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authorjohnny-smitherson <127537716+johnny-smitherson@users.noreply.github.com>2023-10-23 16:21:07 +0000
committerjohnny-smitherson <127537716+johnny-smitherson@users.noreply.github.com>2023-10-23 16:39:52 +0000
commit780ba4a216aa9ef68d7f10db4a2b67b866699f43 (patch)
treef9be0e8ae1134f7ee6139eb34c39aa2c2d6a21aa /src_testbed/lines
parent82416e3ca66dcdc34c0f350cec570ef1019a199f (diff)
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update bevy 0.11 - fix compile errors
Diffstat (limited to 'src_testbed/lines')
-rw-r--r--src_testbed/lines/mod.rs32
-rw-r--r--src_testbed/lines/render_dim.rs37
2 files changed, 40 insertions, 29 deletions
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs
index 60d8098..c68b86e 100644
--- a/src_testbed/lines/mod.rs
+++ b/src_testbed/lines/mod.rs
@@ -19,7 +19,6 @@ use bevy::render::MainWorld;
*/
use bevy::{
asset::{Assets, HandleUntyped},
- pbr::{NotShadowCaster, NotShadowReceiver},
prelude::*,
reflect::TypeUuid,
render::{
@@ -27,8 +26,10 @@ use bevy::{
render_phase::AddRenderCommand,
render_resource::PrimitiveTopology,
render_resource::Shader,
+ RenderSet,
},
};
+use bevy_pbr::{NotShadowCaster, NotShadowReceiver};
mod render_dim;
@@ -38,8 +39,8 @@ mod render_dim;
#[cfg(feature = "dim3")]
mod dim {
pub(crate) use super::render_dim::r3d::{queue, DebugLinePipeline, DrawDebugLines};
- pub(crate) use bevy::core_pipeline::core_3d::Opaque3d as Phase;
use bevy::{asset::Handle, render::mesh::Mesh};
+ pub(crate) use bevy_core_pipeline::core_3d::Opaque3d as Phase;
pub(crate) type MeshHandle = Handle<Mesh>;
pub(crate) fn from_handle(from: &MeshHandle) -> &Handle<Mesh> {
@@ -54,8 +55,9 @@ mod dim {
#[cfg(feature = "dim2")]
mod dim {
pub(crate) use super::render_dim::r2d::{queue, DebugLinePipeline, DrawDebugLines};
- pub(crate) use bevy::core_pipeline::core_2d::Transparent2d as Phase;
- use bevy::{asset::Handle, render::mesh::Mesh, sprite::Mesh2dHandle};
+ use bevy::{asset::Handle, render::mesh::Mesh};
+ pub(crate) use bevy_core_pipeline::core_2d::Transparent2d as Phase;
+ use bevy_sprite::Mesh2dHandle;
pub(crate) type MeshHandle = Mesh2dHandle;
pub(crate) fn from_handle(from: &MeshHandle) -> &Handle<Mesh> {
@@ -120,27 +122,33 @@ impl DebugLinesPlugin {
Self { depth_test: val }
}
}
-
+use bevy::render::render_phase::DrawFunctions;
+use bevy::render::Render;
impl Plugin for DebugLinesPlugin {
fn build(&self, app: &mut App) {
- use bevy::render::{render_resource::SpecializedMeshPipelines, RenderApp, RenderStage};
+ use bevy::render::{render_resource::SpecializedMeshPipelines, RenderApp};
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
shaders.set_untracked(
DEBUG_LINES_SHADER_HANDLE,
- Shader::from_wgsl(dim::SHADER_FILE),
+ Shader::from_wgsl(dim::SHADER_FILE, file!()),
);
app.init_resource::<DebugLines>();
- app.add_startup_system(setup)
- .add_system_to_stage(CoreStage::PostUpdate, update.label("draw_lines"));
+
+ app.init_resource::<DrawFunctions<dim::Phase>>();
+
+ app.add_systems(Startup, setup)
+ .add_systems(PostUpdate, update);
+
app.sub_app_mut(RenderApp)
+ .init_resource::<DrawFunctions<dim::Phase>>()
.add_render_command::<dim::Phase, dim::DrawDebugLines>()
.insert_resource(DebugLinesConfig {
depth_test: self.depth_test,
})
.init_resource::<dim::DebugLinePipeline>()
.init_resource::<SpecializedMeshPipelines<dim::DebugLinePipeline>>()
- .add_system_to_stage(RenderStage::Extract, extract)
- .add_system_to_stage(RenderStage::Queue, dim::queue);
+ .add_systems(Render, extract.in_set(RenderSet::ExtractCommands))
+ .add_systems(Render, dim::queue.in_set(RenderSet::Queue));
info!("Loaded {} debug lines plugin.", dim::DIMMENSION);
}
@@ -176,7 +184,7 @@ fn setup(mut cmds: Commands, mut meshes: ResMut<Assets<Mesh>>) {
// https://github.com/Toqozz/bevy_debug_lines/issues/16
//mesh.set_indices(Some(Indices::U16(Vec::with_capacity(MAX_POINTS_PER_MESH))));
- cmds.spawn_bundle((
+ cmds.spawn((
dim::into_handle(meshes.add(mesh)),
NotShadowCaster,
NotShadowReceiver,
diff --git a/src_testbed/lines/render_dim.rs b/src_testbed/lines/render_dim.rs
index 718cce0..f339cdb 100644
--- a/src_testbed/lines/render_dim.rs
+++ b/src_testbed/lines/render_dim.rs
@@ -1,10 +1,11 @@
pub mod r3d {
+ use bevy_core_pipeline::core_3d::Opaque3d;
+ use bevy_pbr::{
+ DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup,
+ SetMeshViewBindGroup,
+ };
+
use bevy::{
- core_pipeline::core_3d::Opaque3d,
- pbr::{
- DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup,
- SetMeshViewBindGroup,
- },
prelude::*,
render::{
mesh::MeshVertexBufferLayout,
@@ -54,9 +55,9 @@ pub mod r3d {
//use VertexFormat::{Float32x3, Float32x4};
let mut shader_defs = Vec::new();
- shader_defs.push("LINES_3D".to_string());
+ shader_defs.push("LINES_3D".to_string().into());
if depth_test {
- shader_defs.push("DEPTH_TEST_ENABLED".to_string());
+ shader_defs.push("DEPTH_TEST_ENABLED".to_string().into());
}
let vertex_buffer_layout = layout.get_layout(&[
@@ -64,7 +65,7 @@ pub mod r3d {
Mesh::ATTRIBUTE_COLOR.at_shader_location(1),
])?;
let (label, blend, depth_write_enabled);
- if key.contains(MeshPipelineKey::TRANSPARENT_MAIN_PASS) {
+ if key.contains(MeshPipelineKey::BLEND_ALPHA) {
label = "transparent_mesh_pipeline".into();
blend = Some(BlendState::ALPHA_BLENDING);
// For the transparent pass, fragments that are closer will be alpha
@@ -96,7 +97,7 @@ pub mod r3d {
write_mask: ColorWrites::ALL,
})],
}),
- layout: Some(vec![self.mesh_pipeline.view_layout.clone()]),
+ layout: vec![self.mesh_pipeline.view_layout.clone()],
primitive: PrimitiveState {
front_face: FrontFace::Ccw,
cull_mode: None,
@@ -128,6 +129,7 @@ pub mod r3d {
alpha_to_coverage_enabled: false,
},
label: Some(label),
+ push_constant_ranges: vec![],
})
}
}
@@ -147,7 +149,7 @@ pub mod r3d {
.read()
.get_id::<DrawDebugLines>()
.unwrap();
- let key = MeshPipelineKey::from_msaa_samples(msaa.samples);
+ let key = MeshPipelineKey::from_msaa_samples(msaa.samples());
for (view, mut transparent_phase) in views.iter_mut() {
let view_matrix = view.transform.compute_matrix();
let view_row_2 = view_matrix.row(2);
@@ -183,7 +185,6 @@ pub mod r3d {
pub mod r2d {
use bevy::{
asset::Handle,
- core_pipeline::core_2d::Transparent2d,
prelude::*,
render::{
mesh::MeshVertexBufferLayout,
@@ -200,12 +201,13 @@ pub mod r2d {
texture::BevyDefault,
view::{Msaa, VisibleEntities},
},
- sprite::{
- DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform,
- SetMesh2dBindGroup, SetMesh2dViewBindGroup,
- },
utils::FloatOrd,
};
+ use bevy_core_pipeline::core_2d::Transparent2d;
+ use bevy_sprite::{
+ DrawMesh2d, Mesh2dHandle, Mesh2dPipeline, Mesh2dPipelineKey, Mesh2dUniform,
+ SetMesh2dBindGroup, SetMesh2dViewBindGroup,
+ };
use crate::lines::{RenderDebugLinesMesh, DEBUG_LINES_SHADER_HANDLE};
@@ -264,7 +266,7 @@ pub mod r2d {
write_mask: ColorWrites::ALL,
})],
}),
- layout: Some(vec![self.mesh_pipeline.view_layout.clone()]),
+ layout: vec![self.mesh_pipeline.view_layout.clone()],
primitive: PrimitiveState {
front_face: FrontFace::Ccw,
cull_mode: None,
@@ -281,6 +283,7 @@ pub mod r2d {
alpha_to_coverage_enabled: false,
},
label: None,
+ push_constant_ranges: vec![],
})
}
}
@@ -297,7 +300,7 @@ pub mod r2d {
) {
for (view, mut phase) in views.iter_mut() {
let draw_mesh2d = draw2d_functions.read().get_id::<DrawDebugLines>().unwrap();
- let msaa_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples);
+ let msaa_key = Mesh2dPipelineKey::from_msaa_samples(msaa.samples());
for visible_entity in &view.entities {
if let Ok((uniform, mesh_handle)) = material_meshes.get(*visible_entity) {