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Diffstat (limited to 'crates/rapier3d-urdf')
| -rw-r--r-- | crates/rapier3d-urdf/CHANGELOG.md | 16 | ||||
| -rw-r--r-- | crates/rapier3d-urdf/Cargo.toml | 26 | ||||
| -rw-r--r-- | crates/rapier3d-urdf/LICENSE | 201 | ||||
| -rw-r--r-- | crates/rapier3d-urdf/README.md | 37 | ||||
| -rw-r--r-- | crates/rapier3d-urdf/src/lib.rs | 627 |
5 files changed, 907 insertions, 0 deletions
diff --git a/crates/rapier3d-urdf/CHANGELOG.md b/crates/rapier3d-urdf/CHANGELOG.md new file mode 100644 index 0000000..852e45a --- /dev/null +++ b/crates/rapier3d-urdf/CHANGELOG.md @@ -0,0 +1,16 @@ +## Unreleased + +This is the initial release of the `rapier3d-urdf` crate. + +### Added + +- Add `UrdfRobot` which is a collection of colliders, rigid-bodies and joints representing a robot loaded from an URDF + file. +- Add `UrdfRobot::from_file` to load an `UrdfRobot` from an URDF file. +- Add `UrdfRobot::from_str` to load an `UrdfRobot` from a string in URDF format. +- Add `UrdfRobot::from_robot` to load an `UrdfRobot` from an already loaded URDF + robot (pre-parsed with the `xurdf` crate). +- Add `UrdfRobot::insert_using_impulse_joints` to insert the robot to the rapier sets. Joints are represented as + **impulse** joints. +- Add `UrdfRobot::insert_using_impulse_joints` to insert the robot to the rapier sets. Joints are represented as + **multibody** joints. diff --git a/crates/rapier3d-urdf/Cargo.toml b/crates/rapier3d-urdf/Cargo.toml new file mode 100644 index 0000000..1394f2a --- /dev/null +++ b/crates/rapier3d-urdf/Cargo.toml @@ -0,0 +1,26 @@ +[package] +name = "rapier3d-urdf" +version = "0.1.0" +authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"] +description = "URDF file loader for the 3D rapier physics engine." +documentation = "https://docs.rs/rapier3d-urdf" +homepage = "https://rapier.rs" +repository = "https://github.com/dimforge/rapier" +readme = "README.md" +categories = ["science", "game-development", "mathematics", "simulation", "wasm"] +keywords = ["physics", "joints", "multibody", "robotics", "urdf"] +license = "Apache-2.0" +edition = "2021" + +[features] +stl = ["rapier3d-stl"] + +[dependencies] +log = "0.4" +anyhow = "1" +bitflags = "2" +# NOTE: we are not using the (more recent) urdf-rs crate because of https://github.com/openrr/urdf-rs/issues/94 +xurdf = "0.2" + +rapier3d = { version = "0.19", path = "../rapier3d" } +rapier3d-stl = { version = "0.1.0", path = "../rapier3d-stl", optional = true } diff --git a/crates/rapier3d-urdf/LICENSE b/crates/rapier3d-urdf/LICENSE new file mode 100644 index 0000000..97f4383 --- /dev/null +++ b/crates/rapier3d-urdf/LICENSE @@ -0,0 +1,201 @@ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright 2020 Sébastien Crozet + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/crates/rapier3d-urdf/README.md b/crates/rapier3d-urdf/README.md new file mode 100644 index 0000000..ae2e21d --- /dev/null +++ b/crates/rapier3d-urdf/README.md @@ -0,0 +1,37 @@ +## STL loader for the Rapier physics engine + +Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf` +crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the +`rapier3d` physics engine. + +## Optional cargo features + +- `stl`: enables loading STL meshes referenced by the URDF file. + +## Limitations + +Are listed below some known limitations you might want to be aware of before picking this library. Contributions to +improve +these elements are very welcome! + +- Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl` + repository for an example of mesh loader. +- When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0). +- The following fields are currently ignored: + - `Joint::dynamics` + - `Joint::limit.effort` / `limit.velocity` + - `Joint::mimic` + - `Joint::safety_controller` + +## Resources and discussions + +- [Dimforge](https://dimforge.com): See all the open-source projects we are working on! Follow our announcements + on our [blog](https://www.dimforge.com/blog). +- [User guide](https://www.rapier.rs/docs/): Learn to use Rapier in your project by reading the official User Guides. +- [Discord](https://discord.gg/vt9DJSW): Come chat with us, get help, suggest features, on Discord! +- [NPM packages](https://www.npmjs.com/search?q=%40dimforge): Check out our NPM packages for Rapier, if you need to + use it with JavaScript/Typescript. + +Please make sure to familiarize yourself with our [Code of Conduct](CODE_OF_CONDUCT.md) +and our [Contribution Guidelines](CONTRIBUTING.md) before contributing or participating in +discussions with the community. diff --git a/crates/rapier3d-urdf/src/lib.rs b/crates/rapier3d-urdf/src/lib.rs new file mode 100644 index 0000000..0a9a2fc --- /dev/null +++ b/crates/rapier3d-urdf/src/lib.rs @@ -0,0 +1,627 @@ +//! ## STL loader for the Rapier physics engine +//! +//! Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The `rapier3d-urdf` +//! crate lets you convert an URDF file into a set of rigid-bodies, colliders, and joints, for usage with the +//! `rapier3d` physics engine. +//! +//! ## Optional cargo features +//! +//! - `stl`: enables loading STL meshes referenced by the URDF file. +//! +//! ## Limitations +//! +//! Are listed below some known limitations you might want to be aware of before picking this library. Contributions to +//! improve +//! these elements are very welcome! +//! +//! - Mesh file types other than `stl` are not supported yet. Contributions are welcome. You my check the `rapier3d-stl` +//! repository for an example of mesh loader. +//! - When inserting joints as multibody joints, they will be reset to their neutral position (all coordinates = 0). +//! - The following fields are currently ignored: +//! - `Joint::dynamics` +//! - `Joint::limit.effort` / `limit.velocity` +//! - `Joint::mimic` +//! - `Joint::safety_controller` + +#![warn(missing_docs)] + +use na::RealField; +use rapier3d::{ + dynamics::{ + GenericJoint, GenericJointBuilder, ImpulseJointHandle, ImpulseJointSet, JointAxesMask, + JointAxis, MassProperties, MultibodyJointHandle, MultibodyJointSet, RigidBody, + RigidBodyBuilder, RigidBodyHandle, RigidBodySet, RigidBodyType, + }, + geometry::{ + Collider, ColliderBuilder, ColliderHandle, ColliderSet, MeshConverter, SharedShape, + TriMeshFlags, + }, + math::{Isometry, Point, Real, Vector}, + na, +}; +use std::collections::HashMap; +use std::path::Path; +use xurdf::{Geometry, Inertial, Joint, Pose, Robot}; + +bitflags::bitflags! { + /// Options applied to multibody joints created from the URDF joints. + #[derive(Copy, Clone, Debug, PartialEq, Eq, Default)] + pub struct UrdfMultibodyOptions: u8 { + /// If this flag is set, the created multibody joint will be marked as kinematic. + /// + /// A kinematic joint is entirely controlled by the user (it is not affected by any force). + /// This particularly useful if you intend to control the robot through inverse-kinematics. + const JOINTS_ARE_KINEMATIC = 0b0001; + /// If enabled, any contact between two links belonging to the same generated multibody robot will + /// be ignored. + /// + /// This is useful if the generated colliders are known to be overlapping (e.g. if creating colliders + /// from visual meshes was enabled) or that collision detection is not needed a computationally + /// expensive (e.g. if any of these colliders is a high-quality triangle mesh). + const DISABLE_SELF_CONTACTS = 0b0010; + } +} + +/// The index of an urdf link. +pub type LinkId = usize; + +/// A set of configurable options for loading URDF files. +#[derive(Clone, Debug)] +pub struct UrdfLoaderOptions { + /// If `true` one collider will be created for each **collision** shape from the urdf file (default: `true`). + pub create_colliders_from_collision_shapes: bool, + /// If `true` one collider will be created for each **visual** shape from the urdf file (default: `false`). + /// + /// Note that visual shapes are usually significantly higher-resolution than collision shapes. + /// Most of the time they might also overlap, or generate a lot of contacts due to them being + /// thin triangle meshes. + /// + /// So if this option is set to `true`, it is recommended to also keep + /// [`UrdfLoaderOptions::enable_joint_collisions`] set to `false`. If the model is then added + /// to the physics sets using multibody joints, it is recommended to call + /// [`UrdfRobot::insert_with_multibody_joints`] with the [`UrdfMultibodyOptions::DISABLE_SELF_CONTACTS`] + /// flag enabled. + pub create_colliders_from_visual_shapes: bool, + /// If `true`, the mass properties (center-of-mass, mass, and angular inertia) read from the urdf + /// file will be added to the corresponding rigid-body (default: `true`). + /// + /// Note that by default, all colliders created will be given a density of 0.0, meaning that, + /// by default, the imported mass properties are the only ones added to the created rigid-bodies. + /// To give colliders a non-zero density, see [`UrdfLoaderOptions::collider_blueprint`]. + pub apply_imported_mass_props: bool, + /// If `true`, collisions between two links sharing a joint will be disabled (default: `false`). + /// + /// It is strongly recommended to leave this to `false` unless you are certain adjacent links + /// colliders don’t overlap. + pub enable_joint_collisions: bool, + /// If `true`, the rigid-body at the root of the kinematic chains will be initialized as [`RigidBodyType::Fixed`] + /// (default: `false`). + pub make_roots_fixed: bool, + /// This is the set of flags set on all the loaded triangle meshes (default: [`TriMeshFlags::all`]). + /// + /// Note that the default enables all the flags. This is operating under the assumption that the provided + /// mesh are generally well-formed and properly oriented (2-manifolds with outward normals). + pub trimesh_flags: TriMeshFlags, + /// The transform appended to every created rigid-bodies (default: [`Isometry::identity`]). + pub shift: Isometry<Real>, + /// A description of the collider properties that need to be applied to every collider created + /// by the loader (default: `ColliderBuilder::default().density(0.0)`). + /// + /// This collider builder will be used for initializing every collider created by the loader. + /// The shape specified by this builder isn’t important and will be replaced by the shape read + /// from the urdf file. + /// + /// Note that by default, the collider is given a density of 0.0 so that it doesn’t contribute + /// to its parent rigid-body’s mass properties (since they should be already provided by the + /// urdf file assuming the [`UrdfLoaderOptions::apply_imported_mass_props`] wasn’t set `false`). + pub collider_blueprint: ColliderBuilder, + /// A description of the rigid-body properties that need to be applied to every rigid-body + /// created by the loader (default: `RigidBodyBuilder::dynamic()`). + /// + /// This rigid-body builder will be used for initializing every rigid-body created by the loader. + /// The rigid-body type is not important as it will always be set to [`RigidBodyType::Dynamic`] + /// for non-root links. Root links will be set to [`RigidBodyType::Fixed`] instead of + /// [`RigidBodyType::Dynamic`] if the [`UrdfLoaderOptions::make_roots_fixed`] is set to `true`. + pub rigid_body_blueprint: RigidBodyBuilder, +} + +impl Default for UrdfLoaderOptions { + fn default() -> Self { + Self { + create_colliders_from_collision_shapes: true, + create_colliders_from_visual_shapes: false, + apply_imported_mass_props: true, + enable_joint_collisions: false, + make_roots_fixed: false, + trimesh_flags: TriMeshFlags::all(), + shift: Isometry::identity(), + collider_blueprint: ColliderBuilder::default().density(0.0), + rigid_body_blueprint: RigidBodyBuilder::dynamic(), + } + } +} + +/// An urdf link loaded as a rapier [`RigidBody`] and its [`Collider`]s. +#[derive(Clone, Debug)] +pub struct UrdfLink { + /// The rigid-body created for this link. + pub body: RigidBody, + /// All the colliders build from the URDF visual and/or collision shapes (if the corresponding + /// [`UrdfLoaderOptions`] option is enabled). + pub colliders: Vec<Collider>, +} + +/// An urdf joint loaded as a rapier [`GenericJoint`]. +#[derive(Clone, Debug)] +pub struct UrdfJoint { + /// The rapier version for the corresponding urdf joint. + pub joint: GenericJoint, + /// Index of the rigid-body (from the [`UrdfRobot`] array) at the first + /// endpoint of this joint. + pub link1: LinkId, + /// Index of the rigid-body (from the [`UrdfRobot`] array) at the second + /// endpoint of this joint. + pub link2: LinkId, +} + +/// A robot represented as a set of rapier rigid-bodies, colliders, and joints. +#[derive(Clone, Debug)] +pub struct UrdfRobot { + /// The bodies and colliders loaded from the urdf file. + /// + /// This vector matches the order of [`Robot::links`]. + pub links: Vec<UrdfLink>, + /// The joints loaded from the urdf file. + /// + /// This vector matches the order of [`Robot::joints`]. + pub joints: Vec<UrdfJoint>, +} + +/// Handle of a joint read from the URDF file and inserted into rapier’s `ImpulseJointSet` +/// or a `MultibodyJointSet`. +pub struct UrdfJointHandle<JointHandle> { + /// The inserted joint handle. + pub joint: JointHandle, + /// The handle of the first rigid-body attached by this joint. + pub link1: RigidBodyHandle, + /// The handle of the second rigid-body attached by this joint. + pub link2: RigidBodyHandle, +} + +/// The handles related to a link read from the URDF file and inserted into Rapier’s +/// `RigidBodySet` and `ColliderSet`. +pub struct UrdfLinkHandle { + /// Handle of the inserted link’s rigid-body. + pub body: RigidBodyHandle, + /// Handle of the colliders attached to [`Self::body`]. + pub colliders: Vec<ColliderHandle>, +} + +/// Handles to all the Rapier objects created when inserting this robot into Rapier’s +/// `RigidBodySet`, `ColliderSet`, `ImpulseJointSet`, `MultibodyJointSet`. +pub struct UrdfRobotHandles<JointHandle> { + /// The handles related to each URDF robot link. + pub links: Vec<UrdfLinkHandle>, + /// The handles related to each URDF robot joint. + pub joints: Vec<UrdfJointHandle<JointHandle>>, +} + +#[derive(Copy, Clone, PartialEq, Eq, Debug, Default)] +enum JointType { + #[default] + Fixed, + Revolute, + Continuous, + Floating, + Planar, + Prismatic, + Spherical, +} + +impl JointType { + fn from_str(str: &str) -> Option<Self> { + match str.as_ref() { + "fixed" | "Fixed" => Some(Self::Fixed), + "continuous" | "Continuous" => Some(Self::Continuous), + "revolute" | "Revolute" => Some(Self::Revolute), + "floating" | "Floating" => Some(Self::Floating), + "planar" | "Planar" => Some(Self::Planar), + "prismatic" | "Prismatic" => Some(Self::Prismatic), + "spherical" | "Spherical" => Some(Self::Spherical), + _ => None, + } + } +} + +impl UrdfRobot { + /// Parses a URDF file and returns both the rapier objects (`UrdfRobot`) and the original urdf + /// structures (`Robot`). Both structures are arranged the same way, with matching indices for each part. + /// + /// If the URDF file references external meshes, they will be loaded automatically if the format + /// is supported. The format is detected from the file’s extension. All the mesh formats are + /// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of + /// this crate enabled loading referenced meshes in stl format). + /// + /// # Parameters + /// - `path`: the path of the URDF file. + /// - `options`: customize the creation of rapier objects from the URDF description. + /// - `mesh_dir`: the base directory containing the meshes referenced by the URDF file. When + /// a mesh reference is found in the URDF file, this `mesh_dir` is appended + /// to the file path. If `mesh_dir` is `None` then the mesh directory is assumed + /// to be the same directory as the one containing the URDF file. + pub fn from_file( + path: impl AsRef<Path>, + options: UrdfLoaderOptions, + mesh_dir: Option<&Path>, + ) -> anyhow::Result<(Self, Robot)> { + let path = path.as_ref().canonicalize()?; + let mesh_dir = mesh_dir + .or_else(|| path.parent()) + .unwrap_or_else(|| Path::new("./")); + let robot = xurdf::parse_urdf_from_file(&path)?; + Ok((Self::from_robot(&robot, options, mesh_dir), robot)) + } + + /// Parses a string in URDF format and returns both the rapier objects (`UrdfRobot`) and the original urdf + /// structures (`Robot`). Both structures are arranged the same way, with matching indices for each part. + /// + /// If the URDF file references external meshes, they will be loaded automatically if the format + /// is supported. The format is detected from the file’s extension. All the mesh formats are + /// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of + /// this crate enabled loading referenced meshes in stl format). + /// + /// # Parameters + /// - `str`: the string content of an URDF file. + /// - `options`: customize the creation of rapier objects from the URDF description. + /// - `mesh_dir`: the base directory containing the meshes referenced by the URDF file. When + /// a mesh reference is found in the URDF file, this `mesh_dir` is appended + /// to the file path. + pub fn from_str( + str: &str, + options: UrdfLoaderOptions, + mesh_dir: &Path, + ) -> anyhow::Result<(Self, Robot)> { + let robot = xurdf::parse_urdf_from_string(str)?; + Ok((Self::from_robot(&robot, options, mesh_dir), robot)) + } + + /// From an already loaded urdf file as a `Robot`, this creates the matching rapier objects + /// (`UrdfRobot`). Both structures are arranged the same way, with matching indices for each part. + /// + /// If the URDF file references external meshes, they will be loaded automatically if the format + /// is supported. The format is detected from the file’s extension. All the mesh formats are + /// disabled by default and can be enabled through cargo features (e.g. the `stl` feature of + /// this crate enabled loading referenced meshes in stl format). + /// + /// # Parameters + /// - `robot`: the robot loaded from an URDF file. + /// - `options`: customize the creation of rapier objects from the URDF description. + /// - `mesh_dir`: the base directory containing the meshes referenced by the URDF file. When + /// a mesh reference is found in the URDF file, this `mesh_dir` is appended + /// to the file path. + pub fn from_robot(robot: &Robot, options: UrdfLoaderOptions, mesh_dir: &Path) -> Self { + let mut name_to_link_id = HashMap::new(); + let mut link_is_root = vec![true; robot.links.len()]; + let mut links: Vec<_> = robot + .links + .iter() + .enumerate() + .map(|(id, link)| { + name_to_link_id.insert(&link.name, id); + let mut colliders = vec![]; + if options.create_colliders_from_collision_shapes { + colliders.extend(link.collisions.iter().filter_map(|co| { + urdf_to_collider(&options, mesh_dir, &co.geometry, &co.origin) + })) + } + if options.create_colliders_from_visual_shapes { + colliders.extend(link.visuals.iter().filter_map(|vis| { + urdf_to_collider(&options, mesh_dir, &vis.geometry, &vis.origin) + })) + } + let mut body = urdf_to_rigid_body(&options, &link.inertial); + body.set_position(options.shift * body.position(), false); + UrdfLink { body, colliders } + }) + .collect(); + let joints: Vec<_> = robot + .joints + .iter() + .map(|joint| { + let link1 = name_to_link_id[&joint.parent]; + let link2 = name_to_link_id[&joint.child]; + let pose1 = *links[link1].body.position(); + let rb2 = &mut links[link2].body; + let joint = urdf_to_joint(&options, joint, &pose1, rb2); + link_is_root[link2] = false; + + UrdfJoint { + joint, + link1, + link2, + } + }) + .collect(); + + if options.make_roots_fixed { + for (link, is_root) in links.iter_mut().zip(link_is_root.into_iter()) { + if is_root { + link.body.set_body_type(RigidBodyType::Fixed, false) + } + } + } + + Self { links, joints } + } + + /// Inserts all the robots elements to the rapier rigid-body, collider, and impulse joint, sets. + /// + /// Joints are represented as impulse joints. This implies that joint constraints are simulated + /// in full coordinates using impulses. For a reduced-coordinates approach, see + /// [`UrdfRobot::insert_using_multibody_joints`]. + pub fn insert_using_impulse_joints( + self, + rigid_body_set: &mut RigidBodySet, + collider_set: &mut ColliderSet, + joint_set: &mut ImpulseJointSet, + ) -> UrdfRobotHandles<ImpulseJointHandle> { + let links: Vec<_> = self + .links + .into_iter() + .map(|link| { + let body = rigid_body_set.insert(link.body); + let colliders = link + .colliders + .into_iter() + .map(|co| collider_set.insert_with_parent(co, body, rigid_body_set)) + .collect(); + UrdfLinkHandle { body, colliders } + }) + .collect(); + let joints: Vec<_> = self + .joints + .into_iter() + .map(|joint| { + let link1 = links[joint.link1].body; + let link2 = links[joint.link2].body; + let joint = joint_set.insert(link1, link2, joint.joint, false); + UrdfJointHandle { + joint, + link1, + link2, + } + }) + .collect(); + + UrdfRobotHandles { links, joints } + } + + /// Inserts all the robots elements to the rapier rigid-body, collider, and multibody joint, sets. + /// + /// Joints are represented as multibody joints. This implies that the robot as a whole can be + /// accessed as a single [`Multibody`] from the [`MultibodyJointSet`]. That multibody uses reduced + /// coordinates for modeling joints, meaning that it will be very close to the way they are usually + /// represented for robotics applications. Multibodies also support inverse kinematics. + pub fn insert_using_multibody_joints( + self, + rigid_body_set: &mut RigidBodySet, + collider_set: &mut ColliderSet, + joint_set: &mut MultibodyJointSet, + multibody_options: UrdfMultibodyOptions, + ) -> UrdfRobotHandles<Option<MultibodyJointHandle>> { + let links: Vec<_> = self + .links + .into_iter() + .map(|link| { + let body = rigid_body_set.insert(link.body); + let colliders = link + .colliders + .into_iter() + .map(|co| collider_set.insert_with_parent(co, body, rigid_body_set)) + .collect(); + UrdfLinkHandle { body, colliders } + }) + .collect(); + let joints: Vec<_> = self + .joints + .into_iter() + .map(|joint| { + let link1 = links[joint.link1].body; + let link2 = links[joint.link2].body; + let joint = + if multibody_options.contains(UrdfMultibodyOptions::JOINTS_ARE_KINEMATIC) { + joint_set.insert_kinematic(link1, link2, joint.joint, false) + } else { + joint_set.insert(link1, link2, joint.joint, false) + }; + + if let Some(joint) = joint { + let (multibody, _) = joint_set.get_mut(joint).unwrap_or_else(|| unreachable!()); + multibody.set_self_contacts_enabled( + !multibody_options.contains(UrdfMultibodyOptions::DISABLE_SELF_CONTACTS), + ); + } + + UrdfJointHandle { + joint, + link1, + link2, + } + }) + .collect(); + + UrdfRobotHandles { links, joints } + } + + /// Appends a transform to all the rigid-bodie of this robot. + pub fn append_transform(&mut self, transform: &Isometry<Real>) { + for link in &mut self.links { + link.body + .set_position(transform * link.body.position(), true); + } + } +} + +fn urdf_to_rigid_body(options: &UrdfLoaderOptions, inertial: &Inertial) -> RigidBody { + let origin = urdf_to_isometry(&inertial.origin); + let mut builder = options.rigid_body_blueprint.clone(); + builder.body_type = RigidBodyType::Dynamic; + + if options.apply_imported_mass_props { + builder = builder.additional_mass_properties(MassProperties::with_inertia_matrix( + origin.translation.vector.into(), + inertial.mass as Real, + na::Matrix3::new( + inertial.inertia.m11 as Real, + inertial.inertia.m12 as Real, + inertial.inertia.m13 as Real, + inertial.inertia.m21 as Real, + inertial.inertia.m22 as Real, + inertial.inertia.m23 as Real, + inertial.inertia.m31 as Real, + inertial.inertia.m32 as Real, + inertial.inertia.m33 as Real, + ), + )) + } + + builder.build() +} + +fn urdf_to_collider( + options: &UrdfLoaderOptions, + mesh_dir: &Path, + geometry: &Geometry, + origin: &Pose, +) -> Option<Collider> { + let mut builder = options.collider_blueprint.clone(); + let mut shape_transform = Isometry::identity(); + let shape = match &geometry { + Geometry::Box { size } => SharedShape::cuboid( + size[0] as Real / 2.0, + size[1] as Real / 2.0, + size[2] as Real / 2.0, + ), + Geometry::Cylinder { radius, length } => { + // This rotation will make the cylinder Z-up as per the URDF spec, + // instead of rapier’s default Y-up. + shape_transform = Isometry::rotation(Vector::x() * Real::frac_pi_2()); + SharedShape::cylinder(*length as Real / 2.0, *radius as Real) + } + Geometry::Sphere { radius } => SharedShape::ball(*radius as Real), + Geometry::Mesh { filename, scale } => { + let path: &Path = filename.as_ref(); + let scale = scale + .map(|s| Vector::new(s.x as Real, s.y as Real, s.z as Real)) + .unwrap_or_else(|| Vector::<Real>::repeat(1.0)); + match path.extension().and_then(|ext| ext.to_str()) { + |
