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## v0.2.0 - WIP
+The most significant change on this version is the addition of the `QueryPipeline` responsible for performing
+scene-wide queries. So far only ray-casting has been implemented.
-- Add `PhysicsPipeline::remove_collider(...)` to remove a collider from the `ColliderSet`.
+- Add `ColliderSet::remove(...)` to remove a collider from the `ColliderSet`.
+- Replace `PhysicsPipeline::remove_rigid_body` by `RigidBodySet::remove`.
+- The `JointSet.iter()` now returns an iterator yielding `(JointHandle, &Joint)` instead of just `&Joint`.
- Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to.
- Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to.
- Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to.