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-rw-r--r--examples2d/locked_rotations2.rs18
1 files changed, 8 insertions, 10 deletions
diff --git a/examples2d/locked_rotations2.rs b/examples2d/locked_rotations2.rs
index 03fb2e7..a1f7ba5 100644
--- a/examples2d/locked_rotations2.rs
+++ b/examples2d/locked_rotations2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
// This shows a bug when a cylinder is in contact with a very large
@@ -21,38 +19,38 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
+ .translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* A rectangle that only rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 3.0)
+ .translation(vector![0.0, 3.0])
.lock_translations()
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 0.6).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* A tilted capsule that cannot rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 5.0)
+ .translation(vector![0.0, 5.0])
.rotation(1.0)
.lock_rotations()
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.6, 0.4).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 0.0), 40.0);
+ testbed.look_at(point![0.0, 0.0], 40.0);
}