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-rw-r--r--CHANGELOG.md23
-rw-r--r--src/dynamics/rigid_body.rs221
-rw-r--r--src/dynamics/rigid_body_components.rs40
-rw-r--r--src/geometry/collider.rs100
-rw-r--r--src/geometry/collider_components.rs39
-rw-r--r--src/pipeline/physics_pipeline.rs10
-rw-r--r--src/pipeline/user_changes.rs36
7 files changed, 294 insertions, 175 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 105f375..df7d819 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,3 +1,26 @@
+## Unreleased
+### Fixed
+
+### Modified
+- The `RigidBodyBuilder::additional_mass` method will now result in the additional angular inertia
+ being automatically computed based on the shapes of the colliders attached to the rigid-body.
+- Remove the deprecated methods `RigidBodyBuilder::mass`, `::principal_angular_inertia`, `::principal_inertia`.
+- Remove the methods `RigidBodyBuilder::additional_principal_angular_inertia`. Use
+ `RigidBodyBuilder::additional_mass_properties` instead.
+
+### Added
+- Add `RigidBody::recompute_mass_properties_from_colliders` to force the immediate computation
+ of a rigid-body’s mass properties (instead of waiting for them to be recomputed during the next
+ timestep). This is useful to be able to read immediately the result of a change of a rigid-body
+ additional mass-properties or a change of one of its collider’s mass-properties.
+- Add `RigidBody::set_additional_mass` to set the additional mass for the collider. The additional
+ angular inertia is automatically computed based on the attached colliders shapes.
+- Add `Collider::set_density`, `::set_mass`, `set_mass_properties`, to alter a collider’s mass
+ properties. Note that `::set_mass` will result in the collider’s angular inertia being automatically
+ computed based on this mass and on its shape.
+- Add `ColliderBuilder::mass` to set the mass of the collider instead of its density. Its angular
+ inertia tensor will be automatically computed based on this mass and its shape.
+
## v0.13.0 (31 May 2022)
### Fixed
- Fix incorrect sensor events being generated after collider removal.
diff --git a/src/dynamics/rigid_body.rs b/src/dynamics/rigid_body.rs
index eaf3967..494dc6c 100644
--- a/src/dynamics/rigid_body.rs
+++ b/src/dynamics/rigid_body.rs
@@ -1,14 +1,14 @@
use crate::dynamics::{
- LockedAxes, MassProperties, RigidBodyActivation, RigidBodyCcd, RigidBodyChanges,
- RigidBodyColliders, RigidBodyDamping, RigidBodyDominance, RigidBodyForces, RigidBodyIds,
- RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
+ LockedAxes, MassProperties, RigidBodyActivation, RigidBodyAdditionalMassProps, RigidBodyCcd,
+ RigidBodyChanges, RigidBodyColliders, RigidBodyDamping, RigidBodyDominance, RigidBodyForces,
+ RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType, RigidBodyVelocity,
};
use crate::geometry::{
- Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderShape,
+ Collider, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition, ColliderSet,
+ ColliderShape,
};
use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector};
-use crate::utils::{self, WCross};
-use na::ComplexField;
+use crate::utils::WCross;
use num::Zero;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -123,7 +123,7 @@ impl RigidBody {
}
}
- /// The mass properties of this rigid-body.
+ /// The mass-properties of this rigid-body.
#[inline]
pub fn mass_properties(&self) -> &MassProperties {
&self.mprops.local_mprops
@@ -310,26 +310,82 @@ impl RigidBody {
self.ccd.ccd_active
}
- /// Sets the rigid-body's additional mass properties.
+ /// Recompute the mass-properties of this rigid-bodies based on its currently attached colliders.
+ pub fn recompute_mass_properties_from_colliders(&mut self, colliders: &ColliderSet) {
+ self.mprops.recompute_mass_properties_from_colliders(
+ colliders,
+ &self.colliders,
+ &self.pos.position,
+ );
+ }
+
+ /// Sets the rigid-body's additional mass.
+ ///
+ /// The total angular inertia of the rigid-body will be scaled automatically based on this
+ /// additional mass. If this scaling effect isn’t desired, use [`Self::additional_mass_properties`]
+ /// instead of this method.
+ ///
+ /// This is only the "additional" mass because the total mass of the rigid-body is
+ /// equal to the sum of this additional mass and the mass computed from the colliders
+ /// (with non-zero densities) attached to this rigid-body.
+ ///
+ /// That total mass (which includes the attached colliders’ contributions)
+ /// will be updated at the name physics step, or can be updated manually with
+ /// [`Self::recompute_mass_properties_from_colliders`].
+ ///
+ /// This will override any previous mass-properties set by [`Self::set_additional_mass`],
+ /// [`Self::set_additional_mass_properties`], [`RigidBodyBuilder::additional_mass`], or
+ /// [`RigidBodyBuilder::additional_mass_properties`] for this rigid-body.
+ ///
+ /// If `wake_up` is `true` then the rigid-body will be woken up if it was
+ /// put to sleep because it did not move for a while.
+ #[inline]
+ pub fn set_additional_mass(&mut self, additional_mass: Real, wake_up: bool) {
+ self.do_set_additional_mass_properties(
+ RigidBodyAdditionalMassProps::Mass(additional_mass),
+ wake_up,
+ )
+ }
+
+ /// Sets the rigid-body's additional mass-properties.
+ ///
+ /// This is only the "additional" mass-properties because the total mass-properties of the
+ /// rigid-body is equal to the sum of this additional mass-properties and the mass computed from
+ /// the colliders (with non-zero densities) attached to this rigid-body.
+ ///
+ /// That total mass-properties (which include the attached colliders’ contributions)
+ /// will be updated at the name physics step, or can be updated manually with
+ /// [`Self::recompute_mass_properties_from_colliders`].
+ ///
+ /// This will override any previous mass-properties set by [`Self::set_additional_mass`],
+ /// [`Self::set_additional_mass_properties`], [`RigidBodyBuilder::additional_mass`], or
+ /// [`RigidBodyBuilder::additional_mass_properties`] for this rigid-body.
///
/// If `wake_up` is `true` then the rigid-body will be woken up if it was
/// put to sleep because it did not move for a while.
#[inline]
pub fn set_additional_mass_properties(&mut self, props: MassProperties, wake_up: bool) {
- if let Some(add_mprops) = &mut self.mprops.additional_local_mprops {
- self.mprops.local_mprops += props;
- self.mprops.local_mprops -= **add_mprops;
- **add_mprops = props;
- } else {
- self.mprops.additional_local_mprops = Some(Box::new(props));
- self.mprops.local_mprops += props;
- }
+ self.do_set_additional_mass_properties(
+ RigidBodyAdditionalMassProps::MassProps(props),
+ wake_up,
+ )
+ }
- if self.is_dynamic() && wake_up {
- self.wake_up(true);
- }
+ fn do_set_additional_mass_properties(
+ &mut self,
+ props: RigidBodyAdditionalMassProps,
+ wake_up: bool,
+ ) {
+ let new_mprops = Some(Box::new(props));
- self.update_world_mass_properties();
+ if self.mprops.additional_local_mprops != new_mprops {
+ self.changes.insert(RigidBodyChanges::LOCAL_MASS_PROPERTIES);
+ self.mprops.additional_local_mprops = new_mprops;
+
+ if self.is_dynamic() && wake_up {
+ self.wake_up(true);
+ }
+ }
}
/// The handles of colliders attached to this rigid body.
@@ -432,12 +488,6 @@ impl RigidBody {
if let Some(i) = self.colliders.0.iter().position(|e| *e == handle) {
self.changes.set(RigidBodyChanges::COLLIDERS, true);
self.colliders.0.swap_remove(i);
-
- let mass_properties = coll
- .mass_properties()
- .transform_by(coll.position_wrt_parent().unwrap());
- self.mprops.local_mprops -= mass_properties;
- self.update_world_mass_properties();
}
}
@@ -859,8 +909,8 @@ pub struct RigidBodyBuilder {
pub angular_damping: Real,
body_type: RigidBodyType,
mprops_flags: LockedAxes,
- /// The additional mass properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information.
- pub additional_mass_properties: MassProperties,
+ /// The additional mass-properties of the rigid-body being built. See [`RigidBodyBuilder::additional_mass_properties`] for more information.
+ additional_mass_properties: RigidBodyAdditionalMassProps,
/// Whether or not the rigid-body to be created can sleep if it reaches a dynamic equilibrium.
pub can_sleep: bool,
/// Whether or not the rigid-body is to be created asleep.
@@ -887,7 +937,7 @@ impl RigidBodyBuilder {
angular_damping: 0.0,
body_type,
mprops_flags: LockedAxes::empty(),
- additional_mass_properties: MassProperties::zero(),
+ additional_mass_properties: RigidBodyAdditionalMassProps::default(),
can_sleep: true,
sleeping: false,
ccd_enabled: false,
@@ -968,18 +1018,41 @@ impl RigidBodyBuilder {
self
}
- /// Sets the additional mass properties of the rigid-body being built.
+ /// Sets the additional mass-properties of the rigid-body being built.
///
- /// Note that "additional" means that the final mass properties of the rigid-bodies depends
+ /// This will be overridden by a call to [`Self::additional_mass`] so it only makes sense to call
+ /// either [`Self::additional_mass`] or [`Self::additional_mass_properties`].
+ ///
+ /// Note that "additional" means that the final mass-properties of the rigid-bodies depends
/// on the initial mass-properties of the rigid-body (set by this method)
/// to which is added the contributions of all the colliders with non-zero density
/// attached to this rigid-body.
///
- /// Therefore, if you want your provided mass properties to be the final
- /// mass properties of your rigid-body, don't attach colliders to it, or
+ /// Therefore, if you want your provided mass-properties to be the final
+ /// mass-properties of your rigid-body, don't attach colliders to it, or
/// only attach colliders with densities equal to zero.
- pub fn additional_mass_properties(mut self, props: MassProperties) -> Self {
- self.additional_mass_properties = props;
+ pub fn additional_mass_properties(mut self, mprops: MassProperties) -> Self {
+ self.additional_mass_properties = RigidBodyAdditionalMassProps::MassProps(mprops);
+ self
+ }
+
+ /// Sets the additional mass of the rigid-body being built.
+ ///
+ /// This will be overridden by a call to [`Self::additional_mass_properties`] so it only makes
+ /// sense to call either [`Self::additional_mass`] or [`Self::additional_mass_properties`].
+ ///
+ /// This is only the "additional" mass because the total mass of the rigid-body is
+ /// equal to the sum of this additional mass and the mass computed from the colliders
+ /// (with non-zero densities) attached to this rigid-body.
+ ///
+ /// The total angular inertia of the rigid-body will be scaled automatically based on this
+ /// additional mass. If this scaling effect isn’t desired, use [`Self::additional_mass_properties`]
+ /// instead of this method.
+ ///
+ /// # Parameters
+ /// * `mass`- The mass that will be added to the created rigid-body.
+ pub fn additional_mass(mut self, mass: Real) -> Self {
+ self.additional_mass_properties = RigidBodyAdditionalMassProps::Mass(mass);
self
}
@@ -1037,78 +1110,6 @@ impl RigidBodyBuilder {
self
}
- /// Sets the additional mass of the rigid-body being built.
- ///
- /// This is only the "additional" mass because the total mass of the rigid-body is
- /// equal to the sum of this additional mass and the mass computed from the colliders
- /// (with non-zero densities) attached to this rigid-body.
- pub fn additional_mass(mut self, mass: Real) -> Self {
- self.additional_mass_properties.set_mass(mass, false);
- self
- }
-
- /// Sets the additional mass of the rigid-body being built.
- ///
- /// This is only the "additional" mass because the total mass of the rigid-body is
- /// equal to the sum of this additional mass and the mass computed from the colliders
- /// (with non-zero densities) attached to this rigid-body.
- #[deprecated(note = "renamed to `additional_mass`.")]
- pub fn mass(self, mass: Real) -> Self {
- self.additional_mass(mass)
- }
-
- /// Sets the additional angular inertia of this rigid-body.
- ///
- /// This is only the "additional" angular inertia because the total angular inertia of
- /// the rigid-body is equal to the sum of this additional value and the angular inertia
- /// computed from the colliders (with non-zero densities) attached to this rigid-body.
- #[cfg(feature = "dim2")]
- pub fn additional_principal_angular_inertia(mut self, inertia: Real) -> Self {
- self.additional_mass_properties.inv_principal_inertia_sqrt =
- utils::inv(ComplexField::sqrt(inertia.max(0.0)));
- self
- }
-
- /// Sets the angular inertia of this rigid-body.
- #[cfg(feature = "dim2")]
- #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
- pub fn principal_angular_inertia(self, inertia: Real) -> Self {
- self.additional_principal_angular_inertia(inertia)
- }
-
- /// Use `self.principal_angular_inertia` instead.
- #[cfg(feature = "dim2")]
- #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
- pub fn principal_inertia(self, inertia: Real) -> Self {
- self.additional_principal_angular_inertia(inertia)
- }
-
- /// Sets the additional principal angular inertia of this rigid-body.
- ///
- /// This is only the "additional" angular inertia because the total angular inertia of
- /// the rigid-body is equal to the sum of this additional value and the angular inertia
- /// computed from the colliders (with non-zero densities) attached to this rigid-body.
- #[cfg(feature = "dim3")]
- pub fn additional_principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
- self.additional_mass_properties.inv_principal_inertia_sqrt =
- inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0))));
- self
- }
-
- /// Sets the principal angular inertia of this rigid-body.
- #[cfg(feature = "dim3")]
- #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
- pub fn principal_angular_inertia(self, inertia: AngVector<Real>) -> Self {
- self.additional_principal_angular_inertia(inertia)
- }
-
- /// Use `self.principal_angular_inertia` instead.
- #[cfg(feature = "dim3")]
- #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
- pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self {
- self.additional_principal_angular_inertia(inertia)
- }
-
/// Sets the damping factor for the linear part of the rigid-body motion.
///
/// The higher the linear damping factor is, the more quickly the rigid-body
@@ -1169,9 +1170,11 @@ impl RigidBodyBuilder {
rb.body_type = self.body_type;
rb.user_data = self.user_data;
- if self.additional_mass_properties != MassProperties::default() {
+ if self.additional_mass_properties
+ != RigidBodyAdditionalMassProps::MassProps(MassProperties::zero())
+ && self.additional_mass_properties != RigidBodyAdditionalMassProps::Mass(0.0)
+ {
rb.mprops.additional_local_mprops = Some(Box::new(self.additional_mass_properties));
- rb.mprops.local_mprops = self.additional_mass_properties;
}
rb.mprops.flags = self.mprops_flags;
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index 3d35d17..cabf6ca 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -110,6 +110,8 @@ bitflags::bitflags! {
const TYPE = 1 << 4;
/// Flag indicating that the `RigidBodyDominance` component of this rigid-body has been modified.
const DOMINANCE = 1 << 5;
+ /// Flag indicating that the local mass-properties of this rigid-body must be recomputed.
+ const LOCAL_MASS_PROPERTIES = 1 << 6;
}
}
@@ -222,7 +224,23 @@ bitflags::bitflags! {
}
}
-// TODO: split this into "LocalMassProps" and `WorldMassProps"?
+/// Mass and angular inertia added to a rigid-body on top of its attached colliders’ contributions.
+#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
+#[derive(Copy, Clone, Debug, PartialEq)]
+pub enum RigidBodyAdditionalMassProps {
+ /// Mass properties to be added as-is.
+ MassProps(MassProperties),
+ /// Mass to be added to the rigid-body. This will also automatically scale
+ /// the attached colliders total angular inertia to account for the added mass.
+ Mass(Real),
+}
+
+impl Default for RigidBodyAdditionalMassProps {
+ fn default() -> Self {
+ RigidBodyAdditionalMassProps::MassProps(MassProperties::default())
+ }
+}
+
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone, Debug, PartialEq)]
/// The mass properties of this rigid-bodies.
@@ -232,7 +250,7 @@ pub struct RigidBodyMassProps {
/// The local mass properties of the rigid-body.
pub local_mprops: MassProperties,
/// Mass-properties of this rigid-bodies, added to the contributions of its attached colliders.
- pub additional_local_mprops: Option<Box<MassProperties>>,
+ pub additional_local_mprops: Option<Box<RigidBodyAdditionalMassProps>>,
/// The world-space center of mass of the rigid-body.
pub world_com: Point<Real>,
/// The inverse mass taking into account translation locking.
@@ -294,18 +312,20 @@ impl RigidBodyMassProps {
self.effective_world_inv_inertia_sqrt.squared().inverse()
}
- /// Recompute the mass-properties of this rigid-bodies based on its currentely attached colliders.
+ /// Recompute the mass-properties of this rigid-bodies based on its currently attached colliders.
pub fn recompute_mass_properties_from_colliders(
&mut self,
colliders: &ColliderSet,
attached_colliders: &RigidBodyColliders,
position: &Isometry<Real>,
) {
- self.local_mprops = self
+ let added_mprops = self
.additional_local_mprops
.as_ref()
.map(|mprops| **mprops)
- .unwrap_or_else(MassProperties::default);
+ .unwrap_or_else(|| RigidBodyAdditionalMassProps::MassProps(MassProperties::default()));
+
+ self.local_mprops = MassProperties::default();
for handle in &attached_colliders.0 {
if let Some(co) = colliders.get(*handle) {
@@ -319,6 +339,16 @@ impl RigidBodyMassProps {
}
}
+ match added_mprops {
+ RigidBodyAdditionalMassProps::MassProps(mprops) => {
+ self.local_mprops += mprops;
+ }
+ RigidBodyAdditionalMassProps::Mass(mass) => {
+ let new_mass = self.local_mprops.mass() + mass;
+ self.local_mprops.set_mass(new_mass, true);
+ }
+ }
+
self.update_world_mass_properties(position);
}
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 2f2e4ac..421523f 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -241,10 +241,54 @@ impl Collider {
pub fn density(&self) -> Option<Real> {
match &self.mprops {
ColliderMassProps::Density(density) => Some(*density),
+ ColliderMassProps::Mass(_) => None,
ColliderMassProps::MassProperties(_) => None,
}
}
+ /// Sets the uniform density of this collider.
+ ///
+ /// This will override any previous mass-properties set by [`Self::set_density`],
+ /// [`Self::set_mass`], [`Self::set_mass_properties`], [`ColliderBuilder::density`],
+ /// [`ColliderBuilder::mass`], or [`ColliderBuilder::mass_properties`]
+ /// for this collider.
+ ///
+ /// The mass and angular inertia of this collider will be computed automatically based on its
+ /// shape.
+ pub fn set_density(&mut self, density: Real) {
+ self.do_set_mass_properties(ColliderMassProps::Density(density));
+ }
+
+ /// Sets the mass of this collider.
+ ///
+ /// This will override any previous mass-properties set by [`Self::set_density`],
+ /// [`Self::set_mass`], [`Self::set_mass_properties`], [`ColliderBuilder::density`],
+ /// [`ColliderBuilder::mass`], or [`ColliderBuilder::mass_properties`]
+ /// for this collider.
+ ///
+ /// The angular inertia of this collider will be computed automatically based on its shape
+ /// and this mass value.
+ pub fn set_mass(&mut self, mass: Real) {
+ self.do_set_mass_properties(ColliderMassProps::Mass(mass));
+ }
+
+ /// Sets the mass properties of this collider.
+ ///
+ /// This will override any previous mass-properties set by [`Self::set_density`],
+ /// [`Self::set_mass`], [`Self::set_mass_properties`], [`ColliderBuilder::density`],
+ /// [`ColliderBuilder::mass`], or [`ColliderBuilder::mass_properties`]
+ /// for this collider.
+ pub fn set_mass_properties(&mut self, mass_properties: MassProperties) {
+ self.do_set_mass_properties(ColliderMassProps::MassProperties(Box::new(mass_properties)))
+ }
+
+ fn do_set_mass_properties(&mut self, mprops: ColliderMassProps) {
+ if mprops != self.mprops {
+ self.changes |= ColliderChanges::LOCAL_MASS_PROPERTIES;
+ self.mprops = mprops;
+ }
+ }
+
/// The geometric shape of this collider.
pub fn shape(&self) -> &dyn Shape {
self.shape.as_ref()
@@ -284,10 +328,7 @@ impl Collider {
/// Compute the local-space mass properties of this collider.
pub fn mass_properties(&self) -> MassProperties {
- match &self.mprops {
- ColliderMassProps::Density(density) => self.shape.mass_properties(*density),
- ColliderMassProps::MassProperties(mass_properties) => **mass_properties,
- }
+ self.mprops.mass_properties(&*self.shape)
}
/// The total force magnitude beyond which a contact force event can be emitted.
@@ -303,11 +344,8 @@ impl Collider {
pub struct ColliderBuilder {
/// The shape of the collider to be built.
pub shape: SharedShape,
- /// The uniform density of the collider to be built.
- pub density: Option<Real>,
- /// Overrides automatic computation of `MassProperties`.
- /// If None, it will be computed based on shape and density.
- pub mass_properties: Option<MassProperties>,
+ /// Controls the way the collider’s mass-properties are computed.
+ pub mass_properties: ColliderMassProps,
/// The friction coefficient of the collider to be built.
pub friction: Real,
/// The rule used to combine two friction coefficients.
@@ -341,8 +379,7 @@ impl ColliderBuilder {
pub fn new(shape: SharedShape) -> Self {
Self {
shape,
- density: None,
- mass_properties: None,
+ mass_properties: ColliderMassProps::default(),
friction: Self::default_friction(),
restitution: 0.0,
position: Isometry::identity(),
@@ -627,9 +664,6 @@ impl ColliderBuilder {
}
/// Sets whether or not the collider built by this builder is a sensor.
- ///
- /// Sensors will have a default density of zero,
- /// but if you call [`Self::mass_properties`] you can assign a mass to a sensor.
pub fn sensor(mut self, is_sensor: bool) -> Self {
self.is_sensor = is_sensor;
self
@@ -679,19 +713,34 @@ impl ColliderBuilder {
/// Sets the uniform density of the collider this builder will build.
///
- /// This will be overridden by a call to [`Self::mass_properties`] so it only makes sense to call
- /// either [`Self::density`] or [`Self::mass_properties`].
+ /// This will be overridden by a call to [`Self::mass`] or [`Self::mass_properties`] so it only
+ /// makes sense to call either [`Self::density`] or [`Self::mass`] or [`Self::mass_properties`].
+ ///
+ /// The mass and angular inertia of this collider will be computed automatically based on its
+ /// shape.
pub fn density(mut self, density: Real) -> Self {
- self.density = Some(density);
+ self.mass_properties = ColliderMassProps::Density(density);
+ self
+ }
+
+ /// Sets the mass of the collider this builder will build.
+ ///
+ /// This will be overridden by a call to [`Self::density`] or [`Self::mass_properties`] so it only
+ /// makes sense to call either [`Self::density`] or [`Self::mass`] or [`Self::mass_properties`].
+ ///
+ /// The angular inertia of this collider will be computed automatically based on its shape
+ /// and this mass value.
+ pub fn mass(mut self, mass: Real) -> Self {
+ self.mass_properties = ColliderMassProps::Mass(mass);
self
}
/// Sets the mass properties of the collider this builder will build.
///
- /// If this is set, [`Self::density`] will be ignored, so it only makes sense to call
- /// either [`Self::density`] or [`Self::mass_properties`].
+ /// This will be overridden by a call to [`Self::density`] or [`Self::mass`] so it only
+ /// makes sense to call either [`Self::density`] or [`Self::mass`] or [`Self::mass_properties`].
pub fn mass_properties(mut self, mass_properties: MassProperties) -> Self {
- self.mass_properties = Some(mass_properties);
+ self.mass_properties = ColliderMassProps::MassProperties(Box::new(mass_properties));
self
}
@@ -745,16 +794,7 @@ impl ColliderBuilder {
/// Builds a new collider attached to the given rigid-body.
pub fn build(&self) -> Collider {
- let mass_info = if let Some(mp) = self.mass_properties {
- ColliderMassProps::MassProperties(Box::new(mp))
- } else {
- let default_density = Self::default_density();
- let density = self.density.unwrap_or(default_density);
- ColliderMassProps::Density(density)
- };
-
let shape = self.shape.clone();
- let mprops = mass_info;
let material = ColliderMaterial {
friction: self.friction,
restitution: self.restitution,
@@ -779,7 +819,7 @@ impl ColliderBuilder {
Collider {
shape,
- mprops,
+ mprops: self.mass_properties.clone(),
material,
parent: None,
changes,
diff --git a/src/geometry/collider_components.rs b/src/geometry/collider_components.rs
index 22f75e7..29a24b5 100644
--- a/src/geometry/collider_components.rs
+++ b/src/geometry/collider_components.rs
@@ -47,21 +47,23 @@ bitflags::bitflags! {
pub struct ColliderChanges: u32 {
/// Flag indicating that any component of the collider has been modified.
const MODIFIED = 1 << 0;
+ /// Flag indicating that the density or mass-properties of this collider was changed.
+ const LOCAL_MASS_PROPERTIES = 1 << 1; // => RigidBody local mass-properties update.
/// Flag indicating that the `ColliderParent` component of the collider has been modified.
- const PARENT = 1 << 1; // => BF & NF updates.
+ const PARENT = 1 << 2; // => BF & NF updates.
/// Flag indicating that the `ColliderPosition` component of the collider has been modified.
- const POSITION = 1 << 2; // => BF & NF updates.
+ const POSITION = 1 << 3; // => BF & NF updates.
/// Flag indicating that the collision groups of the collider have been modified.
- const GROUPS = 1 << 3; // => NF update.
+ const GROUPS = 1 << 4; // => NF update.
/// Flag indicating that the `ColliderShape` component of the collider has been modified.
- const SHAPE = 1 << 4; // => BF & NF update. NF pair workspace invalidation.
+ const SHAPE = 1 << 5; // => BF & NF update. NF pair workspace invalidation.
/// Flag indicating that the `ColliderType` component of the collider has been modified.
- const TYPE = 1 << 5; // => NF update. NF pair invalidation.
+ const TYPE = 1 << 6; // => NF update. NF pair invalidation.
/// Flag indicating that the dominance groups of the parent of this collider have been modified.
///
/// This flags is automatically set by the `PhysicsPipeline` when the `RigidBodyChanges::DOMINANCE`
/// or `RigidBodyChanges::TYPE` of the parent rigid-body of this collider is detected.
- const PARENT_EFFECTIVE_DOMINANCE = 1 << 6; // NF update.
+ const PARENT_EFFECTIVE_DOMINANCE = 1 << 7; // NF update.
}
}
@@ -86,7 +88,7 @@ impl ColliderChanges {
// bottleneck at some point in the future (which is very unlikely)
// we could do a special-case for dominance-only change (so that
// we only update the relative_dominance of the pre-existing contact.
- self.bits() > 1
+ self.bits() > 2
}
}
@@ -134,6 +136,10 @@ pub enum ColliderMassProps {
/// Its actual `MassProperties` are computed automatically with
/// the help of [`SharedShape::mass_properties`].
Density(Real),
+ /// The collider is given a mass.
+ ///
+ /// Its angular inertia will be computed automatically based on this mass.
+ Mass(Real),
/// The collider is given explicit mass-properties.
MassProperties(Box<MassProperties>),
}
@@ -159,8 +165,23 @@ impl ColliderMassProps {
/// If `self` is the `MassProperties` variant, then this returns the stored mass-properties.
pub fn mass_properties(&self, shape: &dyn Shape) -> MassProperties {
match self {
- Self::Density(density) => shape.mass_properties(*density),
- Self::MassProperties(mprops) => **mprops,
+ ColliderMassProps::Density(density) => {
+ if *density != 0.0 {
+ shape.mass_properties(*density)
+ } else {
+ MassProperties::default()
+ }
+ }
+ ColliderMassProps::Mass(mass) => {
+ if *mass != 0.0 {
+ let mut mprops = shape.mass_properties(1.0);
+ mprops.set_mass(*mass, true);
+ mprops
+ } else {
+ MassProperties::default()
+ }
+ }
+ ColliderMassProps::MassProperties(mass_properties) => **mass_properties,
}
}
}
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index d347637..71ab578 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -407,6 +407,9 @@ impl PhysicsPipeline {
hooks: &dyn PhysicsHooks,
events: &dyn EventHandler,
) {
+ self.counters.reset();
+ self.counters.step_started();
+
// Apply some of delayed wake-ups.
for handle in impulse_joints
.to_wake_up
@@ -417,18 +420,15 @@ impl PhysicsPipeline {
}
// Apply modifications.
- let modified_bodies = bodies.take_modified();
let mut modified_colliders = colliders.take_modified();
let mut removed_colliders = colliders.take_removed();
-
- self.counters.reset();
- self.counters.step_started();
-
super::user_changes::handle_user_changes_to_colliders(
bodies,
colliders,
&modified_colliders[..],
);
+
+ let modified_bodies = bodies.take_modified();
super::user_changes::handle_user_changes_to_rigid_bodies(
Some(islands),
bodies,
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index 9872208..e7da68a 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -2,17 +2,12 @@ use crate::dynamics::{
IslandManager, RigidBodyChanges, RigidBodyHandle, RigidBodySet, RigidBodyType,
};
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
-use parry::utils::hashmap::HashMap;
pub(crate) fn handle_user_changes_to_colliders(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
modified_colliders: &[ColliderHandle],
) {
- // TODO: avoid this hashmap? We could perhaps add a new flag to RigidBodyChanges to
- // indicated that the mass properties need to be recomputed?
- let mut mprops_to_update = HashMap::default();
-
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
@@ -26,22 +21,19 @@ pub(crate) fn handle_user_changes_to_colliders(
}
}
- if co.changes.contains(ColliderChanges::SHAPE) {
- if let Some(co_parent) = co.parent {
- mprops_to_update.insert(co_parent.handle, ());
+ if co
+ .changes
+ .intersects(ColliderChanges::SHAPE | ColliderChanges::LOCAL_MASS_PROPERTIES)
+ {
+ if let Some(rb) = co
+ .parent
+ .and_then(|p| bodies.get_mut_internal_with_modification_tracking(p.handle))
+ {
+ rb.changes |= RigidBodyChanges::LOCAL_MASS_PROPERTIES;
}
}
}
}
-
- for (to_update, _) in mprops_to_update {
- let rb = bodies.index_mut_internal(to_update);
- rb.mprops.recompute_mass_properties_from_colliders(
- colliders,
- &rb.colliders,
- &rb.pos.position,
- );
- }
}
pub(crate) fn handle_user_changes_to_rigid_bodies(
@@ -163,6 +155,16 @@ pub(crate) fn handle_user_changes_to_rigid_bodies(
}
}
+ if changes
+ .intersects(RigidBodyChanges::LOCAL_MASS_PROPERTIES | RigidBodyChanges::COLLIDERS)
+ {
+ rb.mprops.recompute_mass_properties_from_colliders(
+ colliders,
+ &rb.colliders,
+ &rb.pos.position,
+ );
+ }
+
rb.changes = RigidBodyChanges::empty();
rb.ids = ids;
rb.activation = activation;