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-rw-r--r--examples2d/damping2.rs45
1 files changed, 45 insertions, 0 deletions
diff --git a/examples2d/damping2.rs b/examples2d/damping2.rs
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+use na::{Point2, Vector2};
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Create the balls
+ */
+ let num = 10;
+ let rad = 0.2;
+
+ let subdiv = 1.0 / (num as f32);
+
+ for i in 0usize..num {
+ let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
+
+ // Build the rigid body.
+ let rb = RigidBodyBuilder::new_dynamic()
+ .translation(x, y)
+ .linvel(x * 10.0, y * 10.0)
+ .angvel(100.0)
+ .linear_damping((i + 1) as f32 * subdiv * 10.0)
+ .angular_damping((num - i) as f32 * subdiv * 10.0)
+ .build();
+ let rb_handle = bodies.insert(rb);
+
+ // Build the collider.
+ let co = ColliderBuilder::cuboid(rad, rad).build();
+ colliders.insert(co, rb_handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world_with_gravity(bodies, colliders, joints, Vector2::zeros());
+ testbed.look_at(Point2::new(3.0, 2.0), 50.0);
+}