diff options
Diffstat (limited to 'examples2d/s2d_high_mass_ratio_2.rs')
| -rw-r--r-- | examples2d/s2d_high_mass_ratio_2.rs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/examples2d/s2d_high_mass_ratio_2.rs b/examples2d/s2d_high_mass_ratio_2.rs new file mode 100644 index 0000000..518df95 --- /dev/null +++ b/examples2d/s2d_high_mass_ratio_2.rs @@ -0,0 +1,53 @@ +use rapier2d::prelude::*; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + let extent = 1.0; + let friction = 0.6; + + /* + * Ground + */ + let ground_width = 66.0 * extent; + + let rigid_body = RigidBodyBuilder::fixed(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::segment( + point![-0.5 * 2.0 * ground_width, 0.0], + point![0.5 * 2.0 * ground_width, 0.0], + ) + .friction(friction); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + /* + * Create the cubes + */ + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![-9.0 * extent, 0.5 * extent]); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![9.0 * extent, 0.5 * extent]); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, (10.0 + 16.0) * extent]); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(10.0 * extent, 10.0 * extent).friction(friction); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![0.0, 2.5], 20.0); +} |
