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Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
| -rw-r--r-- | examples3d/debug_add_remove_collider3.rs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs new file mode 100644 index 0000000..c8d72fc --- /dev/null +++ b/examples3d/debug_add_remove_collider3.rs @@ -0,0 +1,59 @@ +use na::{Isometry3, Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground. + */ + let ground_size = 3.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build(); + let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Rolling ball + */ + let ball_rad = 0.1; + let rb = RigidBodyBuilder::new_dynamic() + .translation(0.0, 0.2, 0.0) + .build(); + let ball_handle = bodies.insert(rb); + let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); + colliders.insert(collider, ball_handle, &mut bodies); + + testbed.add_callback(move |window, physics, _, graphics, _| { + // Remove then re-add the ground collider. + let coll = physics + .colliders + .remove(ground_collider_handle, &mut physics.bodies, true) + .unwrap(); + ground_collider_handle = physics + .colliders + .insert(coll, ground_handle, &mut physics.bodies); + graphics.add_collider(window, ground_collider_handle, &physics.colliders); + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
