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examples3d
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debug_add_remove_collider3.rs
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2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-01-02
Implement multibody joints and the new solver
Sébastien Crozet
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-16
Replace Kiss3d by Bevy for the testbed renderer.
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-01-03
enable graphics and windows related code in examples
rezural
2021-01-02
unify callbacks with & without graphics & window
rezural
2020-12-31
remove redundant time :f32 from harness callbacks. it can be access via run_s...
rezural
2020-12-31
make examples compile, code that accessed window & graphics via the callback ...
rezural
2020-12-01
Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for c...
Crozet Sébastien
2020-11-26
Fix collider insertion/removal tracking.
Crozet Sébastien
2020-11-26
Fix bogus collider removal in the broad-phase.
Crozet Sébastien