diff options
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/ccd2.rs | 14 | ||||
| -rw-r--r-- | examples2d/sensor2.rs | 8 |
2 files changed, 11 insertions, 11 deletions
diff --git a/examples2d/ccd2.rs b/examples2d/ccd2.rs index 0a10800..4844579 100644 --- a/examples2d/ccd2.rs +++ b/examples2d/ccd2.rs @@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(ground_thickness, ground_size) .translation(vector![2.5, 0.0]) .sensor(true) - .active_events(ActiveEvents::INTERSECTION_EVENTS); + .active_events(ActiveEvents::COLLISION_EVENTS); let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* @@ -87,8 +87,8 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] @@ -96,22 +96,22 @@ pub fn init_world(testbed: &mut Testbed) { let parent_handle1 = physics .colliders - .get(prox.collider1) + .get(prox.collider1()) .unwrap() .parent() .unwrap(); let parent_handle2 = physics .colliders - .get(prox.collider2) + .get(prox.collider2()) .unwrap() .parent() .unwrap(); if let Some(graphics) = &mut graphics { - if parent_handle1 != ground_handle && prox.collider1 != sensor_handle { + if parent_handle1 != ground_handle && prox.collider1() != sensor_handle { graphics.set_body_color(parent_handle1, color); } - if parent_handle2 != ground_handle && prox.collider2 != sensor_handle { + if parent_handle2 != ground_handle && prox.collider2() != sensor_handle { graphics.set_body_color(parent_handle2, color); } } diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index e5a95df..6415f5d 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -68,15 +68,15 @@ pub fn init_world(testbed: &mut Testbed) { // Callback that will be executed on the main loop to handle proximities. testbed.add_callback(move |mut graphics, physics, events, _| { - while let Ok(prox) = events.intersection_events.try_recv() { - let color = if prox.intersecting { + while let Ok(prox) = events.events.try_recv() { + let color = if prox.started() { [1.0, 1.0, 0.0] } else { [0.5, 0.5, 1.0] }; - let parent_handle1 = physics.colliders[prox.collider1].parent().unwrap(); - let parent_handle2 = physics.colliders[prox.collider2].parent().unwrap(); + let parent_handle1 = physics.colliders[prox.collider1()].parent().unwrap(); + let parent_handle2 = physics.colliders[prox.collider2()].parent().unwrap(); if let Some(graphics) = &mut graphics { if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { |
