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-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/joint_motor_position2.rs79
2 files changed, 81 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index d102b46..032e4d6 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -17,6 +17,7 @@ mod damping2;
mod debug_box_ball2;
mod drum2;
mod heightfield2;
+mod joint_motor_position2;
mod joints2;
mod locked_rotations2;
mod one_way_platforms2;
@@ -79,6 +80,7 @@ pub fn main() {
("Rope Joints", rope_joints2::init_world),
("Sensor", sensor2::init_world),
("Trimesh", trimesh2::init_world),
+ ("Joint motor position", joint_motor_position2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
];
diff --git a/examples2d/joint_motor_position2.rs b/examples2d/joint_motor_position2.rs
new file mode 100644
index 0000000..c8374ff
--- /dev/null
+++ b/examples2d/joint_motor_position2.rs
@@ -0,0 +1,79 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Fixed ground to attach one end of the joints.
+ */
+ let rigid_body = RigidBodyBuilder::fixed();
+ let ground_handle = bodies.insert(rigid_body);
+
+ /*
+ * A rectangle on a motor with target position.
+ */
+ for num in 0..9 {
+ let x_pos = -6.0 + 1.5 * num as f32;
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![x_pos, 2.0])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.1, 0.5);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(point![x_pos, 1.5])
+ .local_anchor2(point![0.0, -0.5])
+ .motor_position(
+ -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
+ 1000.0,
+ 150.0,
+ );
+ impulse_joints.insert(ground_handle, handle, joint, true);
+ }
+
+ /*
+ * A rectangle on a motor with limits.
+ */
+ for num in 0..8 {
+ let x_pos = -6.0 + 1.5 * num as f32;
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![x_pos, 4.5])
+ .rotation(std::f32::consts::PI)
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.1, 0.5);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(point![x_pos, 5.0])
+ .local_anchor2(point![0.0, -0.5])
+ .motor_velocity(1.5, 30.0)
+ .motor_max_force(100.0)
+ .limits([
+ -std::f32::consts::PI,
+ -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
+ ]);
+ impulse_joints.insert(ground_handle, handle, joint, true);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world_with_params(
+ bodies,
+ colliders,
+ impulse_joints,
+ multibody_joints,
+ vector![0.0, 0.0],
+ (),
+ );
+ testbed.look_at(point![0.0, 0.0], 40.0);
+}