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-rw-r--r--examples2d/platform2.rs58
1 files changed, 33 insertions, 25 deletions
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index 7542cd6..48129a0 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
+ .translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the boxes
@@ -40,47 +38,57 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ .build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
/*
- * Setup a kinematic rigid body.
+ * Setup a position-based kinematic rigid body.
*/
- let platform_body = RigidBodyBuilder::new_kinematic()
- .translation(-10.0 * rad, 1.5 + 0.8)
+ let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
+ .translation(vector![-10.0 * rad, 1.5 + 0.8])
.build();
- let platform_handle = bodies.insert(platform_body);
+ let velocity_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
- colliders.insert(collider, platform_handle, &mut bodies);
+ colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
+
+ /*
+ * Setup a velocity-based kinematic rigid body.
+ */
+ let platform_body = RigidBodyBuilder::new_kinematic_position_based()
+ .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8])
+ .build();
+ let position_based_platform_handle = bodies.insert(platform_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
+ colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/*
* Setup a callback to control the platform.
*/
testbed.add_callback(move |_, physics, _, run_state| {
- let platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = *platform.position();
-
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
+ let velocity = vector![run_state.time.sin() * 5.0, (run_state.time * 5.0).sin()];
- if next_pos.translation.vector.x >= rad * 10.0 {
- next_pos.translation.vector.x -= dt;
- }
- if next_pos.translation.vector.x <= -rad * 10.0 {
- next_pos.translation.vector.x += dt;
+ // Update the velocity-based kinematic body by setting its velocity.
+ if let Some(platform) = physics.bodies.get_mut(velocity_based_platform_handle) {
+ platform.set_linvel(velocity, true);
}
- platform.set_next_kinematic_position(next_pos);
+ // Update the position-based kinematic body by setting its next position.
+ if let Some(platform) = physics.bodies.get_mut(position_based_platform_handle) {
+ let mut next_tra = *platform.translation();
+ next_tra += velocity * physics.integration_parameters.dt;
+ platform.set_next_kinematic_translation(next_tra);
+ }
});
/*
* Run the simulation.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 1.0), 40.0);
+ testbed.look_at(point![0.0, 1.0], 40.0);
}