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-rw-r--r--src/dynamics/rigid_body.rs53
1 files changed, 41 insertions, 12 deletions
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index 4aaa474..a1a23a0 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -281,65 +281,94 @@ impl RigidBody {
* Application of forces/impulses.
*/
/// Applies a force at the center-of-mass of this rigid-body.
- pub fn apply_force(&mut self, force: Vector<f32>) {
+ pub fn apply_force(&mut self, force: Vector<f32>, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.linacc += force * self.mass_properties.inv_mass;
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies an impulse at the center-of-mass of this rigid-body.
- pub fn apply_impulse(&mut self, impulse: Vector<f32>) {
+ pub fn apply_impulse(&mut self, impulse: Vector<f32>, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.linvel += impulse * self.mass_properties.inv_mass;
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies a torque at the center-of-mass of this rigid-body.
#[cfg(feature = "dim2")]
- pub fn apply_torque(&mut self, torque: f32) {
+ pub fn apply_torque(&mut self, torque: f32, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.angacc += self.world_inv_inertia_sqrt * (self.world_inv_inertia_sqrt * torque);
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies a torque at the center-of-mass of this rigid-body.
#[cfg(feature = "dim3")]
- pub fn apply_torque(&mut self, torque: Vector<f32>) {
+ pub fn apply_torque(&mut self, torque: Vector<f32>, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.angacc += self.world_inv_inertia_sqrt * (self.world_inv_inertia_sqrt * torque);
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies an impulsive torque at the center-of-mass of this rigid-body.
#[cfg(feature = "dim2")]
- pub fn apply_torque_impulse(&mut self, torque_impulse: f32) {
+ pub fn apply_torque_impulse(&mut self, torque_impulse: f32, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.angvel +=
self.world_inv_inertia_sqrt * (self.world_inv_inertia_sqrt * torque_impulse);
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies an impulsive torque at the center-of-mass of this rigid-body.
#[cfg(feature = "dim3")]
- pub fn apply_torque_impulse(&mut self, torque_impulse: Vector<f32>) {
+ pub fn apply_torque_impulse(&mut self, torque_impulse: Vector<f32>, wake_up: bool) {
if self.body_status == BodyStatus::Dynamic {
self.angvel +=
self.world_inv_inertia_sqrt * (self.world_inv_inertia_sqrt * torque_impulse);
+
+ if wake_up {
+ self.wake_up(true);
+ }
}
}
/// Applies a force at the given world-space point of this rigid-body.
- pub fn apply_force_at_point(&mut self, force: Vector<f32>, point: Point<f32>) {
+ pub fn apply_force_at_point(&mut self, force: Vector<f32>, point: Point<f32>, wake_up: bool) {
let torque = (point - self.world_com).gcross(force);
- self.apply_force(force);
- self.apply_torque(torque);
+ self.apply_force(force, wake_up);
+ self.apply_torque(torque, wake_up);
}
/// Applies an impulse at the given world-space point of this rigid-body.
- pub fn apply_impulse_at_point(&mut self, impulse: Vector<f32>, point: Point<f32>) {
+ pub fn apply_impulse_at_point(
+ &mut self,
+ impulse: Vector<f32>,
+ point: Point<f32>,
+ wake_up: bool,
+ ) {
let torque_impulse = (point - self.world_com).gcross(impulse);
- self.apply_impulse(impulse);
- self.apply_torque_impulse(torque_impulse);
+ self.apply_impulse(impulse, wake_up);
+ self.apply_torque_impulse(torque_impulse, wake_up);
}
}