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authorSébastien Crozet <developer@crozet.re>2021-05-18 10:52:06 +0200
committerGitHub <noreply@github.com>2021-05-18 10:52:06 +0200
commit3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (patch)
tree0d227def6b11bbfe8e14cd021f01ac54f6500f52 /src_testbed/objects/mesh.rs
parent355f7a3a3934043a330763ca985264cdb1375405 (diff)
parent47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff)
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Merge pull request #189 from dimforge/bevy_renderer
Testbed: replace Kiss3d by Bevy
Diffstat (limited to 'src_testbed/objects/mesh.rs')
-rw-r--r--src_testbed/objects/mesh.rs111
1 files changed, 0 insertions, 111 deletions
diff --git a/src_testbed/objects/mesh.rs b/src_testbed/objects/mesh.rs
deleted file mode 100644
index 5505de3..0000000
--- a/src_testbed/objects/mesh.rs
+++ /dev/null
@@ -1,111 +0,0 @@
-use crate::objects::node::{self, GraphicsNode};
-use kiss3d::window;
-use na::Point3;
-use rapier::geometry::{ColliderHandle, ColliderSet};
-use rapier::math::{Isometry, Point};
-use std::cell::RefCell;
-use std::rc::Rc;
-
-pub struct Mesh {
- color: Point3<f32>,
- base_color: Point3<f32>,
- gfx: GraphicsNode,
- collider: ColliderHandle,
-}
-
-impl Mesh {
- pub fn new(
- collider: ColliderHandle,
- vertices: Vec<Point<f32>>,
- indices: Vec<[u32; 3]>,
- color: Point3<f32>,
- window: &mut window::Window,
- ) -> Mesh {
- let vs = vertices;
- let is = indices
- .into_iter()
- .map(|idx| Point3::new(idx[0] as u16, idx[1] as u16, idx[2] as u16))
- .collect();
-
- let mesh;
- let gfx;
-
- #[cfg(feature = "dim2")]
- {
- mesh = kiss3d::resource::PlanarMesh::new(vs, is, None, false);
- gfx = window.add_planar_mesh(
- Rc::new(RefCell::new(mesh)),
- crate::math::Vector::from_element(1.0),
- );
- }
-
- #[cfg(feature = "dim3")]
- {
- mesh = kiss3d::resource::Mesh::new(vs, is, None, None, false);
- gfx = window.add_mesh(Rc::new(RefCell::new(mesh)), na::Vector3::from_element(1.0));
- }
-
- let mut res = Mesh {
- color,
- base_color: color,
- gfx,
- collider,
- };
-
- res.gfx.enable_backface_culling(false);
- res.gfx.set_color(color.x, color.y, color.z);
- res
- }
-
- pub fn select(&mut self) {
- self.color = Point3::new(1.0, 0.0, 0.0);
- }
-
- pub fn unselect(&mut self) {
- self.color = self.base_color;
- }
-
- pub fn set_color(&mut self, color: Point3<f32>) {
- self.gfx.set_color(color.x, color.y, color.z);
- self.color = color;
- self.base_color = color;
- }
-
- pub fn update(&mut self, colliders: &ColliderSet) {
- node::update_scene_node(
- &mut self.gfx,
- colliders,
- self.collider,
- &self.color,
- &Isometry::identity(),
- );
-
- // // Update if some deformation occurred.
- // // FIXME: don't update if it did not move.
- // if let Some(c) = colliders.get(self.collider) {
- // if let ColliderAnchor::OnDeformableBody { .. } = c.anchor() {
- // let shape = c.shape().as_shape::<TriMesh<f32>>().unwrap();
- // let vtx = shape.points();
- //
- // self.gfx.modify_vertices(&mut |vertices| {
- // for (v, new_v) in vertices.iter_mut().zip(vtx.iter()) {
- // *v = *new_v
- // }
- // });
- // self.gfx.recompute_normals();
- // }
- // }
- }
-
- pub fn scene_node(&self) -> &GraphicsNode {
- &self.gfx
- }
-
- pub fn scene_node_mut(&mut self) -> &mut GraphicsNode {
- &mut self.gfx
- }
-
- pub fn object(&self) -> ColliderHandle {
- self.collider
- }
-}