aboutsummaryrefslogtreecommitdiff
path: root/benchmarks3d
diff options
context:
space:
mode:
Diffstat (limited to 'benchmarks3d')
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/many_pyramids3.rs80
2 files changed, 82 insertions, 0 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index 2f723d1..c1e0da2 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -20,6 +20,7 @@ mod joint_fixed3;
mod joint_prismatic3;
mod joint_revolute3;
mod keva3;
+mod many_pyramids3;
mod many_sleep3;
mod many_static3;
mod pyramid3;
@@ -66,6 +67,7 @@ pub fn main() {
("ImpulseJoint fixed", joint_fixed3::init_world),
("ImpulseJoint revolute", joint_revolute3::init_world),
("ImpulseJoint prismatic", joint_prismatic3::init_world),
+ ("Many pyramids", many_pyramids3::init_world),
("Keva tower", keva3::init_world),
];
diff --git a/benchmarks3d/many_pyramids3.rs b/benchmarks3d/many_pyramids3.rs
new file mode 100644
index 0000000..1562aec
--- /dev/null
+++ b/benchmarks3d/many_pyramids3.rs
@@ -0,0 +1,80 @@
+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+fn create_pyramid(
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ offset: Vector<f32>,
+ stack_height: usize,
+ rad: f32,
+) {
+ let shift = rad * 2.0;
+
+ for i in 0usize..stack_height {
+ for j in i..stack_height {
+ let fj = j as f32;
+ let fi = i as f32;
+ let x = (fi * shift / 2.0) + (fj - fi) * shift;
+ let y = fi * shift;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, 0.0] + offset);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad, rad);
+ colliders.insert_with_parent(collider, handle, bodies);
+ }
+ }
+}
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let rad = 0.5;
+ let pyramid_count = 40;
+ let spacing = 4.0;
+
+ /*
+ * Ground
+ */
+ let ground_size = 50.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(
+ ground_size,
+ ground_height,
+ pyramid_count as f32 * spacing / 2.0 + ground_size,
+ );
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ for pyramid_index in 0..pyramid_count {
+ let bottomy = rad;
+ create_pyramid(
+ &mut bodies,
+ &mut colliders,
+ vector![
+ 0.0,
+ bottomy,
+ (pyramid_index as f32 - pyramid_count as f32 / 2.0) * spacing
+ ],
+ 20,
+ rad,
+ );
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
+}