diff options
| -rw-r--r-- | examples2d/all_examples2.rs | 2 | ||||
| -rw-r--r-- | examples2d/collision_groups2.rs | 98 | ||||
| -rw-r--r-- | examples3d/all_examples3.rs | 2 | ||||
| -rw-r--r-- | examples3d/collision_groups3.rs | 102 | ||||
| -rw-r--r-- | src_testbed/engine.rs | 7 | ||||
| -rw-r--r-- | src_testbed/testbed.rs | 8 |
6 files changed, 218 insertions, 1 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 0ebef88..9bae719 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -11,6 +11,7 @@ use rapier_testbed2d::Testbed; use std::cmp::Ordering; mod add_remove2; +mod collision_groups2; mod debug_box_ball2; mod heightfield2; mod joints2; @@ -52,6 +53,7 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove2::init_world), + ("Collision groups", collision_groups2::init_world), ("Heightfield", heightfield2::init_world), ("Joints", joints2::init_world), ("Platform", platform2::init_world), diff --git a/examples2d/collision_groups2.rs b/examples2d/collision_groups2.rs new file mode 100644 index 0000000..9fd9f0b --- /dev/null +++ b/examples2d/collision_groups2.rs @@ -0,0 +1,98 @@ +use na::{Point2, Point3}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, floor_handle, &mut bodies); + + /* + * Setup groups + */ + const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); + const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); + + /* + * A green floor that will collide with the GREEN group only. + */ + let green_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 1.0) + .collision_groups(GREEN_GROUP) + .build(); + let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0)); + + /* + * A blue floor that will collide with the BLUE group only. + */ + let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 2.0) + .collision_groups(BLUE_GROUP) + .build(); + let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0)); + + /* + * Create the cubes + */ + let num = 8; + let rad = 0.1; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = 2.5; + + for j in 0usize..4 { + for i in 0..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + + // Alternate between the green and blue groups. + let (group, color) = if i % 2 == 0 { + (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0)) + } else { + (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0)) + }; + + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad) + .collision_groups(group) + .build(); + colliders.insert(collider, handle, &mut bodies); + + testbed.set_body_color(handle, color); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 100.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs index 85b2504..eeb9736 100644 --- a/examples3d/all_examples3.rs +++ b/examples3d/all_examples3.rs @@ -11,6 +11,7 @@ use rapier_testbed3d::Testbed; use std::cmp::Ordering; mod add_remove3; +mod collision_groups3; mod compound3; mod debug_boxes3; mod debug_cylinder3; @@ -65,6 +66,7 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove3::init_world), ("Primitives", primitives3::init_world), + ("Collision groups", collision_groups3::init_world), ("Compound", compound3::init_world), ("Domino", domino3::init_world), ("Heightfield", heightfield3::init_world), diff --git a/examples3d/collision_groups3.rs b/examples3d/collision_groups3.rs new file mode 100644 index 0000000..625bc50 --- /dev/null +++ b/examples3d/collision_groups3.rs @@ -0,0 +1,102 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, floor_handle, &mut bodies); + + /* + * Setup groups + */ + const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); + const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); + + /* + * A green floor that will collide with the GREEN group only. + */ + let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) + .translation(0.0, 1.0, 0.0) + .collision_groups(GREEN_GROUP) + .build(); + let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0)); + + /* + * A blue floor that will collide with the BLUE group only. + */ + let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) + .translation(0.0, 2.0, 0.0) + .collision_groups(BLUE_GROUP) + .build(); + let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0)); + + /* + * Create the cubes + */ + let num = 8; + let rad = 0.1; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = 2.5; + let centerz = shift * (num / 2) as f32; + + for j in 0usize..4 { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + let z = k as f32 * shift - centerz; + + // Alternate between the green and blue groups. + let (group, color) = if k % 2 == 0 { + (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0)) + } else { + (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0)) + }; + + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad, rad) + .collision_groups(group) + .build(); + colliders.insert(collider, handle, &mut bodies); + + testbed.set_body_color(handle, color); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/src_testbed/engine.rs b/src_testbed/engine.rs index b02f146..1bafdb6 100644 --- a/src_testbed/engine.rs +++ b/src_testbed/engine.rs @@ -63,6 +63,7 @@ pub struct GraphicsManager { #[cfg(feature = "fluids")] boundary2sn: HashMap<BoundaryHandle, FluidNode>, b2color: HashMap<RigidBodyHandle, Point3<f32>>, + c2color: HashMap<ColliderHandle, Point3<f32>>, b2wireframe: HashMap<RigidBodyHandle, bool>, #[cfg(feature = "fluids")] f2color: HashMap<FluidHandle, Point3<f32>>, @@ -100,6 +101,7 @@ impl GraphicsManager { #[cfg(feature = "fluids")] boundary2sn: HashMap::new(), b2color: HashMap::new(), + c2color: HashMap::new(), #[cfg(feature = "fluids")] f2color: HashMap::new(), ground_color: Point3::new(0.5, 0.5, 0.5), @@ -186,6 +188,10 @@ impl GraphicsManager { } } + pub fn set_collider_initial_color(&mut self, c: ColliderHandle, color: Point3<f32>) { + self.c2color.insert(c, color); + } + pub fn set_body_wireframe(&mut self, b: RigidBodyHandle, enabled: bool) { self.b2wireframe.insert(b, enabled); @@ -324,6 +330,7 @@ impl GraphicsManager { let mut new_nodes = Vec::new(); for collider_handle in bodies[handle].colliders() { + let color = self.c2color.get(collider_handle).copied().unwrap_or(color); let collider = &colliders[*collider_handle]; self.add_collider(window, *collider_handle, collider, color, &mut new_nodes); } diff --git a/src_testbed/testbed.rs b/src_testbed/testbed.rs index 2b733a3..3a1b938 100644 --- a/src_testbed/testbed.rs +++ b/src_testbed/testbed.rs @@ -23,7 +23,9 @@ use rapier::dynamics::{ }; #[cfg(feature = "dim3")] use rapier::geometry::Ray; -use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, NarrowPhase, ProximityEvent}; +use rapier::geometry::{ + BroadPhase, ColliderHandle, ColliderSet, ContactEvent, NarrowPhase, ProximityEvent, +}; use rapier::math::Vector; use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline}; #[cfg(feature = "fluids")] @@ -497,6 +499,10 @@ impl Testbed { self.graphics.set_body_color(body, color); } + pub fn set_collider_initial_color(&mut self, collider: ColliderHandle, color: Point3<f32>) { + self.graphics.set_collider_initial_color(collider, color); + } + #[cfg(feature = "fluids")] pub fn set_fluid_color(&mut self, fluid: FluidHandle, color: Point3<f32>) { self.graphics.set_fluid_color(fluid, color); |
