diff options
Diffstat (limited to 'benchmarks3d')
| -rw-r--r-- | benchmarks3d/all_benchmarks3.rs | 2 | ||||
| -rw-r--r-- | benchmarks3d/many_pyramids3.rs | 80 |
2 files changed, 82 insertions, 0 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs index 2f723d1..c1e0da2 100644 --- a/benchmarks3d/all_benchmarks3.rs +++ b/benchmarks3d/all_benchmarks3.rs @@ -20,6 +20,7 @@ mod joint_fixed3; mod joint_prismatic3; mod joint_revolute3; mod keva3; +mod many_pyramids3; mod many_sleep3; mod many_static3; mod pyramid3; @@ -66,6 +67,7 @@ pub fn main() { ("ImpulseJoint fixed", joint_fixed3::init_world), ("ImpulseJoint revolute", joint_revolute3::init_world), ("ImpulseJoint prismatic", joint_prismatic3::init_world), + ("Many pyramids", many_pyramids3::init_world), ("Keva tower", keva3::init_world), ]; diff --git a/benchmarks3d/many_pyramids3.rs b/benchmarks3d/many_pyramids3.rs new file mode 100644 index 0000000..1562aec --- /dev/null +++ b/benchmarks3d/many_pyramids3.rs @@ -0,0 +1,80 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +fn create_pyramid( + bodies: &mut RigidBodySet, + colliders: &mut ColliderSet, + offset: Vector<f32>, + stack_height: usize, + rad: f32, +) { + let shift = rad * 2.0; + + for i in 0usize..stack_height { + for j in i..stack_height { + let fj = j as f32; + let fi = i as f32; + let x = (fi * shift / 2.0) + (fj - fi) * shift; + let y = fi * shift; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, 0.0] + offset); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad, rad); + colliders.insert_with_parent(collider, handle, bodies); + } + } +} + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + let rad = 0.5; + let pyramid_count = 40; + let spacing = 4.0; + + /* + * Ground + */ + let ground_size = 50.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid( + ground_size, + ground_height, + pyramid_count as f32 * spacing / 2.0 + ground_size, + ); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + /* + * Create the cubes + */ + for pyramid_index in 0..pyramid_count { + let bottomy = rad; + create_pyramid( + &mut bodies, + &mut colliders, + vector![ + 0.0, + bottomy, + (pyramid_index as f32 - pyramid_count as f32 / 2.0) * spacing + ], + 20, + rad, + ); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); +} |
