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| author | Sébastien Crozet <developer@crozet.re> | 2020-09-08 21:18:17 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-09-28 15:27:25 +0200 |
| commit | 3c85a6ac41397cf95199933c6a93909bc070a844 (patch) | |
| tree | e7ec95a2a75b8e82a3cea0ab40d60b8381f3bc24 /src_testbed/physx_backend.rs | |
| parent | 99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff) | |
| download | rapier-3c85a6ac41397cf95199933c6a93909bc070a844.tar.gz rapier-3c85a6ac41397cf95199933c6a93909bc070a844.tar.bz2 rapier-3c85a6ac41397cf95199933c6a93909bc070a844.zip | |
Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
Diffstat (limited to 'src_testbed/physx_backend.rs')
| -rw-r--r-- | src_testbed/physx_backend.rs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index b06fd7e..8e08a2e 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -196,7 +196,8 @@ impl PhysxWorld { } } else { physx_sys::PxShapeFlags { - mBits: physx_sys::PxShapeFlag::eSIMULATION_SHAPE as u8, + mBits: physx_sys::PxShapeFlag::eSIMULATION_SHAPE as u8 + | physx_sys::PxShapeFlag::eSCENE_QUERY_SHAPE as u8, } }; |
