diff options
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/all_examples2.rs | 2 | ||||
| -rw-r--r-- | examples2d/restitution2.rs | 56 |
2 files changed, 58 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 9bae719..052d6cc 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -17,6 +17,7 @@ mod heightfield2; mod joints2; mod platform2; mod pyramid2; +mod restitution2; mod sensor2; fn demo_name_from_command_line() -> Option<String> { @@ -58,6 +59,7 @@ pub fn main() { ("Joints", joints2::init_world), ("Platform", platform2::init_world), ("Pyramid", pyramid2::init_world), + ("Restitution", restitution2::init_world), ("Sensor", sensor2::init_world), ("(Debug) box ball", debug_box_ball2::init_world), ]; diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs new file mode 100644 index 0000000..fc97456 --- /dev/null +++ b/examples2d/restitution2.rs @@ -0,0 +1,56 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 20.; + let ground_height = 1.0; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height) + .restitution(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + + let num = 10; + let rad = 0.5; + + for j in 0..2 { + for i in 0..=num { + let x = (i as f32) - num as f32 / 2.0; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x * 2.0, 10.0 * (j as f32 + 1.0)) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad) + .restitution((i as f32) / (num as f32)) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 25.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
