diff options
Diffstat (limited to 'examples3d/debug_add_remove_collider3.rs')
| -rw-r--r-- | examples3d/debug_add_remove_collider3.rs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/examples3d/debug_add_remove_collider3.rs b/examples3d/debug_add_remove_collider3.rs index 00a0ff3..12d58ec 100644 --- a/examples3d/debug_add_remove_collider3.rs +++ b/examples3d/debug_add_remove_collider3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -17,22 +15,23 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build(); - let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies); + let mut ground_collider_handle = + colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Rolling ball */ let ball_rad = 0.1; let rb = RigidBodyBuilder::new_dynamic() - .translation(0.0, 0.2, 0.0) + .translation(vector![0.0, 0.2, 0.0]) .build(); let ball_handle = bodies.insert(rb); let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); - colliders.insert(collider, ball_handle, &mut bodies); + colliders.insert_with_parent(collider, ball_handle, &mut bodies); testbed.add_callback(move |_, physics, _, _| { // Remove then re-add the ground collider. @@ -46,14 +45,15 @@ pub fn init_world(testbed: &mut Testbed) { true, ) .unwrap(); - ground_collider_handle = physics - .colliders - .insert(coll, ground_handle, &mut physics.bodies); + ground_collider_handle = + physics + .colliders + .insert_with_parent(coll, ground_handle, &mut physics.bodies); }); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); } |
