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authorSébastien Crozet <developer@crozet.re>2022-05-30 18:27:52 +0200
committerSébastien Crozet <developer@crozet.re>2022-05-30 18:29:18 +0200
commit0d05536ab66052af0dfc153e966c82b4e6d27075 (patch)
treee648a85865d711a6133b2a9f2b31be16d7955c7a /src_testbed/lines/mod.rs
parentab8833f275ea5576ef2c1a3039459e81fcdb6f4d (diff)
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Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
Diffstat (limited to 'src_testbed/lines/mod.rs')
-rw-r--r--src_testbed/lines/mod.rs11
1 files changed, 6 insertions, 5 deletions
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs
index 7e78ee9..a7dd7bb 100644
--- a/src_testbed/lines/mod.rs
+++ b/src_testbed/lines/mod.rs
@@ -1,4 +1,5 @@
#![allow(warnings)]
+use bevy::render::view::NoFrustumCulling;
/**
*
* NOTE: this module and its submodules are only temporary. It is a copy-paste of the bevy-debug-lines
@@ -33,7 +34,7 @@ mod render_dim;
// gates-specific code.
#[cfg(feature = "dim3")]
mod dim {
- pub(crate) use crate::lines::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines};
+ pub(crate) use super::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines};
pub(crate) use bevy::core_pipeline::Opaque3d as Phase;
use bevy::{asset::Handle, render::mesh::Mesh};
@@ -49,7 +50,7 @@ mod dim {
}
#[cfg(feature = "dim2")]
mod dim {
- pub(crate) use crate::lines::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines};
+ pub(crate) use super::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines};
pub(crate) use bevy::core_pipeline::Transparent2d as Phase;
use bevy::{asset::Handle, render::mesh::Mesh, sprite::Mesh2dHandle};
@@ -172,6 +173,7 @@ fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) {
dim::into_handle(meshes.add(mesh)),
NotShadowCaster,
NotShadowReceiver,
+ NoFrustumCulling,
Transform::default(),
GlobalTransform::default(),
Visibility::default(),
@@ -190,7 +192,7 @@ fn update(
// For each debug line mesh, fill its buffers with the relevant positions/colors chunks.
for (mesh_handle, debug_lines_idx) in debug_line_meshes.iter() {
let mesh = meshes.get_mut(dim::from_handle(mesh_handle)).unwrap();
- use VertexAttributeValues::{Float32x3, Float32x4, Uint32};
+ use VertexAttributeValues::{Float32x3, Uint32};
if let Some(Float32x3(vbuffer)) = mesh.attribute_mut(Mesh::ATTRIBUTE_POSITION) {
vbuffer.clear();
if let Some(new_content) = lines
@@ -238,7 +240,7 @@ fn extract(mut commands: Commands, query: Query<Entity, With<DebugLinesMesh>>) {
}
#[derive(Component)]
-struct DebugLinesMesh(usize);
+pub(crate) struct DebugLinesMesh(usize);
#[derive(Component)]
pub(crate) struct RenderDebugLinesMesh;
@@ -320,7 +322,6 @@ impl DebugLines {
end_color: Color,
) {
if self.positions.len() >= MAX_POINTS {
- warn!("Tried to add a new line when existing number of lines was already at maximum, ignoring.");
return;
}