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-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/restitution2.rs56
2 files changed, 58 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 9bae719..052d6cc 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -17,6 +17,7 @@ mod heightfield2;
mod joints2;
mod platform2;
mod pyramid2;
+mod restitution2;
mod sensor2;
fn demo_name_from_command_line() -> Option<String> {
@@ -58,6 +59,7 @@ pub fn main() {
("Joints", joints2::init_world),
("Platform", platform2::init_world),
("Pyramid", pyramid2::init_world),
+ ("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
];
diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs
new file mode 100644
index 0000000..fc97456
--- /dev/null
+++ b/examples2d/restitution2.rs
@@ -0,0 +1,56 @@
+use na::Point2;
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 20.;
+ let ground_height = 1.0;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height)
+ .restitution(1.0)
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let num = 10;
+ let rad = 0.5;
+
+ for j in 0..2 {
+ for i in 0..=num {
+ let x = (i as f32) - num as f32 / 2.0;
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x * 2.0, 10.0 * (j as f32 + 1.0))
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad)
+ .restitution((i as f32) / (num as f32))
+ .build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point2::new(0.0, 1.0), 25.0);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}