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-rw-r--r--src/control/character_controller.rs24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/control/character_controller.rs b/src/control/character_controller.rs
index 7ae0d5f..f7f7e2c 100644
--- a/src/control/character_controller.rs
+++ b/src/control/character_controller.rs
@@ -499,16 +499,20 @@ impl KinematicCharacterController {
let angle_with_floor = self.up.angle(&hit.normal1);
let climbing = self.up.dot(&slope_translation) >= 0.0;
- if climbing {
- // Are we allowed to climb?
- (angle_with_floor <= self.max_slope_climb_angle).then_some(slope_translation)
- }
- // Are we forced to slide?
- else if angle_with_floor >= self.min_slope_slide_angle {
- slope_translation.into()
- } else {
- horizontal_translation.into()
- }
+ climbing
+ .then(|| {
+ (angle_with_floor <= self.max_slope_climb_angle) // Are we allowed to climb?
+ .then_some(horizontal_translation)
+ })
+ .unwrap_or_else(|| {
+ // Are we allowed to slide?
+ if angle_with_floor >= self.min_slope_slide_angle {
+ slope_translation
+ } else {
+ horizontal_translation
+ }
+ .into()
+ })
}
fn split_into_components(&self, translation: &Vector<Real>) -> [Vector<Real>; 2] {