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| author | Sébastien Crozet <developer@crozet.re> | 2020-10-27 16:10:10 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-27 16:10:10 +0100 |
| commit | a52fb8d7e4649dce02e2131d848b84166df82d64 (patch) | |
| tree | dc6b38ebd73ca5fd62b200417dcc0b114a894572 /src_testbed/engine.rs | |
| parent | c336ae64557a4981b9cfbd2f6fbe7b7a9d383493 (diff) | |
| parent | 7cafc5471c7fb22b4034b8fe90e848cd0912204d (diff) | |
| download | rapier-a52fb8d7e4649dce02e2131d848b84166df82d64.tar.gz rapier-a52fb8d7e4649dce02e2131d848b84166df82d64.tar.bz2 rapier-a52fb8d7e4649dce02e2131d848b84166df82d64.zip | |
Merge pull request #43 from dimforge/interaction_groups
Add collision filtering based in bit masks
Diffstat (limited to 'src_testbed/engine.rs')
| -rw-r--r-- | src_testbed/engine.rs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs index b02f146..1bafdb6 100644 --- a/src_testbed/engine.rs +++ b/src_testbed/engine.rs @@ -63,6 +63,7 @@ pub struct GraphicsManager { #[cfg(feature = "fluids")] boundary2sn: HashMap<BoundaryHandle, FluidNode>, b2color: HashMap<RigidBodyHandle, Point3<f32>>, + c2color: HashMap<ColliderHandle, Point3<f32>>, b2wireframe: HashMap<RigidBodyHandle, bool>, #[cfg(feature = "fluids")] f2color: HashMap<FluidHandle, Point3<f32>>, @@ -100,6 +101,7 @@ impl GraphicsManager { #[cfg(feature = "fluids")] boundary2sn: HashMap::new(), b2color: HashMap::new(), + c2color: HashMap::new(), #[cfg(feature = "fluids")] f2color: HashMap::new(), ground_color: Point3::new(0.5, 0.5, 0.5), @@ -186,6 +188,10 @@ impl GraphicsManager { } } + pub fn set_collider_initial_color(&mut self, c: ColliderHandle, color: Point3<f32>) { + self.c2color.insert(c, color); + } + pub fn set_body_wireframe(&mut self, b: RigidBodyHandle, enabled: bool) { self.b2wireframe.insert(b, enabled); @@ -324,6 +330,7 @@ impl GraphicsManager { let mut new_nodes = Vec::new(); for collider_handle in bodies[handle].colliders() { + let color = self.c2color.get(collider_handle).copied().unwrap_or(color); let collider = &colliders[*collider_handle]; self.add_collider(window, *collider_handle, collider, color, &mut new_nodes); } |
