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Diffstat (limited to 'examples2d/debug_compression2.rs')
| -rw-r--r-- | examples2d/debug_compression2.rs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples2d/debug_compression2.rs b/examples2d/debug_compression2.rs new file mode 100644 index 0000000..e0052d6 --- /dev/null +++ b/examples2d/debug_compression2.rs @@ -0,0 +1,75 @@ +use rapier2d::prelude::*; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Ground + */ + let width = 75.0; + let thickness = 2.0; + let ys = [-30.0 - thickness, 30.0 + thickness]; + + for y in ys { + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, y]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(width, thickness); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + + // Build two compression boxes rigid body. + let half_height = (ys[1] - ys[0]) / 2.0 - thickness; + let xs = [-width + thickness, width - thickness]; + let mut handles = [RigidBodyHandle::invalid(); 2]; + + for i in 0..2 { + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![xs[i], 0.0]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(thickness, half_height); + colliders.insert_with_parent(collider, handle, &mut bodies); + handles[i] = handle; + } + + // Build the balls. + let num = 8; + let rad = half_height / (num as f32); + for i in 0..num { + for j in 0..num { + let x = i as f32 * rad * 2.0 - num as f32 * rad; + let y = j as f32 * rad * 2.0 - num as f32 * rad + rad; + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + } + + let mut force = vector![0.0, 0.0]; + + testbed.add_callback(move |_, physics, _, _| { + let left_plank = &mut physics.bodies[handles[0]]; + left_plank.reset_forces(true); + left_plank.add_force(force, true); + + let right_plank = &mut physics.bodies[handles[1]]; + right_plank.reset_forces(true); + right_plank.add_force(-force, true); + + force.x += 10000.0; + + println!("force: {}", force.x); + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![0.0, 0.0], 50.0); +} |
