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diff --git a/examples2d/s2d_high_mass_ratio_2.rs b/examples2d/s2d_high_mass_ratio_2.rs
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+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let extent = 1.0;
+ let friction = 0.6;
+
+ /*
+ * Ground
+ */
+ let ground_width = 66.0 * extent;
+
+ let rigid_body = RigidBodyBuilder::fixed();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::segment(
+ point![-0.5 * 2.0 * ground_width, 0.0],
+ point![0.5 * 2.0 * ground_width, 0.0],
+ )
+ .friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![-9.0 * extent, 0.5 * extent]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![9.0 * extent, 0.5 * extent]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.5 * extent, 0.5 * extent).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, (10.0 + 16.0) * extent]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(10.0 * extent, 10.0 * extent).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}