diff options
Diffstat (limited to 'examples3d/compound3.rs')
| -rw-r--r-- | examples3d/compound3.rs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 51523f3..f5f1de1 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -1,6 +1,4 @@ -use na::{Isometry3, Point3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet, SharedShape}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -46,40 +44,42 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); // First option: attach several colliders to a single rigid-body. if j < numy / 2 { let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(rad * 10.0, rad * 10.0, 0.0) + .translation(vector![rad * 10.0, rad * 10.0, 0.0]) .build(); let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(-rad * 10.0, rad * 10.0, 0.0) + .translation(vector![-rad * 10.0, rad * 10.0, 0.0]) .build(); - colliders.insert(collider1, handle, &mut bodies); - colliders.insert(collider2, handle, &mut bodies); - colliders.insert(collider3, handle, &mut bodies); + colliders.insert_with_parent(collider1, handle, &mut bodies); + colliders.insert_with_parent(collider2, handle, &mut bodies); + colliders.insert_with_parent(collider3, handle, &mut bodies); } else { // Second option: create a compound shape and attach it to a single collider. let shapes = vec![ ( - Isometry3::identity(), + Isometry::identity(), SharedShape::cuboid(rad * 10.0, rad, rad), ), ( - Isometry3::translation(rad * 10.0, rad * 10.0, 0.0), + Isometry::translation(rad * 10.0, rad * 10.0, 0.0), SharedShape::cuboid(rad, rad * 10.0, rad), ), ( - Isometry3::translation(-rad * 10.0, rad * 10.0, 0.0), + Isometry::translation(-rad * 10.0, rad * 10.0, 0.0), SharedShape::cuboid(rad, rad * 10.0, rad), ), ]; let collider = ColliderBuilder::compound(shapes).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } } @@ -91,5 +91,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } |
