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| author | Sébastien Crozet <developer@crozet.re> | 2022-05-30 18:27:52 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2022-05-30 18:29:18 +0200 |
| commit | 0d05536ab66052af0dfc153e966c82b4e6d27075 (patch) | |
| tree | e648a85865d711a6133b2a9f2b31be16d7955c7a /src_testbed/lines/mod.rs | |
| parent | ab8833f275ea5576ef2c1a3039459e81fcdb6f4d (diff) | |
| download | rapier-0d05536ab66052af0dfc153e966c82b4e6d27075.tar.gz rapier-0d05536ab66052af0dfc153e966c82b4e6d27075.tar.bz2 rapier-0d05536ab66052af0dfc153e966c82b4e6d27075.zip | |
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
Diffstat (limited to 'src_testbed/lines/mod.rs')
| -rw-r--r-- | src_testbed/lines/mod.rs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs index 7e78ee9..a7dd7bb 100644 --- a/src_testbed/lines/mod.rs +++ b/src_testbed/lines/mod.rs @@ -1,4 +1,5 @@ #![allow(warnings)] +use bevy::render::view::NoFrustumCulling; /** * * NOTE: this module and its submodules are only temporary. It is a copy-paste of the bevy-debug-lines @@ -33,7 +34,7 @@ mod render_dim; // gates-specific code. #[cfg(feature = "dim3")] mod dim { - pub(crate) use crate::lines::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines}; + pub(crate) use super::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines}; pub(crate) use bevy::core_pipeline::Opaque3d as Phase; use bevy::{asset::Handle, render::mesh::Mesh}; @@ -49,7 +50,7 @@ mod dim { } #[cfg(feature = "dim2")] mod dim { - pub(crate) use crate::lines::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines}; + pub(crate) use super::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines}; pub(crate) use bevy::core_pipeline::Transparent2d as Phase; use bevy::{asset::Handle, render::mesh::Mesh, sprite::Mesh2dHandle}; @@ -172,6 +173,7 @@ fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) { dim::into_handle(meshes.add(mesh)), NotShadowCaster, NotShadowReceiver, + NoFrustumCulling, Transform::default(), GlobalTransform::default(), Visibility::default(), @@ -190,7 +192,7 @@ fn update( // For each debug line mesh, fill its buffers with the relevant positions/colors chunks. for (mesh_handle, debug_lines_idx) in debug_line_meshes.iter() { let mesh = meshes.get_mut(dim::from_handle(mesh_handle)).unwrap(); - use VertexAttributeValues::{Float32x3, Float32x4, Uint32}; + use VertexAttributeValues::{Float32x3, Uint32}; if let Some(Float32x3(vbuffer)) = mesh.attribute_mut(Mesh::ATTRIBUTE_POSITION) { vbuffer.clear(); if let Some(new_content) = lines @@ -238,7 +240,7 @@ fn extract(mut commands: Commands, query: Query<Entity, With<DebugLinesMesh>>) { } #[derive(Component)] -struct DebugLinesMesh(usize); +pub(crate) struct DebugLinesMesh(usize); #[derive(Component)] pub(crate) struct RenderDebugLinesMesh; @@ -320,7 +322,6 @@ impl DebugLines { end_color: Color, ) { if self.positions.len() >= MAX_POINTS { - warn!("Tried to add a new line when existing number of lines was already at maximum, ignoring."); return; } |
