diff options
| author | Sébastien Crozet <developer@crozet.re> | 2023-01-15 13:01:27 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-15 13:01:27 +0100 |
| commit | ff4c885195eb6adef2a318134aedcb985b6e88b4 (patch) | |
| tree | f797275613e2fac3e423f647363bcf74c5a0ccd3 /src_testbed/lines | |
| parent | 56aa0f5e732a2f810b5c1d5834905791f542cf48 (diff) | |
| parent | 3f5c0335e45a75ba435ef7dee3d203b11ec072d0 (diff) | |
| download | rapier-ff4c885195eb6adef2a318134aedcb985b6e88b4.tar.gz rapier-ff4c885195eb6adef2a318134aedcb985b6e88b4.tar.bz2 rapier-ff4c885195eb6adef2a318134aedcb985b6e88b4.zip | |
Merge pull request #436 from dimforge/release-v0.17
Release v0.17.0
Diffstat (limited to 'src_testbed/lines')
| -rw-r--r-- | src_testbed/lines/mod.rs | 3 | ||||
| -rw-r--r-- | src_testbed/lines/render_dim.rs | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src_testbed/lines/mod.rs b/src_testbed/lines/mod.rs index 3c68110..60d8098 100644 --- a/src_testbed/lines/mod.rs +++ b/src_testbed/lines/mod.rs @@ -73,6 +73,7 @@ mod dim { pub(crate) const DEBUG_LINES_SHADER_HANDLE: HandleUntyped = HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 17477439189930443325); +#[derive(Resource)] pub(crate) struct DebugLinesConfig { depth_test: bool, } @@ -275,7 +276,7 @@ pub(crate) struct RenderDebugLinesMesh; /// ); /// } /// ``` -#[derive(Default)] +#[derive(Default, Resource)] pub struct DebugLines { pub positions: Vec<[f32; 3]>, //pub colors: Vec<[f32; 4]>, diff --git a/src_testbed/lines/render_dim.rs b/src_testbed/lines/render_dim.rs index be23321..718cce0 100644 --- a/src_testbed/lines/render_dim.rs +++ b/src_testbed/lines/render_dim.rs @@ -26,6 +26,7 @@ pub mod r3d { use crate::lines::{DebugLinesConfig, RenderDebugLinesMesh, DEBUG_LINES_SHADER_HANDLE}; + #[derive(Resource)] pub(crate) struct DebugLinePipeline { mesh_pipeline: MeshPipeline, shader: Handle<Shader>, @@ -208,6 +209,7 @@ pub mod r2d { use crate::lines::{RenderDebugLinesMesh, DEBUG_LINES_SHADER_HANDLE}; + #[derive(Resource)] pub(crate) struct DebugLinePipeline { mesh_pipeline: Mesh2dPipeline, shader: Handle<Shader>, |
