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-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/rope_joints2.rs62
2 files changed, 64 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index aa3782b..6fecc9e 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -26,6 +26,7 @@ mod pyramid2;
mod restitution2;
mod sensor2;
mod trimesh2;
+mod rope_joints2;
fn demo_name_from_command_line() -> Option<String> {
let mut args = std::env::args();
@@ -75,6 +76,7 @@ pub fn main() {
("Polyline", polyline2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
+ ("Rope Joints", rope_joints2::init_world),
("Sensor", sensor2::init_world),
("Trimesh", trimesh2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
diff --git a/examples2d/rope_joints2.rs b/examples2d/rope_joints2.rs
new file mode 100644
index 0000000..c17f592
--- /dev/null
+++ b/examples2d/rope_joints2.rs
@@ -0,0 +1,62 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 0.75;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_height, ground_size);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ /*
+ * Character we will control manually.
+ */
+ let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
+ let character_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.15, 0.3);
+ colliders.insert_with_parent(collider, character_handle, &mut bodies);
+
+ /*
+ * Tethered Ball
+ */
+ let rad = 0.04;
+
+ let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
+ let child_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad);
+ colliders.insert_with_parent(collider, child_handle, &mut bodies);
+
+ let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]);
+ impulse_joints.insert(character_handle, child_handle, joint, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.set_character_body(character_handle);
+ testbed.look_at(point![0.0, 1.0], 100.0);
+}