0.0));
+ }
+ }
+ }
+ */
+
n.update(colliders);
n.draw(window);
}