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-rw-r--r--examples2d/platform2.rs20
1 files changed, 10 insertions, 10 deletions
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index 7542cd6..6aa73b7 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
+ .translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the boxes
@@ -40,10 +38,12 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ .build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
@@ -51,11 +51,11 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a kinematic rigid body.
*/
let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(-10.0 * rad, 1.5 + 0.8)
+ .translation(vector![-10.0 * rad, 1.5 + 0.8])
.build();
let platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
- colliders.insert(collider, platform_handle, &mut bodies);
+ colliders.insert_with_parent(collider, platform_handle, &mut bodies);
/*
* Setup a callback to control the platform.
@@ -82,5 +82,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Run the simulation.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 1.0), 40.0);
+ testbed.look_at(point![0.0, 1.0], 40.0);
}