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1 files changed, 3 insertions, 1 deletions
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@@ -9,7 +9,7 @@
### Modified
- Rename `JointHandle` to `ImpulseJointHandle`.
- Rename `RigidBodyMassPropsFlags` to `LockedAxes`.
-- Rename `RigidsBody::apply_force`, `::apply_torque`, `::apply_force_at_point` to `::add_force`,
+- Rename `RigidBody::apply_force`, `::apply_torque`, `::apply_force_at_point` to `::add_force`,
`::add_torque`, and `::add_force_at_point` to better reflect the fact that they are not cleared at the end
of the timestep.
- Rename `RigidBodyType::Static` to `RigidBodyType::Fixed` to avoid confusion with the `static` keyword.
@@ -42,6 +42,8 @@ reflected by an API change:
- Improve stability of joint motors.
- Adds a `bool` argument to `RigidBodySet::remove`. If set to `false`, the colliders attached to the rigid-body
won’t be automatically deleted (they will only be detached from the deleted rigid-body instead).
+- Add `RigidBody::reset_forces` and `RigidBody::reset_torques` to reset all the forces and torques added to the
+ rigid-bodiy by the user.
## v0.12.0-alpha.0 (2 Jan. 2022)
### Fixed