diff options
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/add_remove2.rs | 4 | ||||
| -rw-r--r-- | examples2d/platform2.rs | 30 | ||||
| -rw-r--r-- | examples2d/sensor2.rs | 40 |
3 files changed, 39 insertions, 35 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index 7ace00f..a351a8f 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -19,7 +19,7 @@ pub fn init_world(testbed: &mut Testbed) { physics .colliders .insert(collider, handle, &mut physics.bodies); - + // TODO: need a way to access graphics & window // graphics.add(window, handle, &physics.bodies, &physics.colliders); @@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { physics .bodies .remove(handle, &mut physics.colliders, &mut physics.joints); - + // TODO: need a way to access graphics & window // graphics.remove_body_nodes(window, handle); } diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs index 5b84a18..769161f 100644 --- a/examples2d/platform2.rs +++ b/examples2d/platform2.rs @@ -60,23 +60,25 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a callback to control the platform. */ - testbed.harness_mut().add_callback(move |physics, _, run_state, _| { - let platform = physics.bodies.get_mut(platform_handle).unwrap(); - let mut next_pos = *platform.position(); + testbed + .harness_mut() + .add_callback(move |physics, _, run_state, _| { + let platform = physics.bodies.get_mut(platform_handle).unwrap(); + let mut next_pos = *platform.position(); - let dt = 0.016; - next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; - next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt; + let dt = 0.016; + next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt; + next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt; - if next_pos.translation.vector.x >= rad * 10.0 { - next_pos.translation.vector.x -= dt; - } - if next_pos.translation.vector.x <= -rad * 10.0 { - next_pos.translation.vector.x += dt; - } + if next_pos.translation.vector.x >= rad * 10.0 { + next_pos.translation.vector.x -= dt; + } + if next_pos.translation.vector.x <= -rad * 10.0 { + next_pos.translation.vector.x += dt; + } - platform.set_next_kinematic_position(next_pos); - }); + platform.set_next_kinematic_position(next_pos); + }); /* * Run the simulation. diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs index c9edea0..123f633 100644 --- a/examples2d/sensor2.rs +++ b/examples2d/sensor2.rs @@ -69,26 +69,28 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); // Callback that will be executed on the main loop to handle proximities. - testbed.harness_mut().add_callback(move |physics, events, _, _| { - while let Ok(prox) = events.proximity_events.try_recv() { - let color = match prox.new_status { - Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), - Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), - }; - - let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); - let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); - - if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle1, color); + testbed + .harness_mut() + .add_callback(move |physics, events, _, _| { + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); + + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + // TODO: need a way to access graphics & window + // graphics.set_body_color(parent_handle2, color); + } } - if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { - // TODO: need a way to access graphics & window - // graphics.set_body_color(parent_handle2, color); - } - } - }); + }); /* * Set up the testbed. |
